A Rogue Escape
An awesome short experience about learning the ropes of whatever the hell you are doing. The game is an “Escape room” type game, but in all honesty, this feels closer to a proper game with systems and such. I dont want to ruin anything, but the opportunity to make a more fleshed out systems driven game was opportune for this, but this still is just enough.
There is one puzzle that got me badly as the brightness of lights completely concealed the puzzle that I was dealing with, further more, the puzzle arbitrarily locked you out of a mechanism.
– Real player with 4.7 hrs in game
Read More: Best Exploration Cinematic Games.
It was a good game, but a bit too short. I hope it receives some updates in the future to add more content, but as it stands it only has 2-3 hours of gameplay. It is definitely worth playing, but you may consider waiting for a sale. I loved every moment of playing this game. It had a good story, and extremely fun controls. The sense of mystery brought by the discreet storytelling, and limited view of the outside world made it very captivating.
– Real player with 3.5 hrs in game
Tea For God
Tea For God is a VR adventure that uses impossible spaces with procedural generation to allow players infinite movement within their own place. Customizable gameplay can be anything between a relaxing long walk, an intense arcade shooter (checkpoint based) and a roguelite shooter-explorer.
In the distant future, humankind has been united, ruled by God Emperor. Endowed with advanced technology we reached stars, colonised new worlds, went onto endless crusades against myriads of civilisations.
Personal tragedies tend to be meaningless against the time. But once in a while, one person may start a fire that can change the fate of the whole universe. A man who lost his family, who holds God Emperor accountable for their death, seeking answers and vengeance, embarks onto his last journey to the place no human has ever left alive, where God Emperor is believed to reside.
Key features
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Use your own feet to move, no teleporting, no sliding.
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Adjusts to your play area, no matter how small or how big it is.
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Customize your experience, make it as easy or as hard as you desire.
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Two main modes: arcade - easy to understand and focused on adventure and roguelite - where you explore devices you find on your own.
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Procedurally generated world with a linear story with handcrafted key scenes.
Impossible spaces
Tea For God utilises the concept of impossible spaces, a Euclidean orbifold. The world is composed of spaces that overlap each other making it possible to travel through a big world, while never leaving your play area.
Procedural generation
It’s the procedural generation that makes many things possible. To fully utilise impossible concepts, the game generates the world to fit within your play area. The procedural generation doesn’t stop with there. Almost everything you see is created with the use of procedural generation, carefully created algorithms that generate robots, how they look and move, devices, weapons and more.
Play area
As the game adjusts to the available space, there are some minimal requirements. The smallest space handled by the game is 1,80m x 1,2m (6ft x 4ft). If you have less than that, the game will use horizontal scaling to make the world appear larger, bringing the minimal space down to 90cm x 60cm (3ft x 2ft).
Customizable experience
There are two main game modes:
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Arcade. With simpler gameplay mechanics, easy to understand, navigation that guides you to your current objective, with checkpoint system to allow, in case of a failure, restarting at the last safe spot (or restart the chapter).
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Roguelite. Richer with gameplay systems that require exploration and experimenting to learn, permadeath, persistent unlocks and a world that at times becomes open, requiring you to find your own way. There is a save system that allows taking breaks and continuing the adventure later.
Besides that, there is a range of modifiers, which may make the game much easier (up to where you have infinite health and ammo and there are no robots, even the ones that do not harm you) or much harder (tougher, more aggressive enemies that are quicker to attack, no navigation aid and more).
The world and the story
As you venture further into the complex, you will listen to a recording that will introduce you to the world but will provide you with even more questions. For the answers, you will have to look alone. They won’t be given on a silver plate.
The OmniGallery
excellent
– Real player with 2.2 hrs in game
Read More: Best Exploration Relaxing Games.
noice
– Real player with 1.4 hrs in game
FREEDIVER: Triton Down
I loved my experience with this. This form of locomotion is not only my favorite attempt at swimming in VR, but one of my favorite general loco implementation in general. Fully immersive simulation of everything that you’re doing, from the arm motions, ascending and descending to the visible body and its no-latency calibration, everything felt spot on and I can only hope to see this emulated in other VR titles involving swimming in the future.
Also great atmosphere and a gripping narrative, both for the intense urgency of a survival situation and
! the mystery of an alien encounter . I thought that urgency could have been a little more underlined by greater difficulty.
– Real player with 2.3 hrs in game
Freediver: Triton Down….Hell, I don’t know why anybody’d want to be a Navy diver.
Freediver: Triton Down is a tense, diving simulator where your trapped on a sinking ship trying to survive with nothing, but your wits and the random oxygen tanks scattered throughout the ship.
I’m giving this a game a MARGINAL recommendation. I enjoyed this game in concept more than what it actually is. I’ve always enjoyed those movies where a person or group of survivors is trapped and has to use their wits and skills to survive. This game tries to emulate that, but doesn’t quite stick the landing.
– Real player with 2.3 hrs in game
Manipulator I:The Hand Behind
The planet Kaylard lacked energy. In Xingyuan 528, the first star collection team was sent to various planets in space to collect star sources, but the collection team disappeared three years later and could no longer be contacted. It was not until 538 that the second collection team was finally dispatched. The second collection team was attacked by UFOs in space. This time the captain, Vilian, was hit in the brain by an object when the spacecraft was attacked. After waking up I forgot my previous memories, I only remembered my name as Vilian, and a pair of eyes and a looming name-“Hain” often appeared in my mind.
MAZE: A VR Adventure
I really enjoy playing this game and I liked the dark atmosphere.
I loved the arm swing style movement.
For the price it is a great VR experience.
– Real player with 4.6 hrs in game
If you like mazes, you will love MAZE: A VR Adventure
– Real player with 3.5 hrs in game
Spellbound Spire
Can’t beat free. Must try if you have the space for it.
There needs to be an MMO that uses this sort of non-euclidean design. That would be something else. Should experiment more with different patterns on the floor, spirals, wavier paths, you know? so you could have different environments that have different feels, and you would know which one you were in just by how the “terrain” changes (terrain meaning, how you’re traversing around you play-space) there’s a whole world of potential for new and interesting level design and it really would be a WILD multiplayer experience… not THIS game specifically, just the concept. you see someone on the other side of a fence, strike up a convo, but they’re miles away in the game world. Again, this game is single player, I’m not talking about Spellbound Spire, I’m just raving about how cool it’s core concept is.
– Real player with 3.0 hrs in game
Disclaimer: Got a free key pre-release. I am not affiliated with the developer in any way. I will also keep the review spoiler-free.
for tl;dr - scroll down
Spellbound Spire reminds me a bit of Anti-Chamber. The game uses clever Teleportation and Projection to trick you into thinking you are in an impossible (non-euclidean) space. There is no combat. Just puzzles and alot of thinking outside the box while being trapped inside an ever-changing box.
You only have playspace locomotion. The whole game plays within a 3 by 3 metre space. No Teleportation (besides the obvious coded ones), no smooth locomotion. Just your feet to carry you through the game. I like that! To prevent players from running against walls all the time, the game lets you configure the size of your playspace. That doesn’t change anything in the game environment itself. Instead, if you change your playspace to 2 by 2 metre, you will be transported 3m ingame for every 2m you move physically. I hope that explaination makes sense. I played in 2,5 by 2,5 metre mode and it wasn’t nauseating. I can imagine that, especially with new VR players in small playspaces, this could cause issues because of the dissonance of physical and virtual movement.
– Real player with 1.3 hrs in game
A Clever Label
A Clever Label is a free VR experience. It worked on my system, looked ok, played ok, sounded ok. VR documentary experience that explores the links between anti-LGBTQI lobbyists, politicians and organisations in Australia.
Try this, If you are interested in LGBTQI rights.
– Real player with 0.4 hrs in game
An innovative approach to exploring data and media in a self-led documentary format. Check it out if you’re interested in LGBTQI+ rights in Australia, or the impact of lobby groups on Australian politics.
Played on Oculus Quest 2 via airlink and worked well. Engaging, immersive experience.
– Real player with 0.1 hrs in game
Bodies of Water VR
Experienced on the Oculus Quest 2
You can view my review & gameplay here: https://youtu.be/TdeMAgxf4HY
This is a neutral recommendation. This game has lots of negatives going for it. However, there’s enough here that I can still recommend it to anyone looking to support the developers with a game that does have a lot of potential. However, it will need lots of work in a few areas before it would be what I consider a good VR game worth recommending to everyone.
The biggest problem this game has right now is the poor performance. The Unreal Engine has seldom run so poorly as it does here on my RTX 3080 (and no I don’t have any bottlenecks). I had to change DLSS to balanced to achieve a steady 45 frames per second. That’s barely acceptable performance.
– Real player with 1.6 hrs in game
Horrible performance.
It doesnt matter if you play at lowest setting or resolution 9000%.
Horrible voice acting and item handling.
When I finally got to swim in the ocean the game might be enjoyable depending on whats avaible to to explore.
You are asking too much money and this should be labeled as early access.
– Real player with 0.6 hrs in game
Cosmic Awakening VR
Very Fun and scary game. The atmosphere and space station setting are both really well done. There’s a real sense of dread When you’re moving down the halls. The controls are fairly responsive although some things, like picking up certain objects, don’t seem work perfectly. I’m usually very sensitive to motion sickness when it comes to VR games, but I had no problems here. I was able to play for an extended period with no real problems. I definitely reccomend this game to any Vive owners who love a good horror experience.
– Real player with 3.2 hrs in game
First thing I want to say is I liked this game and I had no bug issues. The game ran 100% fine for me and there’s a video to prove that below. My specs are listed at the bottom.
Well this game was gifted to me so I decided to try it out. I am not very good at puzzle and discovery games as I have not played many in my life time so this one started off a bit slow for me. The atmosphere was fine and the graphics well enough and since it was horror the game went into creepy mode nearly right off the bat. The game in general starts off very slow until you kind of figure out what you need to do. There are 2 game modes. The first I wasn’t sure what to do but the story mode basically keeps you moving along a certain path, so to speak, I am guessing to a climax. In the begining exploration takes up most of your time then after you get the jist of what you probably should do the game moves faster and then gets more tense. I purposely didn’t finish the game because I was making a video and didn’t want to spoil the experience. Later this week I will continue where I left off as you can save your progress (yay!!). Look at the tags. If you like any of the tags then you should enjoy this in VR. If this was a regular game I don’t think I would have been too interested but I am looking for VR games that put me in another time and place. This fulfills that for me. I like action but I think adventure and exploration games fit VR really well since the mechanics are not very complicated and the focus can be on the environment rather than running here and there not really enjoying the setting. The price is a bit steep since I am guessing it is not super long but the quality of the game is not bad. I love Virtual Reality and scifi so this kind of game sends me there. It has many options too for graphics and other things. I say it is a buy. A number rating would be above average but only 7/10 mainly because the price is a bit high, in my opinion. Don’t expect to be very scared by this. It is more a “atmospheric tension” experience but does have some surprises which I won’t reveal in writing.
– Real player with 1.9 hrs in game