Tarzan VR™ Issue #1 - THE GREAT APE
I grew up reading graphic novels and Sunday newspaper comics. Tarzan happened to be one of those syndicated comics and that’s how I discovered the legendary character and a whole cast of supporting characters.
Stonepunk Studios has taken that hand-drawn comic aesthetic and drops VR players into the jungle as Tarzan himself. Well, technically, his hands.
The first issue, “The Great Ape” sets up a big adventure where you have to swing, swim, fight and explore in an effort to save the jungle from “bad men”.
– Real player with 8.6 hrs in game
Read More: Best Fantasy Combat Games.
I’m using i7 7700K (4.5 Ghz), GTX 1080 8GB and 16GB 3200 MHz - and both Valve Index and Rift CV1. Although many textures are very low-res, there are also many nice/great textures, but none even remotely close to Alyx. Still the game looks great - and I like being able to just explore.
The world feels alive and breathing. Did go into the water and it suddenly got deep - and in my mind I started hearing music from Jaws, and I was very quick to get out of the water, lol.
Performance and image quality are great with the Index - 4xMSAA, render scale 1.0 and all other settings maxed make the game look close to the best it can. Motion smoothing is my friend, not my enemy, and I’ll probably need a 3080 to use render scale 1.5 - but MSAA seems most important to reduce jaggies.
– Real player with 3.9 hrs in game
Spice&Wolf VR2
This game is heavier than Cyberpunk and Half Life ALYX. For this game, I need to use 70% resolution scale on GTX 1660 Super and Ryzen 5 2600.
They also gave no option to disable or lower the quality of the desktop vr view mirroring. Unlike other games (e.g. beat saber) where you can put the mirror in lowest quality and keep high quality in VR.
btw,
Why they didnt put the subtitle above their heads? Just pin its location to head and direction to player camera…. Currently the subtitle are a pain to read and detract from the experience.
– Real player with 4.6 hrs in game
Read More: Best Fantasy FMV Games.
This is fantastic! It’s a great step in the development of the concept of a VR anime/OVA, though it is expensive for how much content you’re getting. The quality of this is SUPERB, everything about this is well done and really enjoyable to watch/experience. Acting all around is great from Holo and Miyuri, both are fantastic and express the characters amazingly well.
It’s a no-brainer to buy.
Only thing I wish we had was an option for the “petting” mode for 2D screens using the mouse as a hand, That’d allow for a better value for everyone.
– Real player with 3.6 hrs in game
The Great C
This short adventure cinematic is well-made, though it has some of that “indie” charm to remind that it has been made by a small team of enthusiasts, rather than a heavy-hitter like ILMxLab. Most of the characters' animations are motion-captured performances, though there are plenty of character movements that are stilted and robotic, which were obviously manually-animated. The characters are cartoony, but expressive. And don’t let the character designs fool you… this story is not for young children.
– Real player with 0.8 hrs in game
Read More: Best Fantasy Movie Games.
Not quite long enough to be called a movie and not quite short enough as the Google spotlight shorts. At 38 minutes long it’s almost as long as an episode of most series.
The story is good and the actors are quite believable. Graphically it looks a lot like Telltale (rip) games. Which kinda makes me sad that I’ll never see that studio dive into VR.
VR cinematic experiences are quite new and there is a lot of experimentation involved. Some of it really works, like the building case scene, where trying to follow both characters creates tension, or the final confrontation, where the scale of C really can be appreciated. Some of it doesn’t, like suddenly you feel like an ant watching giants and the next moment a giant watching ants. But that cam be expected in such a new medium.
– Real player with 0.8 hrs in game
Fantasy Dungeon VR
Might be fun in the future. Its a nice idea. Just very poorly made. It needs a lot of work to be playable. Should not have been early released yet.
– Real player with 0.6 hrs in game
The game looks good. The sound needs work (Beef up the hit effects and volume). There is some glitching with weapons on walls and enemies randomly sinking into the floor. I have not played very long yet, but as other reviewers stated there is potential here. I would prioritize the sound and move on from there. I am going to give a borderline recommendation because I want to give you encouragement to improve on a good foundation.
– Real player with 0.1 hrs in game
Green Fairy VR
thank you so much for this wonder
it is one of my favorite experience incredible the vr the characters design , the music , the animations , the voices , the story i love all wouah
i would love you plan more stories with the fairies on steam and on quest store it would be wonderfull
– Real player with 0.4 hrs in game
Impressions Video with Commentary // Oculus Rift S // RTX 2070 Super:
https://www.youtube.com/watch?v=Ts88Z1Gjvww
My Initial Impressions:
Superb FREE animation and storytelling.
– Real player with 0.3 hrs in game
Terragon: Symbol Of Magic
Experienced on the Oculus Quest 2
You can view my review & gameplay here: https://youtu.be/pkt11rL07_s
Close call on whether to recommend or not. However, I just can’t recommend this game. The combat is too simplistic. The UI is too clunky. The visuals are bland with poor animations and sounds. I know the game is in Early Access, but it currently feels like the game should have come out in 2016 VR. There are simply much better VR RPG games out there.
All is not bad, however, there are some good things about this game. There are several interesting mechanics. You have several spell unlocks & upgrades, along with gear with different stats. There’s lots of different enemies. The promise of randomly generated levels is alluring.
– Real player with 2.7 hrs in game
I’ve played for almost an hour and I’ve got to say this is a lot of fun so far. The creature models, effects and some of the environmental details are pleasing to the eye. There are several low-res textures as well, but that’s okay. Gesture based spell casting is always a pleasure, and the fact that you can store different spells in your other hand is a huge bonus. This so far is a really entertaining dungeon crawler and I can’t wait to sink more time into it.
– Real player with 1.3 hrs in game
Gloomy Eyes
Played with Oculus Quest 2 and Virtual Desktop streaming.
This was incredibly pleasant. Totally worth it on sale for a half hour experience. Worth it regardless if you don’t need to be as concerned over finances. But I would like to see more of these at $5. Girlfriend watched it first and then I did. Was a nice activity for the weekend.
You don’t need controllers once it starts up simply looking at the 3 chapters will start them.
You will want a decent guardian area set up as you’ll want to get in close at times or change your viewing perspective. It’s 360 degrees although things aren’t happening everywhere all the time. It’ll be clear where you should be looking. Sometimes it’s lower to the ground or higher up. Similar to Allumette: The Little Match Girl in style. I do wish it was a little brighter even if it’s supposed to be dark.
– Real player with 1.2 hrs in game
Stars received: 7.5/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.7] Controls & Training & Help
[0.3] Menu & Settings
[0.8] Sound & Music
[0.7] Graphics
[0.6] Game Design
[1] Game Story
[0.7] Game Content
[0.8] Completion time (level/game)?
[0.7] is it Enjoyable & Fun?
[0.2] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[1] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: a 30 minutes long story in 3 episodes
– Real player with 1.2 hrs in game
Curious Alice
I liked this. Very short, but the price is right.
– Real player with 0.4 hrs in game
A tiny little game made as a part of a V&A gallery on the influence of Alice in Wonderland on art and design. You will finish this between 15-20 mins, but the price reflects that and it is certainly replayable thanks to Kristjana S. Williams’s unique art style and how the VR brings several charming episodes from Lewis Carroll’s fiction to life. There are three scenes, besides the initial tumble down the rabbit hole and the main menu area, involving the rabbit, the cards and the caterpillar. If I had a single complaint it would only be the omission of the tea party.
– Real player with 0.3 hrs in game
Altarays
a great experience vr but unfortunately no hieroglyph so and quasi no statues so we have not really the impression to be in egypt but the special effects are great
i recommand but a little short with too empty temple (quasi no statues and no hieroglyph)
– Real player with 0.3 hrs in game
‘Altarays’ is a 5 minute slightly interactive experience that sees you touching some woman’s head, being transported to ancient Egypt and sitting down while dark ghosts surround you and a snake comes to say hello. What? Do you want more than that for £5.99? Tough, because that is all there is. Even if this…”experience” was free I would be struggling to recommend it, but given the £5.99 price tag, it makes things a little easier for me. Avoid this, it’s crap, pointless and vastly overpriced.
– Real player with 0.1 hrs in game
神秘世界 Mysterious world
There’s no reason for VR in this game. You’re playing 2D free to play browser quality java-type games from back in the late 90s or early 2000s. The music is pretty bad too. You don’t have to take my word for it though, just look at the store page video.
Rate 2/10.
– Real player with 0.6 hrs in game