Return to Nangrim
Return to Nangrim is a dark first-person fantasy adventure with survival and RPG elements embedded in an epic dwarven lore. Craft, explore, and survive an abandoned and hostile world. So, grab your axe and shield and go on an epic journey that will take you and your animal companion into the ominous depths of an ancient mountain.
Cold winds howl through the abandoned caverns of Nangrim. This forsaken place holds nothing good for those who dare to pass. Now you must survive down in the depths of this ancient dwarven mountain city, and discover the fate of the Stonebeards in their last days.
MAIN FEATURES
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Explore epic locations and unveil their secrets. Collect, combine and craft items, and interact with the environment to progress.
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Find and forge weapons to defend against the dangers that lurk in the dark. Not all creatures have left the mountain fortress.
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Become a master blacksmith. Learn to forge like the dwarves of old.
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Brew legendary beers and cook delicious dwarven dishes in the tavern.
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Your torch is essential: it is not only a flame to light your way but also your primary weapon of defense; keep it close when the darkness closes in.
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Hammer or axe? Both are unmerciful tools against the evil forces. Forge and upgrade them to unlock their full potential.
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Use Hilduir, the runic language of the dwarves, to piece together the story, puzzles, and culture of this long-forgotten nation.
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Procedural elements guarantee a different gaming experience for every player.
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Experience deep and extensive fantasy lore with tons of side contents, collectibles, and hidden items.
Read More: Best Fantasy Survival Games.
Elven Magic: The Witch, The Elf & The Fairy
This story is to be implemented in time and it is based on a book called Elven Magic by Daniel Chay.
“A Game about Elves and Witches. Elven Voices delves deeper into Fae the elven witch’s apprentice and there endless struggle to recover their lost spell book from Earthen Lands without drawing any attention to themselves because this is strictly forbidden by the Elven Elders.
The story continues into another world and there are many twists and turns for Fae the Elven Girl and the Witch named Ellen that would have Fae be her apprentice to uncover. The imperial guard of the nearby capital city may prove difficult to avoid. It details the rise of a Wyvern Wraith and the plight of a Witch Wraith.”
Read More: Best Fantasy Hack and Slash Games.
Twilight Memoria
I’ve always been a diehard fan of the RPG that carries the ATB system. Just mention it like Final Fantasy V, VI, VII, VIII, IX they are all my favorites! So when I saw a new RPG maker game that carried this system, I was very enthusiastic.
This might be my serious review considering that I really support the indie game climate of the JRPG genre.
1. Opening
The first time I played, I felt a stutter in the map scrolling section in the village; it made my head quite dizzy I don’t know why; is this my VGA error? I don’t understand, but I tried to hold it and play again.
– Real player with 14.9 hrs in game
Read More: Best Fantasy Story Rich Games.
JUST COMPLETED.
TL;DR 9/10 GAME.
This game is good but needs some fixing. Let me describe my playing experience below:
Twilight Memoria is an RPG game where you play as two children: Rucifar and Luna, in a fantasy world full of monsters. They play around their village and help other villagers with their monster-hunting and alchemy skills. They either hunt monsters, or craft items to use in battle or to aid them in their quests. It’s a heartwarming, everyday life type story where you are not in some big adventure or saving the world, but the game is still very challenging in the battle system and how you survive your quests. UPDATE: THE ENDING WILL STRIKE YOU IN UNEXPECTED WAYS. THIS IS GOOD.
– Real player with 12.2 hrs in game
Survival RPG: The Lost Treasure
This is a nice simplistic adventure and survival game. I enjoyed it very much. It is rough or simple, but I like it very much. Actually I have played the two sequels, too. I hope for more in the future!
– Real player with 7.6 hrs in game
Quite good crafting adventure. Lots of crafting materials to gather and plenty of secrets to find. The game doesn’t look like much from the screenshots but it’s pretty good. Fighting mechanics could have been a bit better but it’s not bad. It is not a farming sim like stardew valley. It’s a crafting RPG. You pretty much get all the crafting materials instantly .. just lying around and respawning quickly. You kill enemies by swinging your sword. You can craft better weapons and armor as you get deeper into the game. Does not have hunger or similar mechanics for survival so the game allows you to take your time exploring. Looks like a mobile game ported to PC but keyboard or even controller should work ok with something like Joy2Key. Not bad for it’s price. I’m looking forward to the other games in this series that the developers have lined up for 2021.
– Real player with 7.5 hrs in game
Heart Lock: A Cozy Intro To Spellcraft
Very well made game for just coming out. I like the idea and hoping to see future content and I’ve also gotten my friend to play it also!
– Real player with 3.0 hrs in game
nice, fun, little indy game
– Real player with 0.3 hrs in game
The Isle of Elanor
The Isle of Elanor is an open-ended role playing game. It features real-time combat, a strong focus on player choice, and a High Fantasy narrative. The game borrows mechanics from Dwarf Fortress, Divinity: Original Sin 2, Stardew Valley and the Witcher Series.
You wash ashore on The Isle of Elanor, the last bastion of humanity remaining in the world. You retain only fragments of your memory – your origins are a mystery. The people of the isle are puzzled by your inexplicable arrival.
The situation on the island is grim: many people are poor, destitute, and in some cases close to starving. There’s social strife and division. You’re given a small plot of land. Can you help humanity survive?
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At the highest difficulty level, the game is meant to be challenging. If you’re not careful, you will starve.
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Select skills and attributes to determine your build: a tank, melee fighter, or a ranged attacker? Or choose a build that doesn’t specialize in combat.
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The Isle of Elanor is a game about player choice. What type of home to build? Who to befriend or who to make an enemy of?
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Set in an imaginary period of the Earth’s past, it’s a world that borrows elements from both Midgard and Middle Earth. The peoples of Middle Earth (humans, elves, dwarves, orcs, etc) appear in the game.
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Complex combat mechanics featuring single-handed (quick) and two-handed (long-range) basic attacks, skills (magic), and the use of a shield.
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Build workshops near your home and hire townspeople. This is more than a farming, fishing, and mining game. In fact, your home isn’t necessarily a farm. You can create an industrial center where you manufacture pottery, or craft weapons and armor.
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Hire townspeople to perform the mundane tasks of watering and harvesting your crops.
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Become a part of the community. Give food, items, and jobs to needy townspeople. Watch the townspeople prosper, or decline, along with the home you build. You will face the consequences of your actions.
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Deep branching dialog options. Learn about the people and the history of the island.
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Features a realistic geology model. Stone occurs in sedimentary, igneous, and metamorphic layers. Some types of stone, ore, and jewels are available to mine only in certain layers.
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Just a few of the types of stone: Bauxite, Cobalite, Granite, Gypsum, and Olivine. When you craft an item out of stone, the item retains the properties (color, weight, value) from the stone. The same mechanic applies to items crafted from wood.
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Factional alliances. The non-player characters on the island are grouped into factions. Most NPCs have families. Your relationship with one family member affects your relationship with the other family members. There are multiple towns in the game which also form factions.
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The Isle of Elanor can be played as a management game, akin to Dwarf Fortress, where you juggle the complexity of managing your employees and selecting Industries to specialize in.
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The townspeople of the island change over the course of game. Their appearance, happiness, needs, and skills evolve as the island changes. The townspeople have crafting skill levels that improve over time. Townspeople change their clothing based on the seasons and their financial wellbeing.
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The pricing of items in the game changes over time. There is a supply and demand mechanic. The more that you sell of an item, the less it is worth.
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Features an extensive main plot line that occurs over three chapters, all recorded in your journal.
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The guiding principle behind the quest system is consequences. Quests result in small changes here and there to show how the world is changed – for better or worse.
Ingredienta
Alchemy
Create potions using completly original, logic-based alchemy system. Mix ingredients to achieve (un)wanted reactions. Calculate required aligments and discover new magical effects. Follow recipes or find new ones. Transform elixirs into mixtures and draughts. Master the Art of Alchemy!
Adventure
After ages-long sleep, enter world of Ingredienta as next reincarnation of Great Alchemist. Explore randomly-generated fantasy lands to gather various ingredients. Overcome obstacles using your handcrafted potions. Fight with powerful foes and find hidden secrets. Experiment in in sand-box envoirament. Make wolves fly. Start your great adventure now!
Age Of Omens
Normally as Things go I will update my reviews, so keep posted if your interested on where the game is kind of at.
So quick things is the game is great, It’s early stage yes, There is however a satisfying amount of area to explore, lots of crafting options, and a rather nice building system, I have played a large sum of games with building, and this one does it very well.
The Dev is constantly updating the game, bringing fixes and new content, It’s single/multi I haven’t actually made a multiplayer game, I am fine being alone….
– Real player with 29.6 hrs in game
This developer has big plans for this game and eventually a sequel, so he is not going to cut and run on us like most EA title developers do (I flat out asked him). He is very responsive on discord and takes everything we the players say seriously, I asked for a longer day cycle and he put it in a patch with some other things literally 30 minutes later.
This is an EA title that is worth your time, money and support, I can’t wait to see what more is in store for Age of Omens. Updates and content come at a brisk pace for just one person and he is in the process of hiring more help. Give it a try, I’m so glad I took a chance even after being burned by so many other EA titles.
– Real player with 28.8 hrs in game
Artificer: Science of Magic
Don’t be fooled by the superficial similarities to Don’t Starve, this isn’t an open-ended base-building survival-crafting game; it’s a narrative puzzle-adventure with a mixing of interesting and innovative survival-crafting mechanics.
On release, a number of the puzzles were quite obscure and didn’t have particularly apparent clues - since then the game has been patched a number of times and the progression is a lot clearer than it was, but if you’re expecting it NOT to be a puzzler, you’re probably going to get frustrated still. You’re also likely to be disappointed that the game kinda just stops once you’ve “unlocked everything”, because it’s telling a story rather than being an open-ended “see how long you can last” type of game.
– Real player with 27.9 hrs in game
The game starts out quite fun. The art style is ok and you’ll be discovering recipes working mini games to research monster parts after you’ve killed them. It’s interesting.
It plays similar to “Don’t Starve” without the hunger aspects.
But like the “Don’t Starve” series the developers want to you to enjoy discovering the game and avoid hand holding as much as possible.
…this is where the issues being to show up.
You WILL…run into some pretty solid brick walls in progression of the game.
– Real player with 26.9 hrs in game
Champions of Anteria™
Champions of Anteria is a sort of hybrid of genres involving real-time combat (sort of) and “puzzle”-based base building outside of combat.
Pros:
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The puzzle-based nature of the base building was amusing.
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Combat was OK.
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I like the ability to choose which battles I will do.
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Upgrade paths for characters were OK, if uninspired.
Cons:
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Uplay
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Game was way too long. By the end, I was begging for it to end. Mechanisms had become way too repetitive by end-game.
– Real player with 72.4 hrs in game
This is an amazingly addictive game! I really enjoyed playing it and have no doubt you will enjoy it too.
Lots of funny dialogues. Fun soundtrack that always play the right music for the right moment.
Game can be played with complete relaxation and enjoyment or in a challenging way - depending on how you choose to play.
RPG style potions, magics, unique powers for each champions and completely different kinds of locations and enemies makes the game one of a kind. There’s a huge skill tree for you to upgrade a number of things for almost every item in the game.
– Real player with 61.2 hrs in game