Episode 1: MissionKT

Episode 1: MissionKT

Just before a meteor crash triggers the ultimate demise of dinosaurs you have a chance to play MissionKT and explore their world. Discover how much stardust you have inherited from T-Rex. Complete a series of quests. Find the hidden treasure. Interact with dinosaurs. Escape from Earth before the meteor seals your fate. Single player and 1-4 player versions to play with friends and family.

Episode 1: MissionKT follows the four-member CREW of the Cosmic Egg (time, space, and size-change travel ship) as they visit the dinosaur extinction era to find out how much STARDUST (atoms) they inherited from the Last T-Rex. They are in the Cosmic Egg when the killer asteroid hits the earth and they return to Earth to learn why the land dinosaurs died and why some species survived.


Read More: Best Family Friendly Science Games.


Episode 1: MissionKT on Steam

Escape From Monsterland

Escape From Monsterland

Don’t let yourself fooled by its cartoonish look! This is another awful amateur game lazily made with Unity.

The game starts with a silly but somehow funny 1 minute intro featuring our hero, a blue-greenish crab-looking alien with four eyes, a high pitched voice and a laser pistol telling how he got into deep trouble. So far, so good. But once we’re past the intro, things go downhill very quickly…

First of all, the Main menu is not even adapted properly as the Start and Exit buttons are cut offscreen. Hmmm, maybe the game was made with 4:3 ratio in mind? Okay, then. I change the ratio but see not improvement. In fact, the issue is even more noticeable so I switch back to 16:9 ratio. This is bad omen…

Real player with 1.0 hrs in game


Read More: Best Family Friendly Singleplayer Games.


I really like this game! the visuals are very cool and the movement is super smooth. If i could suggest 2 things I would recommend a few more settings like brightness and maybe even cross-hair customization. Better frame rate for the monster intros would also be nice, but I like the structure of the game.

Real player with 0.3 hrs in game

Escape From Monsterland on Steam

Bomber Fox

Bomber Fox

The game at first seemed promising until I got around the end of the first world and realized the developer had this “brilliant” idea of making it so enemies spawn endlessly. Combine this with said enemies having 2HP meaning you end up scrambling to remove as many as possible and especially if you’re trying to 100% the game via “Hard” difficulty you’re likely going to end up dying from it.

Oh but as soon as I started the second world, the game starts to spawn enemies anyway. Like on top of the already mass horde of enemies you see on the map the game decides to spawn even MORE on top of it and the fact you have to blow through walls to get to the exit just reeks of pure bullshit. Hell I actually had an instance an enemy spawned at the EXIT and I didnt even notice.

Real player with 1.5 hrs in game


Read More: Best Family Friendly Singleplayer Games.


Bomber Fox on Steam

Breaking the 4th wall

Breaking the 4th wall

This point and click game is an exciting crossover between comics and a puzzle game. Using the storytelling and design style of comics, the game introduces a new type of challenge where you’ll need to figure out the connection between the narrative and the panel layout. With your help the main character will be slowly led towards breaking through the limitations of the world he lives in.

Unique controls: By interacting with the different panels of each story page you’ll need to figure out how to control the character in his environment and make him interact with different elements. Using a comics-type layout is an innovative upgrade of point and click adventure games, adding challenge, fun, and surprises throughout.

The story: The medium of comics is no longer restricted to teenagers and kids. In the past decades, comics storytelling has adapted to address a much more grown-up audience. Breaking the 4th wall also aims to tell a dramatic story meant for adults and young adults, by combining existential and philosophical narratives and bringing up serious issues like dealing with anxiety in our modern culture and other mental health issues. The story will follow Adrian, in his daily life routine and his way of dealing with different challenges as an outsider. Throughout the experience, Adrian will have to face his inner demons, and find a way to evolve as a person towards a freer and more fulfilling life.

The look: The game is designed as a black and white comic book, which feels both classic and innovative at the same time. This look makes use of detailed and rich environment design, while maintaining clarity. The animation gives you the feeling that the comic book comes to life in a way never seen before. The world of the story is a retro futuristic alternative timeline, where advertising zeppelins roam the skies and odd creature-like technology is used everywhere.

Breaking the 4th wall on Steam

Doc Apocalypse

Doc Apocalypse

pretty graphic, fun to play…

Real player with 15.0 hrs in game

Nice sci-fi game and beautiful plot, and good sountrack!

I like this game because talk about of conspiracy theory and counterculture theories.

Real player with 7.9 hrs in game

Doc Apocalypse on Steam

Infinity Square

Infinity Square

**_A game that no one has cleared yet!

A game that even the father of the developer couldn’t clear!_**

Infinity Square is Casual Puzzle Game. Turn tiles and connect lines to clear the puzzles! You can find 2X2, 2X3, 3X3 puzzles! It has 8 chapters to play!

It added more 4 difficulties to play.

You can join it to clear last stage and click the tile on the main menu.

Infinity Square on Steam

CRONEWORLD RPG ADVENTURE - 1

CRONEWORLD RPG ADVENTURE - 1

TL;DR:

There’s seemingly a fairly appealing JRPG (this one is Korean, btw) beneath all the weird presentation peculiarities - like the cumbersome interface design and the unorthodox way the game runs and plays from a tech standpoint. Definitely not for everyone. Suggested for the technically inclined and geekily adventurous gamer, perhaps of the older crowd, who would not be averse to enduring some technical hurdles and the uncoordinated confusion (gameplay-wise) that is at least the initial part of the game as the player is getting up to speed with game mechanics.

Real player with 1.7 hrs in game

This game is a sin against god.

Real player with 0.5 hrs in game

CRONEWORLD RPG ADVENTURE - 1 on Steam

Shiny

Shiny

The cover art from the steam page got my attention right away, I’m a sucker for interesting looking platfomers. I blame it on those cute little yellow eyes, they almost smiled at me. I thought Shiny would be a fun loving little robot platformer with perhaps a quirky soundtrack and interesting mechanics involving robotic acrobatics. To my surprise, however, Shiny was quite different.

The main character is not actually named Shiny, but rather a robot named Kramer 227. Your objective is to save all the robots from an exploding planet. The humans inhabiting the planet decided to split and leave you and your companion robots to die - interplanetary kindness at its finest. There is a decently long cut scene to explain the whole story at the beginning of the game, and that is the extent of any story line. Now your robots buddies are all out of power and you have to charge them up so you can save them.

Real player with 13.7 hrs in game

Thanks to the developers Garage 227 and the publisher 1C Company for providing a good game for me to escape, explore and enjoy.

I have mixed opinion on Shiny as its one of those titles that should be better. It has all the ingredients to be a success but as with a lot of indie games, funds, time, experience, etc could have forced their hand to release the game before it’s actually in a more polished state. Still at a decent price Shiny delivers enough content and fun that makes it worth checking out.

Real player with 6.0 hrs in game

Shiny on Steam

Space Pilgrim Academy: Year 1

Space Pilgrim Academy: Year 1

Overview

Space Pilgrim Academy: Year 1 is the beginning of the second series of the Space Pilgrim Saga (fifth installment in the saga) which takes place eight years after the events of Space Pilgrim Episode IV: Sol. After a period of peace, Gail Pilgrim now lives the good life as an Ambassador of the Galactic Union and Chancellor of the Gail Pilgrim Space Academy who simply cannot overcome her adventuresome spirit as the game starts with Gail and the new crew of the starship Quicksilver investigating an attack on Latona Station in which the only survivor is a young girl named Maggie Dale whom Gail takes custody of until Maggie’s mother can be located. Continuing the Space Pilgrim Academy tradition of splitting time between Gail Pilgrim and somebody else, this time the adventure is divided between Gail and her personal quest to investigate the attack on Latona Station while trying to locate Maggie’s mother, and Maggie Dale as she attends classes and spends time between classes by socializing with fellow first year cadets.

Real player with 41.7 hrs in game

Space Pilgrim Academy is a very nice adventure game cleverly using what the RPGMaker programming softwares have to offer.

It’s a sequel to the 4 chapters of the Space Pilgrim serie, though it’s enjoyable even without knowing those previous episodes.

Space Pilgrim Academy is truly faithful to Space Pilgrim spirit, as far as the storyline, humor and, to some extent, philosophical questioning are concerned.

For those who yet don’t know the background: the saga is futuristic. It depicts a sight of what’s left of humankind in the XXIIth century (if I recall, maybe later), in far away galaxies. There’s much about politics, some sorts of foreign affairs between factions, war and terrorism. From a certain point of view it’s very relevant and up-to-date with the world we’re living in (differently thinking people trying to share the same place.. some more peaceful than others, but all willing to gain power and rule over the others, hence leading to conflicts).

Real player with 13.3 hrs in game

Space Pilgrim Academy: Year 1 on Steam

The Apotheosis Project

The Apotheosis Project

I hope the developer will take the positive features of the game (good length/price ratio, pretty good dialogues, somewhat interesting story) and make a better game next time.

The story had potential, but it is developed in a very uninteresting and random way. If it would’n have been for my love for point and click and, at times, funny dialogue, I would have probably abandoned the game halfway.

Having two characters between which you can switch could be a very entertaining approach, The Unwritten Tales and Technobabylon come to mind, but in this game it becomes a dreary must of clicking on everything twice with very unsatisfying results.

Real player with 21.6 hrs in game

Tags: Adventure - P&C - Point and Click

Additional Tags: Delete Local Content & Remove from Library

Troubleshooting note: Another AGS title, this one ran painlessly at 1024*768 full screen

TLDR: Nerve grating puzzles, cringeworthy dialogue, low cost or missing animations, a malarky conspiracy plot that has no head or tail and leads nowhere, bad main protagonists dynamics and personalities all severely drag down and drown an otherwise well polished AGS adventure.

Review: The Apotheosis project falls short. It is probably one of the better looking AGS (adventure game studio) title I have ever seen. The backgrounds and characters have nice lighting effects and there is a fair amount of detail in every scene. However the game uses pre-rendered 3d background and character models, which causes the game to feel much more cinical and sterile and removes charm. The engine is stable, and very well designed, especially for AGS, it features a switching character mechanic, with ability to trade inventory items, and some puzzles requiring one character or the other. The game does include some form of background music, however a lot of it seems to be royalty free, and does not impress in terms of quality or lenght, but at least they picked somewhat fitting themes for the scenes. Sound effects are recycled way too much, especially the “scary jump” sound effect every time a scene transition occurs. It is jarring and irrelevant. The two character mechanic is not put to best use as there is no real reason that you could even guess which character to use in which situation, both of them are equally lackluster and dont have any special skill, other than superpower that is only plot-activated and not use in-puzzles. It is simply a tedious factor that must be kept in mind as you try every solution with either character.

Real player with 9.9 hrs in game

The Apotheosis Project on Steam