Teodoro and the Evil Machines
WHAT IS TEODORO AND THE EVIL MACHINES?
It is an action shoot-em-up, shmup “or schump” type game but with a visual style, history and difficulty adapted for kids with these features:
EASY MODE: Any inexperienced player will be able to finish the game and learn all his mechanics well, allowing him to improve by removing frustration.
MULTIPLAYER COOPERATIVE GAME : Two players can share the same game at the same time, helping each other.
History
TEODORO’s home lived in peace, tranquility and harmony in a perfect balance using the magic and vital energy that emanated from that land.
But one day a door opened from which some very aggressive monsters emerged with horrendous machines that destroyed everything. They installed gadgets to take the vital energy of everything that lived to feed their machines of war and to go to other worlds to continue with their pillages.
TEODORO returned from his adventure and saw all that: “Help us Teodoro” said the sages, “You are the only one who can save the universe from these monsters”.
But TEODORO needs your help! Do you dare to try it?
Game modes
EASY MODE: Designed 100% for inexperienced players to remove frustration and allow training reflexes and abilities.
MIDDLE MODE: Access to all screens in the game on a slightly more difficult difficulty than the simplest mode.
HARD MODE: For more experienced players designed as a more difficult challenge.
Cooperative play
TEODORO AND THE EVIL MACHINES allows you to play in simultaneous multiplayer cooperative mode with another friendly character: GOMINOLO.
Types of gameplay
Phases of the horizontal and vertical type with changes in gameplay:
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Exploration
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Enemy bases
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Bonus
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Escape from enemy bases
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Dodging stage or birds approaching at high speed
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Collection of magic and vital energy
Read More: Best Fantasy Tutorial Games.
Disneyland Adventures
A very entertaining game for Disneyland fans. I saw this in the Steam store and showed my wife, as she is a HUGE Disney fan. She told me to get it immediately because Disney. I didn’t mind because Frontier has done great park games in the past. (RCT3 and Planet Coaster)
This game doesn’t fail to deliver on it’s promise. You can explore all the main parts of Disneyland, and they are recreated fairly accurately. The graphics and art style is good, albeit slightly cartoon-y. It’s a nice blend of feeling like you are there, but still being a cartoon representation. The rides which are included have been turned into multi-staged mini-games, which is an interesting and fun twist. Exploring everything is held together with questing and finding hidden items. The whole game plays like an open RPG; Think Skyrim for a 7 year old.
– Real player with 90.5 hrs in game
Read More: Best Fantasy Open World Games.
The game has a LOT of mini-games in it. It will definitely keep you busy. Some of the games might give eye sensitive players a slight case of vertigo (down the rabbit hole, for one).
Game storyline: You play a mute kid (prove me wrong) [your choice of boy or girl] who is asked by the Disney characters to help them collect items. You level up by performing these tasks and discovering hidden treasures with the help of magical items provided by particular characters. With each Disney character, you are able to high five them, dance with them, ask them for an autograph, or get a hug (note: not all characters will be okay with hugging). In order to get autographs, you need to buy the autograph books from the stores. Also, you will need to buy photo albums to be able to take pictures and selfies of certain areas (watch for the bouncing photo signs). I would advise having the camera in your possession while wandering around the park. This is because there are large blue circles that appear on the ground when you have your camera in your hand to take a photo of a popular area. The goal is basically to 1) get all of the quests done, 2) find all of the hidden treasures, 3) photograph all of the hidden Mickeys, 4) complete your photo albums, pin albums, and autograph books.
– Real player with 35.5 hrs in game
Disney Fairies: Tinker Bell’s Adventure
ignore the bad reviews about this game it takes special person to love these kinda games some of the ppl who made bad reviews had a problem with the game like it not launch or crashign etc the normal stuff but i’m sure they havent tryed every thing in there power to fix it so they just vented in reviews this is a good and fun game it wont hold atteion of the yunger ages like most ppl thaugh t but its a fun game i like playing it and i love the movies
– Real player with 21.3 hrs in game
Read More: Best Fantasy Female Protagonist Games.
A very boring game, it feels like an old cell phone game port.
Despite having small maps and simple graphics every time the stage changes, loading times are continually “long and tedious.”
It is also very short.
It has the potential to be something much better, it would be great if you had a way of creating your own fairy and multiplayer with an area where you can interact with other players and invite them to “your house” in the game and play minigames or exchange items.
Of course, the game is designed for very young children, but I still think they could have offered a better product, a shame.
– Real player with 4.5 hrs in game
Hate Free Heroes RPG 3.0 [Upgrading to 3D and Leaving Steam / Final Sale]
I saw that this game had low reviews: so I felt bad for it. As I started playing it, I realized it was optimized for mobile as well, so that made more sense as to where all the reviews may have went. That aside… the game is actually: GREAT! Yeah! It made me feel like a really good RPG player lol. The tutorial teaches you only one button (Hah! For PC). Easiest tutorial ever! There is even an MP3 player function in this game to listen to some fun tunes!!! “Survive the Night” was my favorite! It was a must listen to everywhere the characters went. So you know that OST/Music are fun to listen to.
– Real player with 17.1 hrs in game
(Detailed)
This game may not the best game you will ever play, but it certainly lives up to its bill. Anyways, let’s go over the good and the bad:
The Good!
The old school RPG they promise is real: This really does play like an RPG of old, and if you have been looking for a turn-based RPG, then this will be something you can get into. You have many different options of attack, from regular atttacks to techniques/Justice Skills to healing skills, using items, etc. The exp. in this game feels really in place, as (until you get to the Elite section) you never really have to worry about grinding too much as you generally stay around the level of your enemies. This is nice if you hate grinding in games. There is alchemy among other things to make yourself stronger, and there are a few battles you might be able to skip if you want to. The game flows smoothly as a turn based RPG with a good battle system that can get you hooked on the game. Also you can get a helicopter early in the game to just zoom yourself to the dungeon you want to go to, but you don’t have to use it. Still its a nice perk to avoid mundane walking around. Your team is pretty balanced as well, although you must use the same 4 heroes. There is a general healer/buffer/magic user, two main dps, and a flex member which can heal/dot/damage/etc that is generally your most durable.
– Real player with 17.0 hrs in game
Out of Control
Out of Control is a platformer where the controls randomize each level!
Play through 30+ levels and fight challenging bosses in a game that makes you say ‘Which one is jump again?’
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Hand drawn art
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Frustrating but satisfying gameplay
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More than 40 levels each with a collectible
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Secret exits
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More than 20 unique enemy types
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Challenging bosses to test your skills
Professor Croak never intended to cause problems, but coding isn’t easy when you only have three fingers. He wanted to create robots to protect the forest, but instead they malfunctioned and are on a rampage. Armed with the professor’s newest creation, it’s up to Roscoe to stop the robots and bring back peace to the forest.
Ravva and the Cyclops Curse
I’m pretty surprised by the potential with this game. It’s pretty short, say an hour for a run if you take your time? But it’s got a bit of replayability to it if you’re going for the achievements or a high score. Once you’ve learnt the game (And you’re going to have to because it’s a pretty tough game until you learn patterns and timings.) the way you play is quite different.
Your first time, you’ll be best served taking your time to scan for secrets with the yellow eye shot and nabbing powerups and spare lives while you progress through the levels. The time limit is generous to the point where it’s rare you’ll hit double digits even combing each level for hidden things so there is no rush except for the sake of points.
! Speaking of which you’ll need 500,000+ of them by the end of the last level if you want to be able to find the secret ending.
– Real player with 9.9 hrs in game
Played the game through on Normal Mode on stream and beat it. Here’s my thoughts.
First off, props for the pre-game menu. Being able to set your screen size, VSynch and controls from the start help. I recommend VSynch btw for this game. The game is well-designed: graphics are as expected, gameplay is smooth and responsive, and the game captures well in OBS (for those of you looking to make content for the game).
The tutorial is actual kind of fun, it gives you the information you need without dragging out the time. The acutal game has the appropriate amount of difficulty curve, you won’t feel overwhelmed at the amount of enemies or the timing of the traps. A high amount of secets will let scroungers have their fun, but the game is also perfectly paced for the speedrunner.
– Real player with 9.1 hrs in game
Escape From Monsterland
Don’t let yourself fooled by its cartoonish look! This is another awful amateur game lazily made with Unity.
The game starts with a silly but somehow funny 1 minute intro featuring our hero, a blue-greenish crab-looking alien with four eyes, a high pitched voice and a laser pistol telling how he got into deep trouble. So far, so good. But once we’re past the intro, things go downhill very quickly…
First of all, the Main menu is not even adapted properly as the Start and Exit buttons are cut offscreen. Hmmm, maybe the game was made with 4:3 ratio in mind? Okay, then. I change the ratio but see not improvement. In fact, the issue is even more noticeable so I switch back to 16:9 ratio. This is bad omen…
– Real player with 1.0 hrs in game
I really like this game! the visuals are very cool and the movement is super smooth. If i could suggest 2 things I would recommend a few more settings like brightness and maybe even cross-hair customization. Better frame rate for the monster intros would also be nice, but I like the structure of the game.
– Real player with 0.3 hrs in game
Halloween Trouble 2
This is ok as a basic match 3 game. Unfortunately, it introduces many new game elements after level 9 with absolutely no explanation and no clear way to deduce what they mean, how they work, or how to play them. A simple icon/mechanics glossary page would be a simple solution. Or even a manual, but I know such archaic things as how-to-play documents are now anathema to game designers (or publishers).
– Real player with 32.8 hrs in game
I f you like Match 3 you’ll enjoy this game…fun story and it has a good mix of mini-games too. The music is appropriate and I LOVE the piano!
– Real player with 15.2 hrs in game
Mr. Maze
AWESOME Game!! For the record I’m fairly new to gaming and do make use of guides and tips, and I definitely needed help in some parts. That said, the game itself ran smoothly for me–no bugs, no glitches–and had a story that pulled me in and kept me going. I didn’t like the dark parts (and there are many–literally you are blind in the dark)–but trial and error got me through. I’m claustrophobic too and that made some parts really tough, but again, I persevered and made it through. I thought the SIM people were creepy but oh well. This game reminds me (in a dark twisted way) of Eastshade (my very favorite game!)…the scenery, the day/night cycles–even a certain character’s voice (Andrew)…but I digress. The only thing I wish was different is the save option: the game saves when you complete a level/chapter but there were times when I needed to leave and thus lost a lot of progress. An automatic save or save slots would be really appreciated! This was a wonderful game that kept me enthralled for 15 hours–and I was able to finish it! Bravo to the developer and team and I look forward to more from them!!
– Real player with 15.4 hrs in game
The game consists mostly of escaping mazes created by the maze-meister in his strange maze universe and activating runes which unlock the maze exit, also has some fetch quests.
Pros:
Fun
Has a story-line that’s reasonably well presented in game.
Has voice acting.
Is humorous.
Developer has clearly made a good effort.
Lots of different and interesting locations.
Lots of NPCs with dialogues.
Achievements
Zero in-game purchases, Zero loot boxes, Zero DLCs, no season pass etc.
Bargain price.
Cons:
– Real player with 9.7 hrs in game
Gnomes Garden Lost King
eJaw made an OK job doing this sequel, it is more refreshing than the old ones. Sure the completion script is faulty but it only fails if you use the restart button so it’s not a big deal. Plus the change of developer gives more consistency in the difficulty ladder (duo to some actual game testing), and a face lift, though it leaves me wondering why they had to follow the gnomes theme and not try what eJaw could have brought to the table. Too bad these companies never want to release even the slightest of updates to fix such obvious little bugs like the restart/completions issue. Well worth the 49 cents!
– Real player with 9.4 hrs in game
Finished the game (49 levels) with all achievements in 8.5 hours.
The graphics are nice, the story is ok, but due to “improved” level design you may end up stuck after doing half the level because you should have spared some resource (e.g. stone), which is NOT fun. No previous version had such irritation.
Additionally, the game is buggy:
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sometimes (frequently) it stops detecting fulfilled goals, so you have to go back to the map and replay the level
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sometimes (not so frequently) it never finishes removing the mound (the hammering just goes on and on - you are stuck - replay the level)
– Real player with 8.5 hrs in game