Hyperspace Harvest

Hyperspace Harvest

Engineer and mod crops, tools, gear and weapons!

Create your own strands of plants to grow on your whale farm and optimize your crop builds according to preferences/playstyle. Modify weapon creatures with a wide variety of submods, change your tools performance for specific tasks and even alter your own body with bio-engineered symbionts.

Fresh farming in a fresh setting!

Explore the surface of the whale across its season-like life cycle of continuous death and rebirth. Use your multitool in skill-driven minigames to clear cancerous overgrowth, infected feather trees and mineral crustations. Grow self-made crops on the hex-skin of the whale and discover hidden interactions between plants, tiles and native vegetation.

(A system inspired by Permaculture, a real life concept about crop synergies.)

Juicy dungeon crawling!

Explore the different anatomic regions of the whale and fight various diseased cells, constructs and hardlight entities that have turned against their host. Use a wide variety of modable weapon creatures, both for melee and ranged combat. Make use of your Vet-Suit’s superior mobility and manage suit energy to charge shields and weapons.

Streamlined UI and Mechanics!

  • Universal tesseract inventory! No need to search through a dozen chests to find that one piece of gold ore.

  • Your whaler tool is a single item that adapts to tasks you want to carry out, but can still be upgraded in individual areas.

  • The time management aspect of the farming portion of the game does not interfere with the other core mechanics. Dungeon crawling only advances time when clearing a room and time of day pauses completely while moding gear, giving you the freedom to experiment and exploring possible builds at your own time.

  • I hope you like smells cause the game constantly tells you the current odor of your surrounding! (with more gameplay implications in the future).


Read More: Best Farming Sci-fi Games.


Hyperspace Harvest on Steam

It Lurks Below

It Lurks Below

It Lurks Below is a love child of Diablo and Terraria and it shows. But just because the parent games are great, sadly this fact doesn’t make this game on the same level and the maker David Brevik in name alone does not make things great either. The game itself feels that it has no real challenge, drive, or even passion put into it unlike previous stuff he’s worked on. I would put this on the level of what seems to almost being a AA asset flip (like many others you can see on Steam, but were his own assets or paid for) made by a legend of the gaming industry.

Real player with 10437.9 hrs in game


Read More: Best Farming Sandbox Games.


EDIT: I have 138 hours on this game across 2 accounts and have the right to criticize this game and/or deem it worthy of humanities consumption, I have also played Terraria and Diablo 2 to an extensive amount, 500+ hrs.

umm I don’t really need to say much about the reasons why this game isn’t bad seeing most people have sense enough of why David Brevik, the developer, put this game on early access, and also the difference between hot garbage Terraria ripoffs, there is a VERY fine line drawn. first of all…

Real player with 133.0 hrs in game

It Lurks Below on Steam