DARK MAGIC

DARK MAGIC

This is a great platformer game, honestly you should get this game for it’s price. Great lore, well thought out platforming, fun combat with interesting enemies, for the most part great sound design, all around great game.

The only issue i have with the game is the sound that plays when you attack is a little harsh, i think it should be a quieter, more subtle sound that doesn’t drown out all other sounds and the music. 8/10 game.

Real player with 0.6 hrs in game


Read More: Best Fantasy Gothic Games.


DARK MAGIC on Steam

Externus: Path of the Solari

Externus: Path of the Solari

Overview

Externus: Path of the Solari is a character-driven tactical roleplaying game (RPG) adapted from an original tabletop game. We take inspiration from classic tactical RPGs along with modern game development to craft our own story and give you characters that matter. Our approach is designed to allow you to get to know the characters in your party along with strategic combat in full 3D environments. We encourage party interaction through our campfire scenes and storybook sequences that pay homage to the original tabletop game.

Features

  • Strategic Turn-Based Tactical Combat

  • Full 3D Battlefields

  • Character-Driven Story

  • Storybook Choose Your Own Adventure Sequences

  • Death Matters, Each Ally You Lose Will Change Your Story

  • Unique Full-Color Artstyle

  • Based On An Original Tabletop RPG

We’re currently expecting to launch the game in the Summer of 2021.

Gameplay

Externus: Path of the Solari features classic turn-based gameplay. Our battles will take place in full 3D battlefields that allow you to rotate the camera a full 360 degrees. Our character-driven story will be told using those battlefields alongside interactive story sequences featuring custom artwork. You can traverse our world using a map that highlights the two distinct continents that make up the world of Externus. The world map features unique artwork inspired by early cartography.

Externus: Path of the Solari uses a turn-based battle system that takes advantage of our full 3D battlefields to make sure you can see all angles of the battlefield. This will help you weigh all your options from a tactical standpoint. The detailed battlefields feature elevation and other tactical landscapes to use to your advantage when facing your opponent. Sometimes it’s just easier to push someone off a cliff, right? Your choices make all the difference in combat.

Our goal for the battle system in Externus: Path of the Solari is to challenge the player so that they feel accomplished in defeating their foes. You should think about the risks and rewards of bringing certain characters and using their specialized abilities. Your actions and choices matter. Think about the world in terms of fate. Was it fate that a character died? Was it a punishment from the gods or just a mistake caused by an error in tactics? Death will be permanent in Externus, how will you react? Let the story play out and see how a character’s death affects those who knew them both in positive and negative ways. Maybe it’ll even send a ripple effect out into the world!

Externus: Path of the Solari is a storybook brought to life and your actions on and off the battlefield can change the pages as they’re presented. This goes back to our tabletop roots of wanting to tell a collective story that changes based on the players around the table.

#### Story

The world of Externus: Path of the Solari was crafted through years of playing the tabletop game and was a world created with friends. Fate plays a large role in our world as the balance between order and chaos is constantly shifting. We find ourselves in a time where two Gods have been slain by a powerful unknown enemy. Was fate in play here or did the Gods' time end before it was supposed to? Can even the Gods escape Fate or will the world be plunged into chaos?

The story of Externus: Path of the Solari follows Osmund Steele and his sons Alrik and Amante as they travel through the continents of Alcretia and Katrona. Osmund is part of an order known as the Soldat Solari, a tradition he intends to pass down to his sons, that is tasked with keeping balance and order throughout the world of Externus. Our story begins as we follow the Steele family and their companions on their way toward the town of Zyais when they run into unexpected trouble from a mysterious group known as The Monotheists. This group of zealots is led by a man named Gabriel who has a history with Osmund and the Soldat Solari. Was it fate that brought them together on this day? Was it the will of the gods? With Gabriel in the picture and rumors swirling of a larger threat, known only as The Abomination, the Steele family will have a lot of roadblocks in their way as they try to keep the balance of the world from shifting into chaos. Will your choices balance things or plunge them further into chaos? What does Fate have in store for you and your companions? Death matters in the world of Externus and losing an ally can change the story.

About Winterborn

Winterborn was formed by Kent Gambill in November of 2018 to make a tactical role-playing game set in a world he created over 15 years ago as a tabletop game. The studio was founded alongside Moudy Hamo, Jack Steele, Stephen Boilegh, and Trevor Osz to make a game using their unique skills.

As a studio, Winterborn was formed to adapt the original tabletop game that the team played for many years into a video game. We all have fond memories and a lot of stories to tell about our time playing the game. Now is our chance to tell those stories and make the kind of games that we grew up playing.


Read More: Best Fantasy Tactical Games.


Externus: Path of the Solari on Steam

Pong Temple

Pong Temple

Set in a fantasy atmosphere inspired by Incan mythology, Pong Temple takes the well-known gameplays of Pong and Brick Breaker and mixes them into a procedural dungeon crawler focused on action and reflexes.

What’s to come after the release of the early access:

-New Enemies, Bosses, Bonuses, Room types, Floors, Difficulties

-Passive bonuses

-Additional Game Mods

-Translations FR ES IT POR BR DE

(-And eventually a level editor, because… why not?)


Read More: Best Fantasy Action Roguelike Games.


Pong Temple on Steam

Tomscape

Tomscape

Boring and grindy, with permadeath. Not much variety in enemies or locations. A hard pass.

Real player with 10.6 hrs in game

I love the minimalist art style even if the contrast between bordering colors can make it difficult to make out features occasionally. I also understand this wasn’t a big budget MMO or even one individual’s personal passion project MMO. I’m completely okay with permadeath as well, even if it’s not a personal preference.

The issue with this game is the complete lack of meaningful gameplay. You heal in water and hit stuff to upgrade stats. If others played, you could all do this together. The battles are your standard time-based RNG style with no real interactivity.

Real player with 2.7 hrs in game

Tomscape on Steam

Forsaken Flesh

Forsaken Flesh

Kinda reminds me of Ghosts’n Goblins. Very difficult game, mainly because there is no savegame: if you die, you start all over. I tried with easy difficulty and I can barely arrive at the second world..

Recommended if you like challenging games that require you to be almost-perfect, or if you are a veteran of the genre.

Real player with 1.7 hrs in game

Forsaken Flesh on Steam

Beholder’s Lair

Beholder’s Lair

Nice a platformer/escape game. Game is a bit of new. Game is should more improvement. Btw game have a perma death it’s make it a little bit of difficult.

Real player with 12.6 hrs in game

Amazing game, the description doesn’t lie. It’s very hard. The only negative in my opinion is that there is no ability to save your progress. If that were to be added, it would be a perfect game, for now: nearly perfect.

I get that this is to make the game more challenging, but an OPTION like two game modes / difficulties like easy and hard, with hard being the game in its current form and easy having the ability to save your progress.

Real player with 4.6 hrs in game

Beholder's Lair on Steam

Red Mercenary

Red Mercenary

Good game, but crashes

Real player with 25.0 hrs in game

This is a very fun little roguelite with a ton of replayability. It is similar to games such as risk of rain and synthetik in style.

Shrines, pets, and tons of fun items to collect each run make a return here.

There are so very few roguelites with online multiplayer support and this game although simple, is very fun. This game should have more players. For a game with a single dev it is very well executed.

The dev is very responsive to feedback. There are still some bugs mostly in multiplayer that can cause a crash atm. I recommend joining the discord and posting and issues or feedback there. Several times when we posted issues the dev responded immediately and within minutes had found the bug and fixed it and then uploaded an update to the game.

Real player with 23.9 hrs in game

Red Mercenary on Steam

The Curse Of Yendor

The Curse Of Yendor

True roguelikes are hard to find, especially the ones that are commercialized and sold on Steam. The Curse of Yendor is one of these rare ones. Developed by IBOLOGY LLC (Bob Saunders), the same guy behind the cult classic Approaching Infinity , The Curse of Yendor offers a good experience for both newcomers and veterans of the roguelike genre, providing both the traditional YASD experience as well easier difficulty levels and the possibility to disable permadeath, if you wanna play it like a regular RPG.

Real player with 18.1 hrs in game

Bought Curse of Yendor on a lark with all this extra cash I’ve got now that Marvel Heroes doesn’t want my money any more (BUE bleh).

Yendor is a turn-based rogue-a-like with charming early Ultima graphics. Under the retro hood is a lot of gaming goodness. Besides the usual monsters, loot, vendors, keys and puzzles, there are some surprises.

The procedural, modifiable, tile-based terrain system is what sold me on getting CoY. If you get a pick you can chop through stone walls, or take them down with an earthquake spell. You can shoot thorugh barred windows. You can freze water. Reeds block missiles, but if you cast fireballs in reeds, you can catch yourself on fire. Run away! Destroying the right tiles will weaken the big boss later in the game. I’d love to see a game with triple the variable terrain types as CoY, but for now, this is a lot of fun.

Real player with 11.1 hrs in game

The Curse Of Yendor on Steam

Crowntakers

Crowntakers

Crowntakers (CT) is a short rouge-like game, where you traverse 8 different quasi-hex based maps, building a party of up to five members along the way. Each map is comprised of various nodes, where you will search for loot, upgrade your gear, recruit new members to your party (one per map), and of course fight battles. You are tasked to storm the castle and rescue the king in 18 days (yes you are timed even though this is a fully turn-based game).

Pros:

    • There are 10 different different classes, and each class comes in three different flavors (you pick one “archetype” at the time you recruit each member). These classes are fairly diverse given the streamlined stat system set-up.

Real player with 46.1 hrs in game

(This game was a gift from a friend)

Before I begin the review, a word of warning to Completists: “The Explorer” achievement is broken in the current game version. There are several instructions on how to download previous versions of the game on the Crowntakers steam forum, but if you don’t feel like jumping through hoops then give this game a skip.

As for the game itself:

Crowntakers is a very simple game. Your adventure takes place on a hex grid where you walk from location to location usually searching buildings. There are a lot of unique blurbs and situations at these locations, but due to its roguelike nature it’s inevitable (especially with how many times you have to play through it) that you will see the same ones multiple times.

Real player with 36.2 hrs in game

Crowntakers on Steam

Running Man 3D Part2

Running Man 3D Part2

“If you want to relax and rest, this game is for you.Go through the levels collecting all the balls and soon run to the finish.Good luck!”

Well, it’s not the case. Apart from the fact that it should be mandatory to put a space after a full stop..

Anyways.

According to the developers, this game is “very simple” - collect all the dollars, overcome the obstacles, reach the finish line.

In fact, this is an extremely minimalistic platforme, indie from the very beginning - i.e. an awful pink main menu screen that looks like it’s been designed on MS Paint 20 years ago.

Real player with 165.9 hrs in game

I really liked the first part but this one is mess compared to that one. The changes:

-There are now boosters in the game, that you can get so you can jump higher or run faster for 5 seconds. But I just don’t like those.

-You have to collect coins, which is not a change. But these coins block you or slow you down sometimes. It feels really buggy and it randomly messes up your tries.

-The music is improved! I like that a lot.

-There is one less camera viewpoint (the one to look from the side which was really nice for small jumps between slim objects)

Real player with 11.6 hrs in game

Running Man 3D Part2 on Steam