Aquanox Deep Descent
Aquanox Deep Descent is the attempt to revive an older franchise. It began with a game named Archimedean Dynasty, released in 1996. 2 Sequels followed, under the new brand name of Aquanox.
All of those games were quite similar to the “three degrees of freedom” space simulation games that came up roughtly at the same time, but tried to put themselves apart by not going up, but rather down. All three might be considered aaa titles considering the amount of work and effort, as well as content they provided at the time. Even though their success probably fell short of that.
– Real player with 26.1 hrs in game
Read More: Best Exploration FPS Games.
Overview
Aquanox Deep Descent (ADD) is a semi-open world shooter set underwater, after the world endured the “Last Day” - an apocalyptic event where most of humanity perished and the rest was forced into oceanic depths. Players impersonate Kaelen, one of the chosen few to be preserved in stasis for centuries, now woken up by unclear circumstances. After a dangerous escape, he and his companions - left without most memories - decide to embark on a quest to find the answers about their past, forging alliances and facing many dangers along the way.
– Real player with 16.2 hrs in game
ExeKiller
20 years ago the Great Fire Disaster set most of the world on fire causing mass extinction and destruction of life and earth. Only 30% of mankind has survived, only a few spots on earth are possible to live. As the governments failed, corporations took control. The world is plunging into chaos and anarchy. Welcome to New York in 1998.
You are an Exekiller, a futuristic bounty hunter. Your main goal is collecting S.O.U.L.S - biochip component which gathers information about its owner and also controls him. Chips are produced by one of the biggest corporations that rule the New Earth. Without S.O.U.L you simply don’t exist.
PLAYER DRIVEN STORY
How you approach The Exekiller is up to you. Your choices affect not only the way the story develops - it also lets you face every situation any way you like. Your decisions affect the storyline that offers massive replayability.
EXPLORE VAST OPEN WORLD
The world of ExeKiller is both beautiful and lethal. Travel across diverse regions from deserts and canyons, through deadly highways and radioactive fields.
HUNT OUTLAWS
You can either kill them, bring them to justice or set them free - the choice is yours. Make full use of the environment and various types of weapons and gadgets. Use your abilities to gain advantage. Sneak past your enemies or talk your way out of trouble situations.
EVER-CHANGING ENVIRONMENT
Experience a fascinating journey through post-apocalyptic landscapes dramatically affected by a stunning day/night cycle, dynamic weather and radioactive sun storms.
Read More: Best Exploration Post-apocalyptic Games.
Starfighter Renegade
Starfighter Renegade is a single player, 3rd person, arcade style aerial combat game played over compact and varied alien worlds.
Swoop, twist and boost your Starfighter through unique landscapes, defending them from the invading alien threats!
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Encounter a wide range of Alien fighters to battle.
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Stop the Aliens spreading their deadly terraforming virus.
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Rescue local inhabitants before the Aliens can collect them.
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Decide which combination of weaponry, gadgets and strategy will get you the highest score.
Exhilarating Aerial Combat!
Master the controls of your Starfighter, dive and roll between bursts of enemy fire to take out your target. You’ll discover a wide range of Alien craft to engage, each with their own distinct behaviours and objectives.
Fly to the Rescue
Many worlds are still inhabited. The Aliens are working to capture the helpless civilian Friendlies to work in their mines and factories. Can you rescue them before their fates are sealed?
Stop the Virus
The Aliens are spreading a terraforming virus, polluting and destroying the landscape to better suit their nefarious needs. The more virus they spread, the less you will score! Do you focus on taking out the fighters and other hostile Aliens? Or look to stop the spread and reduce its impact?
Upgrade you Starfighter
Expand your fighters load-out as you discover more advanced weaponry; better lasers, attack drones, missiles and all manor of other useful gadgets to help you take on the Aliens in a variety of different ways. Find what works best for your style, and best for your score.
Replay again and again!
Return to any world you’ve already visited- just for the fun of the battle, or to try different strategies and load-outs to get the highest score you can!
Read More: Best Exploration Shoot 'Em Up Games.
Tank Universal
Crystal Universal
Full Review at GameDragons.Net
Presentation
Tank Universal is one of the most weird, yet ambitious indies you’ll ever play, as it tries to introduce you to a story that’s not even defined by the end of the title. Developed by a single person, New Zealand’s graphic designer Phil Jones, the game kicks off by introducing you to a terminally ill patient who was prescribed a virtual reality headset in order to help him relax. Inside this virtual reality is where you will take control of Unit8, a soldier finding himself at the beginning of a revolution against the society that rules the virtual world, deciding to join the resistance and help them defeat Gorgon, the ruler and oppressor of their world.
– Real player with 26.5 hrs in game
A great game about tank skirmishing in 80’s-version-of-the-future-worlds. The player goes up against a giant eyeball overlord along with men from a resistance movement. Together they fight past vast amounts of enemy vehicles such as tanks, artillery, and even goddamn bombers.
The story is more or less just there so people won’t complain about lack of a story, and the read-only dialogue is laughably bad at times, but the game contains a lot of fun to be had and some really unexpected twists.
Once you beat the campaign, you can test your strength in the “skirmish” mode, where you have 20 minutes to kill as many enemies, of all types, as possible, and try not to die in the process.
– Real player with 14.1 hrs in game
Crash Drive 3
Because I enjoy Crash Drive 2, I volunteered to help test this game (unpaid, but I got a free copy) and have played every day for over a year. Not because I’m dedicated (actually I’m rather lazy), but because it’s fun.
Like CD2, you can easily play for just a few minutes at a time, as each event or tank battle is only a few minutes, so ideal to fit in to the spare moments in a day. The vehicle physics is certainly not realistic, but rather sort of cartoony. You can drive up vertical walls, spin mid-air and many other impossible but entertaining things. It is particularly crazy on the moon.
– Real player with 1127.7 hrs in game
I’ve had to change my review from positive to negative to positive. Here’s why.
AN IN DEPTH REVIEW So you can make an informed purchase! haha!
Firstly, straight up this game, from the moment you load it up, it’s just a good time. Always a good time!
The few(8) negative reviews on here suck, so I’ll try to address those first and the actual issues here. This is my first Crash Drive title.
1. You don’t need a roll button since the game does roll you over back, but a rest button could be handy.
– Real player with 47.6 hrs in game
Mad Max
I think Mad Max is an awesome game set in a post apocalyptic era with a rough setting with limited supplies & ammo but being a bad ass with a car thats built from scrap to becoming a beast, a tank with 4 wheels, your magna opius which will pave the way to destroying all who dare stop you from from achieving your goals to be wit your family again by any means necessary.
– Real player with 147.0 hrs in game
This game is a LOT of fun. I played this game for a little while on an XB1X and enjoyed it, but was distracted by some other title at the time and walked away. WB was running a publisher sale here on Steam, so I picked it up and got re-involved during squad downtime.
GAMEPLAY: Mad Max (MM) plays a lot like the Batman:Arkham series. Lots of driving with highly satisfying demolition derby-esque vehicle combat; and hand-to-hand ground combat where you chain together strikes, combos, weapons, and finishers that make you feel like a dusty Dark Knight. The world is HUGE but roaring across the map to the dulcet tones of an unmuffled V8 make it traversable in an oh-so-pleasing way. The game can get a little grindy as you accomplish all of the side missions and secondary objectives (oh look, another water point guarded by a coupla maniacs) but I cut my teeth on Elder Scrolls titles, so I ain’t skeered. The self-centering camera takes a little bit to get used to, and is slightly more cumbersome on foot rather than in a vehicle, but once you get accustomed to it, you can manipulate the camera in sweeping fashion during action phases with an ability that would make even George Miller shed a single tear of joy.
– Real player with 92.5 hrs in game
Transporter Truck Simulator
Day 535: I still cant figure out how to reverse, however pressing R does make your truck swear!
– Real player with 1.4 hrs in game
2/10 needs more oil
– Real player with 0.8 hrs in game
ΔV: Rings of Saturn
When you first open this game, you’ll probably light up your main engine and accelerate hard into the rings. You’ll smash your ship into a rock at three hundred miles per hour. You’ll be frustrated that space physics is hard, and you’ll get a refund. Don’t do this. Go slowly. Your ship is a hundred year old, sixty ton, nuclear space tractor. Give it the time it needs. Fly like you’re driving a fully loaded semi with failed brakes on an ice lake hauling a 4 gigawatt nuclear reactor on the back.
To say Delta V is an “asteroids clone” would be like saying a Saturn V is a V2 clone. There is definitely a kernel of truth in there, but it’s so far away from being the whole truth that it seems deeply unfair. More than anything, I think Delta V is a love letter to physics and engineering. Koder (the solo developer) and the active community has collectively spent hundreds, maybe thousands of human-hours hardening the science in this game and at every opportunity it’s been kept as realistic as possible. Lots of games try this and become no fun as a result; I love Children Of A Dead Earth for example, but it’s more simulator than game. Delta V is one of those rare cases where there is no trade-off between realism and fun. The realism is the fun. Everything you change on your ship affects something else, and none of it via arbitrary dice rolls or magic numbers or fudge factors. There’s no EVE-Online style “+10% top speed -5% weapon range” part. There is only physics.
– Real player with 300.4 hrs in game
TLDR : if you like physics-based games that require significant brain use, do yourself a favor and buy this game. If you want space pew-pew arcade action, however, you will be sorely disapointed.
So, what is this game ? In essence, it’s the boring part of every space game, the litteral grind of space rocks into money, except that it’s been made into a VERY satisfying and VERY solid physics simulation. Yes, I said “simulation”. Even though it’s a 2D one, it’s more accurate and realistic than any space game I’ve played, and I have played quite a few over the years.
– Real player with 103.2 hrs in game
Stonefly
Bugs? Mechs? Hell. Yes.
Stonefly is a wonderful little game that gives a chill adventure and an experience that left me smiling with the evident charm throughout. Though it has it’s rough edges the developers at Flight School Studio clearly put a lot of heart into it, and I sincerely wish them the best with whatever they do going forward.
Visuals: Much like with their previous title; Creature In the Well, Stonefly has an incredibly unique artstyle that on top of being eye-candy really helps lend to the overall moods of environments you see throughout the game. Much of my time spent in Stonefly outside of the gameplay was just gliding around to take in the setting. Additionally, character designs (and mech designs) all have little quirks that create all sorts of charming little flares that I can’t help but smile at whenever I see. Color schemes as a whole are pleasant and nothing ever grates on the eyes. Even with the chaos that can happen with the amount of bugs you’ll sometimes fight on screen the visuals manage to not appear so overwhelming as to clutter the player.
– Real player with 16.9 hrs in game
Big feet can’t fit in shoes.
Stonefly is a rather short game. I made it 9 hours in, with about a half hour of time accumulated from time spent paused, but the game was running.
I have yet to complete it, but I’m VERY CLOSE to being done. I’ve got to unlock only two more parts, otherwise all the abilities are maxed out.
The enemies consist of a handful of body types, and a few variants there in either taking more hits (denoted as dots) and/or just in that they hit with a different type of damage. There is acid good, flame goo, and some kind of purple stuff. There are two main flying type enemies, spiders that can hit you mid air with a jump up then wide range sawblade spin, units that stay on the ground and fire very accurate shots, and ones that have more defense and lob big burst shots, and ones that just ram you.
– Real player with 11.3 hrs in game
Station Commander
The game is good, worth the money. I hope this will continue to be developed with regular patch updates. Some notes:
1. Pirate ships are too strong in early game. Make them less oppressive or add a difficulty setting so fighting pirates can feel more engaging.
2. Repairing ships is a serious chore. I mean like for each ship in a fleet (9 total) there are multiple clicks per ship which gets tedious very fast. Just add a simple way to repair all the ships in a fleet with one click.
3. The scaling on the storage modules is too high, forcing me to use almost all of my free slots to add storage space. I’d really like to use those slots for other modules….
– Real player with 7.1 hrs in game
Very bare bones resource collection / trading game. Best part of the game is gaming the planet economies and trading (sitting outside a planet desperate for food, waiting for prices to go up, selling at the peak, etc.)
Military units are really only for defending your trade/mining ships from pirates, or hunting pirates/other NPCs to take their cargo.
Your station itself, from what I can see, cannot come under attack in anyway so it’s not a high-octane challenge, but more of a fun little game to play with mini-stock markets in every planet (best part of the game is the economies shifting with line charts)
– Real player with 2.1 hrs in game