RhythmSlinger

RhythmSlinger

Definitely a good future to this game, it does come with a bunch of different pistols and themes. Also this game definitely feels procedurally generated in that the ‘beatspheres’ respond to the type of music played or at least the bpm of the song. I got some different pop songs off youtube to play with this game and enjoyed the pacing of the beats.

The tricks definitely take some time getting used to with the different pistols, I’ve found the western (orange) pistols to be the easiest in setting up for the trickshots. I was playing this game in easy mode and getting the timing right on the white trickshot spheres was the most difficult because they last longer than the other beatspheres, but I’m guessing that it allows you extra time to perform the trick.

Real player with 5.7 hrs in game


Read More: Best Fantasy Space Games.


It has promise but the controls for tricks are pretty tough. For example theres a white sphere that appears for only 0.5s and doing a trick to shoot it can take longer than this. Doing in my mind same movement with hand didn’t always correspond to same heigh or duration of the trick and sometimes it just didn’t activate on index knuckles.

Real player with 0.9 hrs in game

RhythmSlinger on Steam

神秘世界 Mysterious world

神秘世界 Mysterious world

There’s no reason for VR in this game. You’re playing 2D free to play browser quality java-type games from back in the late 90s or early 2000s. The music is pretty bad too. You don’t have to take my word for it though, just look at the store page video.

Rate 2/10.

Real player with 0.6 hrs in game


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神秘世界 Mysterious world on Steam

Auto-Staccato

Auto-Staccato

https://www.youtube.com/watch?v=tXefATCSpjw

Real player with 26.4 hrs in game


Read More: Best Fantasy Early Access Games.


I’ve changed my review and recommendation. Updated and original reviews below.

[Updated review]

I switched from Not Recommended to Recommended after experimenting with different audio files in Free Play mode. With lossless audio sources and synthesized tracks, it is very possible to determine key strokes based on the beats of the music. This doesn’t work as well with audio files that are too compressed, or that were taken from a lossless source that hasn’t been remastered (e.g. a non-remastered CD of music from the 1980s). I still urge the dev(s) to add the highlighting option that I mentioned in the original review. Also, the Arena Mode still needs remappable keys and a better explanation of its mechanics. However, for US$9.99, this is worth a buy.

Real player with 7.2 hrs in game

Auto-Staccato on Steam

Milkyway Funland

Milkyway Funland

Couldn’t get on with any of the mini games. There is a stupid system where you have to “earn” goes at the minigames by doing some other (equally dull) mini-games. Why not just allow us to replay the games at will?

Real player with 0.7 hrs in game

Experienced on the Oculus Quest 2

Milkyway Funland is not really a free to play experience as it has in-app purchases, where you can basically either buy tickets to play the mini-game experiences or buy a pass. The pass costs $14.99 USD and I believe that with that you have unlimited access to all the rides forever if I’m not mistaken. I did not buy the pass.

However, you still have limited access to the content. You’re basically given a set number of tickets so you can experience some of the mini-games. I was able to experience 4 of them. You also have access to the ability to earn tickets. There’s a level with some basic mini-games that if you do well on, you will also get a ticket. However, they do the old carnival trick where the mini-games are much harder than they should be. In fact, the pinball experience is next to impossible (because it’s bugged and the ball will drain right down the middle and it’s just not fun). The whack-a-mole (skeleton) looked easy and it was, but somehow I didn’t get a ticket.

Real player with 0.6 hrs in game

Milkyway Funland on Steam

Aritana and the Twin Masks

Aritana and the Twin Masks

“They are not ready…”

Are you? Prove your value in Aritana and the Twin Masks. An adventure based on Brazilian mythology and culture that will carry you deeper into the forest’s mysteries.

This second Aritana’s adventure extends gameplay possibilities, bringing a bow and arrow gameplay, 3D movement, vast sceneries in open landscapes and powers that help the player solve several puzzles. Explore a colossal temple, find artefacts that can be mixed in many special potions, and prepare yourself to save the Tree of life.

Also, you can further explore this magical universe with comics that shows more about the temple’s events. Unmask all the mysteries and follow Aritana on his journey to save the Tree of life, discovering ghosts from his past.

Aritana and the Twin Masks on Steam

IRA

IRA

For an Early Access Game this is pretty wholesome. What i would love to see in the future is :

-More maps/biomes ( the more the merrier, personally i think it would be wise to in the future even implement some kind of endless mode when the game/story/map is fully developed )

-New apostles ( that i see are awaiting to be introduced )

-1 more item slot 1 less bow slot for inventory

-Balances to weapons and especially the upgrade system:

If your run actually reaches Underground B2F you are 100% left with a lot of extra armor and upgrade credit you have nothing to do with, this can be fixed by allowing further upgrades of lower rarity weapons that also increases their rarity and also upgrades of higher rarity weapons

Real player with 115.9 hrs in game

A very enjoyable experience so far. I have managed to reach Stage 3, and have really been enjoying the aggressive feel of the Apostle of Night. As a roguelike and bullet hell it has been scratching both itches. Once you get familiar to enemy patterns things start progressing much faster. Only thing I would like to see is a method to increase the effectiveness of the base bow (If there isn’t a way later). Maybe adding a passive to each Apostle to alter the base bow that needs both Stones and Fragments to upgrade.

Real player with 9.4 hrs in game

IRA on Steam

Crypt of the NecroDancer

Crypt of the NecroDancer

Over the past several months, I’ve had the pleasure of testing an alpha of Crypt of the NecroDancer , a retro styled rhythm based roguelike.

A what?

Crypt of the NecroDancer is a procedural dungeon crawler where the player and enemies movie on the beats of the game’s music tracks. That may sound like an eclectic mix, but it works. It works really well.

You play as Cadence, a firey young woman who, against the better judgement of her elders, descends into the NecoDancer’s crypt in search of answers. The intro cinematic shows Cadence prone, her head against a blood smeared rock whilst her narration says, “I don’t know how I survived that fall.”

Real player with 415.3 hrs in game

Crypt of the Necrodancer is a timeless masterpiece of an Indie game that never seems to bore me. I have bought this game on 3 separate platforms, and I don’t believe that I wasted a single bit of time spent in it.

Crypt is a very interesting and fun fusion of both rhythm and puzzle, while presenting itself as a dungeon-crawler. The controls are simple, but the skill ceiling is so insanely high for something so surface-level in appearance. Missing a button press on a note resets a stacking “Coin Multiplier” which rewards you for treating this game with precision, taking damage also does this. There is no such thing as “Mandatory Damage” in this game, you are perfectly able to control yourself in order to avoid haphazard conditions, and every single enemy has a pattern or “Tell” that indicates their movements, attack patterns, and the sort.

Real player with 191.6 hrs in game

Crypt of the NecroDancer on Steam

Holodance

Holodance

I’ve tried a few of the popular VR rhythm games: Beat Saber, McOsu, Airtone, and Holodance

Music selection

Holodance and McOsu support osu! beatmaps, and Beat Saber has its own unofficial library of songs (requires a mod).

Only McOsu does not include any songs, and only Airtone does not support custom songs.

With Holodance, I usually used the ability to select a random song within a difficulty range.

Gameplay

With custom songs, Holodance provides three ways of hitting notes:

Real player with 363.3 hrs in game

At 71 years old I’m quite certain most other players of this VR game are considerably younger than I am. I just started playing it yesterday. I’ve logged in 2.2 hours of play so far, gathered 10,200,000 points, and am enjoying it a lot. I exercise close to 3 hours a day, and this game will now add a bit more to that. Primarily arm exercise of course, but arms need exercise too.

This game is different in that you are not just hitting targets flying at you, you have to use your brain too. You need to quickly determine what type of target is coming and where you need to hit it, and then move your arm in the correct direction to capture that orb and get the points for it. Plus you have very little time to make these determinations.

Real player with 46.1 hrs in game

Holodance on Steam

Rocking Legend

Rocking Legend

It’s a bit wacky.

Old Review.

! but THERE SHOULDN’T BE LEADERBOARDS FOR CUSTOM SONGS!!!!

Now that there isn’t custom song leaderboards anymore, I can stop worrying about my scores. There’s still no calibration apparently?

Update #13 has added calibration which I’m really happy about, that’s a big plus. But now notes that transition to HOPOs within a unforced 16th or 32th note don’t appear as HOPOs anymore. Big example is playing songs like Egoless by Hekya. Hopefully this gets fixed in another update. This issue only occurred once when you had previously imported songs. Reimporting them is the fix (as said from the update post)

Real player with 8.0 hrs in game

Functional. That’s the bare bones of it, it works as intended. Playing in the fingers with the Index controls works fine, though tracking sometimes goes astray which seems to get fixed by turning the controller off and on again. If you wanted something to exploit the finger tracking of those controls then Rocking Hero is 90% there with what it wants to do.

The ability to log in customs was super simple, the game auto loads in on boot whatever you’ve dropped in the custom folder.

Needs a ton of work on the main play screen though as of writing. A lack of atmosphere kind of kills it, along with your connection to the process. The game would and should be a lot more gratifying when your nailing it, something that maybe should have been a focus on before it launched as it’s kind of a standard with these games.

Real player with 5.3 hrs in game

Rocking Legend on Steam

VirtualRehabART4Health

VirtualRehabART4Health

Experienced on the Oculus Quest 2

You can view my review & gameplay here: https://youtu.be/19gKuOl92lc

This is not what I would call a great exercise app for VR. It’s definitely missing a lot of the bells and whistles you might expect from a top tier workout program for VR. The visuals aren’t the best. The interactions are very basic. The UI looks pretty bad.

However, it’s very cheap and it gets the job done, especially if you need rehab exercises / light workouts. This also works as just a meditative experience for VR. There are 2 maps: the forest and the garden. In my opinion, the garden looks a whole lot better than the forest.

Real player with 1.3 hrs in game

I really enjoyed the universe this game brought me to. It consists of a beautiful world filled with dazzling colours and quirky creatures which creates a feeling of otherworldliness. The music option should always be ON as the classical pieces really goes well with this mystical world. The yoga and physiotherapy classes are easy to follow along with, although a bit low intensity - which is understandable as it is meant for rehab. Overall a very relaxing and pretty game!

Real player with 0.7 hrs in game

VirtualRehabART4Health on Steam