Castlevania: Lords of Shadow – Ultimate Edition

Castlevania: Lords of Shadow – Ultimate Edition

First off, I’m a huge fan of the Castlevania series. So that foundation may color my opinion of this game and it’s ensuing interquel and sequel (which I’m currently in the midst of). Something about medieval through Enlightment era Europe with a heavy gothic/baroque aesthetic, corrupted through dark forces that threaten the world? Awesome. Tons of monsters pulling on a multitude of inspiration from the myth cycles of antiquity through the modern Universal monsters? Yes, please.

Konami struck gold initially by creating these dark adventures that took a quite serious tone for the early Nintendo systems, offering a beefy challenge of vintage Nintendo difficulty through several increasingly impressive platformer games. They then evolved into the famed Metroidvanias with the release of Symphony of the Night on the Playstation - trading a bit of the reflex-intensive difficulty for massive sprawling environments that took forever to explore and fully unlock - and followed this formula with several excellent installments on Nintendo’s handhelds where they found their most sustainable home and success through the late 2000’s. Then Konami, sensing the increasingly stagnant nature of the series as it became mired in repeated iterations of SotN’s sprawling platformer/RPG hybrid, started searching for a way to revitalize the series again, just as SotN ignited a sort of Golden Age for the series.

Real player with 98.7 hrs in game


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(Important note: This game, for whatever reason, doesn’t like being set to fullscreen + max res on a display other than that which Windows / your video card identifies as Display 1, regardless if it’s your primary display or not. Weird bug but easy to fix.)

Lords of Shadow is a flawed but polished masterpiece and a triumph of artistic direction. It’s shortcomings are forgivable. That said, since you can expect to sink upwards of 40hrs into this, I’ll go into some more detail.

Presentation wise, this game is stunning. Masterful visuals paired with smooth and optimized 4K performance make for an eye-popping experience. The art team went all out on this and it shows. I’ve never taken so many screenshots of a game before. Two major detractors though: 1. Some of the cutscenes were pre-rendered for console are unimproved by modern hardware (they still look passable but they’re jaggy af); 2. Godrays are a weak point. The score is powerful but not iconic; you’ll love it in the moment but try to recall the music later and you’ll likely struggle, for the most part. This isn’t objectively a bad thing, as it simply means it’s enhancing the experience without overpowering it but I was disappointed by the lack of iconic singles and the abscence of a Bloody Tears revamp.

Real player with 47.4 hrs in game

Castlevania: Lords of Shadow – Ultimate Edition on Steam

Thief

Thief

Thief is an Action/Adventure/Role-Playing/FPS (First Person Sneaker) game, set in a Victorian Gothic world but, with primitive electric lights and machinery typical of the early 20th century, as well as some unique and very imaginative devices. The characters are a blend of aristocracy, soldiers, commoners and beggers, some with British accents and, some who sound like they came from the streets of Brooklyn. The theme casts a hint of paranormal hope in a disease-ridden city of despair. The player is a thief named Garrett, who lost his female counterpart, Erin, in an accident which resulted in Garrett’s near death. After his recovery, amnesia swallowed most of his memories of the past year. So begins his search to find out what happened to him and, to learn Erin’s fate.

Real player with 1322.5 hrs in game


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I really wanted to like Thief - and so, in a way, I did. But it helped not to think of it as a Thief game but rather more Batman - if Batman couldn’t fight and also was a relentless kleptomaniac.

The game is a quick eight chapters, some better than others. For example, one takes place in a brothel, and is so predictable with its silly attempts to be lurid that it’s laughable. Another takes place in an abandoned asylum and is actually unnerving. The deeper into the game you go, though, the more pat the levels are, the less finished they feel, and the less engaging they are. And the less you care because the character development is so lackluster, and the dialog so poorly written, that you cannot get involved in the story, even if you want to.

Real player with 161.0 hrs in game

Thief on Steam

DmC: Devil May Cry

DmC: Devil May Cry

DmC had a lot of unwarranted hate poised against it before it even before release. ‘Fans’ decried the new design, while thrashing the developers for describing the old look in blunt but apt ways. The verdict was in before anyone could get their hands on it, and even when people did, they would only look to reinforce their own idea of what the game is. Scenes meant to be tongue-in-cheek throwbacks and foreshadowing were perceived as slights against the vocal few, while actual flaws went overlooked.

Real player with 45.4 hrs in game


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I’ve been stuck in the bloody palace for 6 days now, i’m addicted. (help)

Real player with 24.3 hrs in game

DmC: Devil May Cry on Steam