SPITLINGS

SPITLINGS

I played this game in an indie event last year and I am pleasently surprised by how much it evolved.

Some levels can be frustrating, but in a way that your reaction is: “I’m going to keep playing until I beat it!” and not: “F*ck this game, I don’t want to play anymore”

Also, playing it with friends makes it even more enjoyable.

Real player with 24.0 hrs in game


Read More: Best Family Friendly Platformer Games.


Great game, simple but hard. I didn’t play alone, but it’s great to play with friends

Real player with 13.8 hrs in game

SPITLINGS on Steam

Crappy Climber

Crappy Climber

The map can be punishing at times, but you usually have a safety net before falling, control might be hard to get but it become really easy once you get it. I love/hate the new mode after finishing the game since it make the game way harder, but its good practice for the achievement

Theres a big con to this game though, on some platform, your poo animation will play but your character will stay at the same place, its still rare, mostly happen on some cloud platform, but still really annoying when it does happen.

Real player with 20.7 hrs in game


Read More: Best Family Friendly Platformer Games.


My first 2,5 hours of this game were hell. I didn’t know how to do angle jumps and basically got stuck around 20-30%. I kept on trying and trying and finally figured out the technics and got better at it by playing. At the end I finished the game in 6:41:23 with a lot of faceplants (500-1000, didnt check in time and already pressed NG+)

Real player with 10.1 hrs in game

Crappy Climber on Steam

Super Cucho

Super Cucho

okay for the price

Real player with 50.4 hrs in game


Read More: Best Family Friendly Platformer Games.


I love this game with all my heart. It is ridiculously hard and so very weird. I got it on sale for about 75 cents a few months ago and i have yet to get past the second boss. I can’t explain it, as angry as this game makes me I always love it more than I hate it. It has some very clear flaws with it, but coming from a tiny dev and seeming like its a pretty early game, I can totally understand. With every new game I play by Take Toad, they get better, I can tell they’re improving with each strange, neat little game. Creeps Creeps? Creeps! is a great improvement, although it’s shorter and more simple. And Cyberdoge 2077 is unironically beautiful and hilarious.

Real player with 9.3 hrs in game

Super Cucho on Steam

AtmaSphere

AtmaSphere

AtmaSphere is a game apparently derived from the arcade classic Marble Madness. It is a more forgiving game than Marble Madness. Marble Madness has limited lives whereas AtmaSphere has unlimited lives and respawns you at the nearest checkpoint. This puzzle game is basically Marble Madness in a medieval setting in a rain forest amid the treetops.

The story is you playing a black rolling ball that must begin rolling from your house to reach your girlfriend’s house. Your girlfriend is a pink ball with a bow on top of it. However, you must collect all 5 gems in each of the 30 levels or she will not want to see you. So, the story is not much more than that. The emphasis is on the gameplay. The beginning levels start you out with casual puzzles in which you roll the black ball while maintaining stability to keep from falling off. As you advance in the levels, there will be more obstacles that will require you to increase your skill or luck to reach your girlfriend. The obstacles include spike traps, spinning blades, swinging wrecking balls, swinging pendulum blades, thin paths that always feel like walking on tightropes, half pipes, inverted pipes, and rotating pipes that you must jump on from one platform while you try to reach the next platform from the rotating pipes. There are also many other hazards to deal with.

Real player with 5.7 hrs in game

AtmaSphere, an elevated rolling ball and balance game. Apparently we’re in a rain forest because it never stops raining. Bring your umbrella. The environment though never gets wet. The ball shows no signs of being affected by the rain and there are no puddles. The rain I gather is there as an environmental effect and I surmise to increase environmental immersion which it does nicely along with the crisp graphical presentation One may complain of the homogeneous nature of the levels however as stated the game does remain immersive throughout.

Real player with 5.2 hrs in game

AtmaSphere on Steam

ShapeShifter

ShapeShifter

It feels nostalgic to jump, swim, fight, dodge and collect coins and power ups - a true old-school platforming sensation. With that in mind, the visuals, sounds and physics-based platform movement are modern and slick.

Female protagonist in a world where the living beings are shapes, in a rescue mission for her kidnapped boyfriend.

Ling comes to the rescue of her kidnapped boyfriend all the way from their home in the pleasure island, through the jungles, volcano, haunted island, winter island and eventually - the daungan - where her boyfriend is kept locked.

Physics based platform movement that feels GREAT!

Featuring chayote-time jumps, split second jump memory, acceleration & deceleration, physics and momentum.

Each one of the 5 islands has an amazing artwork to unlock, 6 in total along with a game ending artwork.

that makes sense and closes the storyline beautifully.

ShapeShifter on Steam

Christmas Cats Revenge

Christmas Cats Revenge

This game will make you fear war and destroy your eardrums

Real player with 0.7 hrs in game

This game is a ping kong jony PONY PIECE OF STUFFED CRAP

Real player with 0.3 hrs in game

Christmas Cats Revenge on Steam