BLIND QUEST - The Enchanted Castle

BLIND QUEST - The Enchanted Castle

An Audiogame fully playable by the visually impaired. The game is basic but enjoyable. The fights seem a little difficult right now, but hopefully will get easier with practice. The only flaw thus far is the use of Shift Tab to go back which doesn’t work as it is a Steam function. It is not a game breaker as pressing Shift will get you back, eventually, to where you need to be.

For the price you should get a decent value for money.

An enjoyable basic RPG lite game, audio is okay, don’t expect AAA and you won’t be disappointed.

Real player with 1.2 hrs in game

BLIND QUEST - The Enchanted Castle on Steam

Miguelshroom: First day at school

Miguelshroom: First day at school

Interesting way of doing a jigsaw puzzle game. Each puzzle is related to the same world, and you can walk through the scenario like a topdown classic RPG (by the way, this could be a nice idea)

Real player with 3.0 hrs in game

Small indie jigsaw game with a twist: you can walk in the scene and follow the story once you finished assembling each of the 12 puzzles. Puzzle pieces don’t rotate.

Playtime estimate: about 2 hours, maybe 3 to collect all achievements.

Pros: Nice graphics, wholesome relaxing vibe, very cheap. Minimalist interface. Nintendo-like.

Cons: Sometimes pieces appear to get stuck (use the refresh button). Movement is restricted when exploring the puzzle, would be nice to have a button to interact with objects. Only a single short song on repeat (can be muted). I’m having a little save hiccup/reset on launch day.

Real player with 1.4 hrs in game

Miguelshroom: First day at school on Steam

Stories: The Path of Destinies

Stories: The Path of Destinies

Stories: Path of Destinies is an interesting game with fun, repetitive gameplay.

Stories is about a fox named Reynardo that is part of a resistance force fighting against an oppressive Emperor. Your job is to he Reynardo find the “true ending.” By doing that, you make choices on what you think might be the right one to choose, and you go into that level. There are 24 ending in the game

! (25 if you count the “true ending.") , and almost every single one are “bad endings.” If you do get a “bad ending,” you start from the beginning, and you might learn a truth (depends on what path you take).

Real player with 10.6 hrs in game


Read More: Best Fantasy Hack and Slash Games.


Overview

Stories: The Path Of Destinies (SPOD) is a top-down hack’n slash adventure game set in the fantasy world of Erda, populated by anthropomorphic animals. Players impersonate Reynardo, a war veteran and airship captain with a scoundrel past. He finds himself involved with the Rebellion against emperor Isengrim III, which started obscure rituals to resurrect the Old Gods in search of ultimate power. A chain of events leads Reynardo to a potent artifact, that causes him to be stuck in a time loop always ending with his death. From there on, he needs to find a way to escape this situation, and possibly save everyone he cares about.

Real player with 9.1 hrs in game

Stories: The Path of Destinies on Steam

Incarnata: Dormant Stories

Incarnata: Dormant Stories

Incarnata is a text-based game where everything is procedurally generated: offering an incredible depth, within an infinite world.

Dive into this adventure simulation and become everything you decide to be. The game adapts and builds challenges, creates unique characters, places, and goals for you to weave your own story.

Gameplay depth

Will you aim for your enemy’s throat or maybe their left eye? Will the memory of this fight stop your character from sleeping tonight? Are you wearing enough layers of clothes to protect you from the cold? Create your own story by playing with an unprecedented level of depth.

Procedural everything

Everything in Incarnata is generated by a complex algorithm. The world, the items you find, but also the story you are going to live through. Love, Betrayal, Twists, and Challenges are all handled by an algorithm meant to always keep you on your toes.

Extremely moddable

About everything in the game can be changed. Play as a human in a medieval fantasy world, a cyber human in a dystopian future, a wild animal with godly powers. Anything you can think of, the game can be made to play.

As a modder, you are able to change the world the players will explore but also the very actions that are at their disposal. Incarnata works as the platform where your dream world will come to life.

Your custom-made content is incorporated within the procedural generation algorithm, allowing creators to be players in their own world.

Incarnata: Dormant Stories on Steam

Project Witchstone

Project Witchstone

Known for their innovation in video game narratives, Spearhead Games (Stories: The Path of Destinies , Omensight ) intends to push the interactive storytelling further with adventures uniquely tailored to each player’s gameplay and dialogue decisions. In a living and reactive world, you will be offered unprecedented options to role-play your character and influence the environment, capturing the fun and freedom of a pen & paper RPG campaign.

  • Unpredictable excitement of Tabletop RPGs

  • Dynamic non-linear narrative evolves with your every decision

  • Turn-based tactical combat rewards both strategy & creativity

A Reactive Living World

This world is alive; its inhabitants acting with purpose. They own properties, have unique personalities, befriend some, and make enemies of others. They have likes and dislikes, forming appreciation of–or disdain for–factions as well as you.

You & Your Growing Influence

Jump right in using actions familiar to any RPG fan like dialogue, combat, spells, etc., then experiment with even deeper agency through systems like stealth and the influence interface. Manipulate and shape this world as you see fit, pitting others against one another, incriminating whole factions, and aligning powerful allies to your cause. This game offers you the freedom to live the adventure you want. There is no overarching predefined story. Your decisions will craft a world and experience unique to only you.

Unlimited Possibilities

The consequences of your actions are both far-reaching and powerful. Want to frame a soldier for theft, or a blacksmith for murder? Ever thought about joining a faction, becoming their leader, and decimating the opposition? Prefer to create chaos, secretly dismantling the established order from the shadows? Want to just become a treasure hunter instead? Or even attempt to unify everyone and bring peace to the world? All of this is possible.

Unprecedented Design & Technology

Our systemic approach tailors events based on all previous actions, applying a complex web of causality that drives all inner workings of the world. For instance, crimes result in investigations. Investigations result in arrests. Arrests result in retaliation. Retaliation results in new conflict. Conflict results in new crimes. Logic, awareness, purpose, and place all factor into these systems. Secretly murdering a homeowner and taking control of their house will work fine for your cause until the deceased’s relatives or friends come to visit. Your actions have repercussions, and those repercussions have a ripple effect. How you deal with that ripple effect will determine what kind of adventure you experience. You alone decide.

Project Witchstone on Steam

Elisa: Seduce the Innkeeper

Elisa: Seduce the Innkeeper

Below the dashes was written earlier. I’ve now played more of this, as well as other visual novels. The pace of this one is extremely slow, with a text speed that won’t adjust (though the setting is there, it seems to do nothing). Additionally, each scene lasts for many more lines of dialogue than I am used to, and the autoplay and skip are both still moving at the text display speed, just without having to click to move to the next. The adult patch does work after I installed it correctly (I had the wrong folder originally, but that was my fault), and the art is not bad, and is more explicit than even patched Huniepop. Still, the pace leaves me cold.

Real player with 31.9 hrs in game

The english translation could use a better localizer to be honest. a good few times the wording felt off. the MC felt like a pretty creepy dude at times like the kind you don’t want to see irl. The art excellent for the most part. just a few scenes i think could have used more color mainly the countryside one felt bland(more flowers preferably). I enjoyed the girls this is just after my first playthrough where i got rebecca and caterina. if you can stomache Alfonso’s ceepiness and just downright predatory attitude and date some anime babes go for it. I did enjoy despite it’s flaws. but to the devs please get a better localizer for your content maybe spend a little more time in the story writing room and i think with your visuals you could really hit it out of the park if you fixed a few of your writing mistakes and the MCs attitude.

Real player with 6.4 hrs in game

Elisa: Seduce the Innkeeper on Steam

Omensight: Definitive Edition

Omensight: Definitive Edition

POST LAUNCH SUPPORT

I’ve left my original review at the bottom, as I believe it’s important to remember the state this game originally launched. However, since launch, a FREE update has alleviated my two greatest concerns with this game. Firstly, and less importantly, you can now revisit previous Omens once new Omens are unlocked. Originally, you could miss half the game simply from choosing the right branches in each gameplay loop, and while later weeks leave it rather obvious who the right choices are and in what order, during the first loop you just don’t know enough and could have easily locked yourself out of early content. This has since been patched, with you being able to choose exactly which route you want to pursue with each character before you start the day. Still would have liked an option to abort a day though.

Real player with 14.7 hrs in game

“Urralia. A prosperous land, home to many tribes. The gods entrusted the Bird tribe to watch over the others. The tribe founded Pygaria, and all lived in harmony under the banner of the Pygarian Empire. Until seven years ago, when Pygaria began recruiting the Dog and Cat tribes. As their strength grew, the other tribes suffered. To protect themselves from Pygarian oppression, the scattered Rodent and Bear tribes formed an alliance, led by a rebel names Ratika. Tonight, the Pygarian Empire launches a brutal assault on the Rodentian capital under orders of Emperor Indrik. When the capital falls, his conquest of Urralia will be complete. And far from the front lines, one who could have brought peace, the Godless - Priestess Vera, has been murdered. In her absence, there is no one left to protect Urralia and its people. The end times are near. Urralia needs a savior.”

Real player with 13.6 hrs in game

Omensight: Definitive Edition on Steam

Burning Sun

Burning Sun

Burning Sun is a narrative-driven adventure game set on an ancient holy city of Igra struck by a mysterious crisis: sun has been suddenly turned to eleven. Even a second too long in the sun and you will be burnt to crisp. Enduring the relentless heat, it is up to you to explore the city by dashing from shadow to shadow, aquiring tools and evading bone-crushing golems. What could have caused this? Who -or what is behind the mystery?

During your journey, your actions can and will change the lives of the other citizens, as theirs will change yours. In every crisis there is an opportunity, and in the holy city of Igra, opportunists are bountiful. Be careful who you help, and who you anger.

The game has multiple endings to explore, and the game world changes in accordance to the actions of the player. Will you be revered as the hero who saved the city, a diplomat who escalated or de-escalated the internal conflicts, or even as the nightmarish demon of death?

Burning Sun on Steam

Elisa: the Innkeeper

Elisa: the Innkeeper

This has been a bag of mixed feelings. I appreciate the art and music. CGs are plentiful enough & no critical moment looks ignored. But the characters, the effing characters man, nearly everyone is a stiff stereotype too absorbed in their own way to ever break out of their molds. Moreover, the ‘good endings’ aren’t satisfying at all. Just one last decision at the end completely flips these characters who rigth up until then will have been acting like their way is unconditionally the right way, just to bring about that ‘good’ conclusion. I don’t know, maybe this is how the devs intended the plot and characters to be, but it soured my overalll experience somewhat :(

Real player with 6.9 hrs in game

As far as Visual Novels go, this one has to be the most feature packed. The replayability is boosted by the ability to control the behaviors of not just the “main character” but all the supporting characters as well. Making one character a pervert, and making that same character smart and good natured in another playthrough.

There is one thing that bothers me though, and that is the Knight.

Possible Spoiler Warning

! The Prince is short tempered and stubborn, and the Merchant is level-headed but flaunts his wealth. Supposedly, the Knight was meant to be something in between these two extremes. Elisa even comments that the fact that he refuses to flirt with her makes her wants to try even harder… then within the next 10 minutes of game, he is already falling over himself to keep her around. He knows nothing about her, and she knows nothing about him. There was no character development, and yet he has become a totally different person just in the time it took her to change his bed sheets.

Real player with 6.6 hrs in game

Elisa: the Innkeeper on Steam

More. The Eternal Utopia

More. The Eternal Utopia

To tell the truth, this feels like a fan fiction someone plastered with supersaturated colors and one image of Thomas More. All the images seem extracted from somewhere in the internet and I can’t help but squint my eyes at the color overflow. The story is a bit random, starting in Thomas Mores' study room, but some incident throws him in the present world. There are some philosophical ideas hidden in the conversations, but I felt like being put on rails. Everything passed and after half an hour of reading dialogues and monologues, I reached an end.

Real player with 0.3 hrs in game

More. The Eternal Utopia on Steam