Dungeons 2
Dungeons 2 is a dungeon management meets real-time strategy game. You are the Ultimate Evil who tries to rid the world of those pesky goody-two-shoes like elves, dwarves and “heroes” who live on the surface and regularly invade your dungeon to steal your gold. You fight back with your evil horde consisting of orcs, goblins, trolls and snake-like nagas which you first have to train and slap into proper shape while trying to keep them fed drunk and entertained, and mining gold to pay for it all.
– Real player with 86.3 hrs in game
Read More: Best Fantasy Dungeon Crawler Games.
Do you like dungeon builders? Do you like reference humor? Do you like fourth-wall breaking? Do you like defeating heroes and make the world better for your poor evil creatures? … No? Well then, the game isn’t for you, but if you like those things, then the game certainly deserves a look and is worth your time.
Mandatory Dungeon Keeper 2 mention/comparison:
First let us get this out of the way, because it is apparently internet law to compare a dungeon building/management game to Dungeon Keeper. This game feels closer to Dungeon Keeper than it does to the first Dungeons game. The focus is more on the creatures than the actual dungeon lord, and defeating heroes as opposed to entertain them to harvest their soul energy.
– Real player with 43.2 hrs in game
Furry Shakespeare: Dreamin' of One Lazy Dead Midsummer
Come celebrate Camp Chuckerwood’s 100th year!
It’s Midsummer Night’s Dream meets Friday the 13th, as you work as a camp counselor for the the bloodthirsty, training them to become the next generation of horror icons! The world needs these creatures of the night in order to keep the magic and imagination of the world alive, which is odd, considering these are all slashers and other types of movie monsters.
As Bray the Manticore, you enter Camp Chuckerwood, located on the edges of Lake Quiet Waters, wide eyed and ready to change the lives of your campers. What you get is two Fae Lords in the middle of a break-up, a Sasquatch intent on revenge, a giant wasp doing community service, and a werewolf head counselor at the end of her rope. Also, there’s another, different werewolf at the end of her rope as well, but we don’t want to spoil the entire game for you.
Interact with eight fellow summer counselors and up to four budding legends of horror! Survive the summer play, the summer sportsball game, the typical summer camp horror/slasher experience, and summer rivalries!
Fun is mandatory. Survival is not.
Read More: Best Fantasy Visual Novel Games.
Gnomes Garden Lost King
eJaw made an OK job doing this sequel, it is more refreshing than the old ones. Sure the completion script is faulty but it only fails if you use the restart button so it’s not a big deal. Plus the change of developer gives more consistency in the difficulty ladder (duo to some actual game testing), and a face lift, though it leaves me wondering why they had to follow the gnomes theme and not try what eJaw could have brought to the table. Too bad these companies never want to release even the slightest of updates to fix such obvious little bugs like the restart/completions issue. Well worth the 49 cents!
– Real player with 9.4 hrs in game
Read More: Best Fantasy Family Friendly Games.
Finished the game (49 levels) with all achievements in 8.5 hours.
The graphics are nice, the story is ok, but due to “improved” level design you may end up stuck after doing half the level because you should have spared some resource (e.g. stone), which is NOT fun. No previous version had such irritation.
Additionally, the game is buggy:
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sometimes (frequently) it stops detecting fulfilled goals, so you have to go back to the map and replay the level
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sometimes (not so frequently) it never finishes removing the mound (the hammering just goes on and on - you are stuck - replay the level)
– Real player with 8.5 hrs in game
Blacksmith of the Sand Kingdom
Fun combination of turn-based party RPG with crafting and simple storefront management. The early gameplay felt a bit repetitive until class options open up and your ability and equipment choices expand, and from there it was more enjoyable as new strategies opened up.
The game was developed as a mobile game, and has a lack of mouse support. The keyboard-only gameplay took a bit to get used to, but overall it isn’t that big of an issue.
Apparently the game is available at a lower price point on mobile, so if you’re looking to save a few bucks and don’t mind playing on a smaller screen, that is an option. At the time of the review I’m progressed about 40% through the game, so if you plan to do a completionist run, you’re still going to get plenty of time out of this one for what you spend. From a value perspective I’m still quite happy with it, even if it doesn’t exactly feel like a $20 game. I’d definitely recommend picking it up during a sale.
– Real player with 42.6 hrs in game
Overall gameplay’s great. Story is meh, I actually skipped a lot of side quest dialog, and that’s coming from someone who usually reads pretty much everything in every game he plays. Battles are really easy, auto battles clear all of your random encounters, boss fights are a bit harder, but still pretty easy.
The class system is in general, what keeps me playing. It allows a lot of customization, one main class, one sub class, stats are decided by your main class, while sub class modifies it a bit. You can fully utilize active skills from both main and sub classes, while passives are freely assignable across ANY class. There are no class requirement at all, like none, after you unlock a class you can just switch to that class, grab some skills, move on. While this in itself isn’t bad, some sort of investment would be nice to make me feel like I “earned” the skill(for example, say you play a fighter and want that 2Hsword passive, you just switch to an elementalist, grab the skill, and you’re good to go, you spend literally no time into elementalist at all).
– Real player with 28.3 hrs in game
Dungeons
Dungeons: Steam Special Edition Review
This is a Dungeon tale; featuring a vicious betrayal, and o so sweet revenge…
Some key points that this game offers:
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Sandbox mode; free reign to build and customize your dungeon to your hearts content.
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Dark theme with a smooth touch of Dark humour….
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RPG elements: Earn attribute and skill points to power up your Dungeon Lord.
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Goblin workers, command a small horde of Goblins to do your bidding.
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Strategy and tactical elements.
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Tons of fun…
– Real player with 152.1 hrs in game
If you are looking for a Dungeon Keeper type game…
You won’t find it here. You will find however something similar in the “Dungeon Sim” genre but more like a twisted version of “Theme Park” (Another classic Bullfrog Title).
You have your Underlord, you build a dungeon…you outfit the dungeon with monsters, traps, points of interest, and loot to keep “Adventurers Entertained” so that they can generate “Adventuring Soul Energy” in which you harvest them… and by harvest you hunt them down, imprison, torture and eventually kill them.
– Real player with 81.8 hrs in game
Epic Tavern
Epic Tavern is a fun and interesting combination of management sim and tabletop RPG. After the tutorial, you start each day off at your tavern. You talk to your customers who usually have pretty interesting story lines, learn of new quests, serve them food and drinks that they may or may not like, get them super drunk, and build your relationships so that you may hire them to do your bidding. At the end of the day, you equip your heroes and send them out into the world on adventures that may only take the day, or it may take several. The success of these missions (and the events on the way) is based on the skills of the heroes and a few rolls of the dice. Many adventures have multiple approaches available to choose from to best fit the skills of your heroes, which means there’s a pretty good reason to play it a few times. After all your teams of heroes have finished up, they go back to the tavern for more alcohol abuse. Wash, rinse, repeat.
– Real player with 372.4 hrs in game
At the heart of EPIC TAVERN is a lack of focus on what is trying to be and executing both game subsystems. On one hand it is a tavern simulator with resource constraints. On the other it is a random event generator in guise with “sometimes” good story elements. You as the bar-keep are tasked with navigating both of these systems. Each subsystem has a wonderful loading screen that is viewed over and over as the game loop progresses.
You can recruit and level up your stock of adventurers in tavern play and then take them out on the road rolling dice. During dice rolls there is the “safe bet” and the “risky” chance to choose from. Even though there are about 5 “actions” to choose from it only boils down to two real choices in its current implementation.
– Real player with 202.0 hrs in game
Gladiator Guild Manager: Prologue
I hope developers read russian comments, some of our community made some good ideas to realize.
So i have some too.
To start with some classes need better balance,
best classes is ORC (axe-man), ARCHER, HEALER and maybe DWARF (gun man)
and worst classes is FROST MAGE, NECROMANCER, BUFF MAGE and SWORDS MAN
ORC is really OP he got a lot of dmg and stun
SWORDS MAN got weak dmg and low resistance (block), ORC tanking better than tank class lol
HEALER got heal and shield, with ORC its gg ez
ARCHER just good dmg dealer, but she has some problem stayin close combat, she is way faster than all other chars but when they come close to her she cant hit n run any more and she startin close combat thats strange
– Real player with 5.8 hrs in game
I downloaded this on a whim because it was free, and was thoroughly impressed.
GGP:M is essentially a demo for their full game. It’s delightfully polished, and has a wonderful balance between fun and challenge. You can easily walk through the game on easy, normal will slow you down a bit. Trying for the “hard mode + permadeath” achievement definitely takes familiarity with various units' strengths and weaknesses.
Like other auto-combat games, you balance resource spend (gold for units and items, other misc. resources for buildings) and select a team for each particular fight. An underleveled team, properly constructed, can defeat considerably stronger opponents. A blindspot to your units' weaknesses will definitely leave you with holes in your roster. There is some strategy regarding unit placement, but it’s mostly common sense, i.e. tanks up front and ranged softies in the back. I do like that for each stage in an arena, there are 3 different options to choose from, each with a different mix of enemy units and number cap for units you can place. I will say that sometimes these are a bit out of whack, and a green fight (easy) can be more difficult than the purple (hard) depending on enemy team composition.
– Real player with 5.6 hrs in game
Roads of time
I love the extra Strategy needed to complete levels. The art is very cute and I can not wait to play some more.
– Real player with 25.4 hrs in game
Baby’s first time management game. Simply put, it’s far, far, far to easy, there’s but one level that poses any sort of a challenge, every other level, you’ll complete first try.
Only purchase if you are new to time management games and want a very easy entry title to the genre or if you want an easy 100% for 8-9 hours work (I have a lot of afk time before you ask). Even then only buy when 75% off or more.
I understand why people have given the game a thumbs up, I like the genre, very much so, but considering the price and the total lack of any sort of challenge, it’s just tedious… and don’t get me started on the sound effects.
– Real player with 19.6 hrs in game
The Unexpected Quest
Note well: this is not really a combat game. If you’re looking for hack-and-slash, try elsewhere. This is a puzzle/strategy game, with resource collecting an essential feature. Yes, you fight monsters, but it’s not complicated; it isn’t meant to be. It’s your strategic abilities that come into play here above all; analysing each level for priorities is important, and so is deciding how to use your resources.
That said, I really like the cute characters and their quest against oddly comic undead. I love the strategic gameplay–for everyone who said ‘this is too easy’, there’s someone like me who prefers it on a more laidback level than (e.g.) Dark Souls!
– Real player with 19.6 hrs in game
[url] Please see my curator page for more games that are well worth your time[/url]
Approximate amount of time to 100%: 6-10h
Estimated achievement difficulty: 3/10
Minimum number of playthroughs needed: 1, there is chapter selection
Has it been in a bundle: No
Is there a good guide available: You don’t need a guide
How many people have completed this game at the time I’m writing this review: 2 on Astats
– Real player with 9.9 hrs in game
War for the Overworld
This is my first Steam review, so i’ll try to make it a good one; it might be a bit longwinded (TL;DR is at the bottom), but i’d like to make it as thorough as possible becouse the game and it’s devs deserve as much.
First off, my PC specs so you’ll know what i play it on:
• Windows 7 64 bit
• Intel Core i5 4570 @3.20 GHz
• AMD Radeon R7 200 Series, 2GB RAM
• 8GB RAM
My history with the genre
I’ve played Dungeon Keeper 1 + The deeper dungeons & Dungeon Keeper 2 on multiple occasions & systems over the years.
– Real player with 221.5 hrs in game
Update April 11, 2015:
THE memory leak has been fixed, but the game has such poor performance across the board that the game is unplayable. Still crashes. Still many many bugs and unfinished things. I am way too frustrated trying to play through the broken, unfinished stuff with awful performance.
Beating the final “boss” doesn’t even make sense in the campaign. Maybe there’s supposed to be some more cutscenes that explain it that aren’t finished/added yet? The overall story is very poorly written.
– Real player with 112.3 hrs in game