Kaiju Big Battel: Fighto Fantasy

Kaiju Big Battel: Fighto Fantasy

Kaiju Big Battel: Fighto Fantasy is a charming and lighthearted throwback to JRPGs of the past, substituting swords and sorcery with the wonderful world of kaijus and wrestling. Kaiju Big Battel: Fighto Fantasy is a definite recommendation to any fans of the JRPG genre.

With eight distinct party members, tons of sidequests to do, many enemies and bosses to face and countless NPCs to talk to and plethora of puns, Kaiju Big Battel has a new surprise around every corner. Accompanying the gameplay is an absolutely bopping soundtrack, pleasant pixel graphics and a whimsical tone that really ties everything together. Talking to every NPC and inspecting every nook and cranny is rewarded with funny banter and the later areas in the game have some of the funniest sequences of any game I’ve played.

Real player with 21.5 hrs in game


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This is a great game. I honestly had no idea games were still being developed using the OHRRPGCengine. This is easily the most impressive I’ve seen and to my understanding also the first to ever get a commercial release. Finally, a complete game that shows off what that engine can do. Looks great, sounds great, and will satisfy those looking for a quirky SNES style RPG. I have a passing familiarity with the Kaiju Big Battel property and was concerned my limited exposure might hinder my experience. Luckily players need not know any lore to enjoy this wonderful game. Highly recommended.

Real player with 20.3 hrs in game

Kaiju Big Battel: Fighto Fantasy on Steam

Gachimuchi Life Simulator

Gachimuchi Life Simulator

Honestly, I expected more from the game, I didn’t like the music and there’s little gacha in common, the world didn’t like it either, it’s kind of open but at the same time empty

Real player with 2.6 hrs in game


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Yes, sometimes I want to spend an evening playing a game dedicated to my guilty pleasure. Perhaps someday I would like to have all the gachimuchi games in my library. As for this particular one, one of the advantages is minimalistic graphics, which allows you to run the game on any computer, the presence of game achievements, and my favorite sounds from the gachi. Nevertheless, the developer still has a lot of work to do.

Real player with 2.1 hrs in game

Gachimuchi Life Simulator on Steam

Treachery in Beatdown City

Treachery in Beatdown City

Beatdown City’s gonna whoop yo ass. If there’s a downside, it’s that I played through the game in a day, but I really do like the combat system. It makes button mashing useless, turning what could have been a twitchy mess into a beautiful strategic masterpiece. Okay, not really a strategic masterpiece, but it’s pretty sweet.

I do kind of wish that the advantages/disadvantages were slightly more influential. I love the way weapons are handled. Costing more FP to use them and limiting defensive actions focuses the combat towards disarm. And it feels really awesome to throw a Mexican Suplex on some dumbass fool stupid enough to get in your way.

Real player with 62.6 hrs in game


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Twenty-second read. Combines the forces of the masked Ryu (Ninja Gaiden (NES)) and Final Fantasy VII with a side-scroller brawler (Streets of Rage, Double Dragon) in an 80s setting similar to Final Fight (Arcade). The world map borrowed from Super Mario 3 (SNES) and the political themes alas Orama etc. stretch the games' twenty-dollar price tag over a twenty year conversion period; does anybody really think noone had thought of making a turn-based, side-scrolling beat-em up game 🎮? Is just a game that has been politicized openly yet in enigmatic ways with a cast of characters that appear to be part of a Blackmirror (Netflix) sequel. Just my two cents.

Real player with 33.2 hrs in game

Treachery in Beatdown City on Steam