Leylines
I am surprised this game has not gained enough attention as I will have to spread the word out about this game.
Here is what I like about this game:
It has a very interesting Hero System meaning as you gain experience points you can spend experience points to improve a number of skills along with improving your main stats of your Hero like health, defense, attack, resist and moving around on the world map. It has at least 20-30 skills you can spend your experience on .
Other 4x games when you gain a level you get some increases based on that new level but in this game you spend your experience as you see fit so there really are no levels in this game so I think it is actually a better system.
– Real player with 10.4 hrs in game
Read More: Best Exploration Turn-Based Strategy Games.
Game lagging every 2-3 second. Playing is impossible.
– Real player with 8.7 hrs in game
Paladin Dream
Paladin Dream is a turn based RPG in the style of all the old favorite classics. You play as a Paladin going on a journey to find out the meaning of a dream he has been having repeatedly over the years. He leaves the abbey where he has spent his entire life and heads out to find the reason for his dream.
The game was made with RPG Maker, which I know, can leave you questioning how good it really is. But Paladin Dream is a pleasant surprise. With about five hours of gameplay and original music composed by the creator, Paladin Dream stands out where many RPG Maker games may leave you wonderful what the heck you just spent money on.
– Real player with 13.4 hrs in game
Read More: Best Exploration Faith Games.
The tag for this game absolutely should have contained RPG Maker. Seemed decent on the surface with story and game play.
Not really my cup of tea, seems extremely short and balance is jacked up. I beat the game, and here is a quick summary:
- decent music, don’t know if it is from rpg maker or they made it
-decent design (art) , don’t know if it is from rpg maker or they made it
Very short game, beat in about 4 hours
-half of that was probably grinding to try to overcome the balance
-level 15 cap
– Real player with 4.5 hrs in game
Pest Control
I see some potential in this game, every week updates make it better and better. If you are fan of crafting and turn based games you should love it! Specially if you like humor and good in game art. I’m really excited to see the full game!
– Real player with 36.3 hrs in game
Read More: Best Exploration Tactical RPG Games.
7 hour of headache try to get started in the game i’m so mad and confuse still after the update i wish i would have got a refund…..
Edit it took me a long min to figure out the game but now that i got the hang of it its a pretty fun game…but when you have to pick a person to go in the box to battle is not easy there need to be a better way to pick people when battle
– Real player with 23.3 hrs in game
Symbiotic
Story
Symbiotic is a sci-fi action drama visual novel with dark undertones, and a love story which will be a roller coaster of emotion. As Zaydin and company go through the rigorous training to master the use of their symbiote partners, they must overcome numerous obstacles and fight enemies far beyond their control, all while dealing with the emotions that come with being teenagers. The race is on for the survival of mankind in this grueling war with another world!
Zaydin is a young complicated kid trying to cope with the loss of his mother, an evil entity attempting to control his mind, and the war of the worlds waged by alien Symbiotes, who have come to eradicate or consume all life on earth. While attending SCAR institute, the principal of the establishment, Neolinus, acts as his caretaker/guardian, at the request of Zaydin’s deceased mother. Neolinus is seen as a pain in the ass to the young orphan. Elliosa and Kadin, the friends he never wanted, have extremely different views on Zaydin. While Elliosa has a major crush on him, Kadin, being the protective big brother type (Even though they’re not related) sees him as a dangerous jerk, though the question of why he hates him so much still lingers. They are joined by their symbiote partners, Tama who belongs to Zaydin, Pinkie Elliosa’s loveable friend, and Spike the “tough guy” belonging to Kadin. Together with the rest of the school they will discover what it means to be at war, not only with the aliens but also with their own emotions.
About
Seasons & Chapters:
This Visual Novel is based around a system of Chapters and Seasons. All chapters within the first season would be free to play once you have bought the game, and those chapters have been released. The following season would be purchasable DLC due to the size and amount of content that will be put into it. Chapters come out when they’re finished, so you don’t have wait for the season to be finished to continue the story.
Season 1:
The first season begins with introductions to the cast of characters, and the main protagonist, Zaydin, being rebellious towards SCAR Institute and his caretaker, Principal Neolinus. Zaydin must deal with his emotions, repressed memories, “friendship” with Elliosa, rivalry with Kadin, unintentionally befriending another girl at the school, and a dark evil presence lingering in his mind as he goes through this warrior high-school setting. The war that wages between Earth and the symbiote planet, Metamor, threatens to destroy everything, and forces the children of Earth to rise up and protect the planet against the monstrous creatures that are sent to it, but another possible threat looms that could undo what the school has done to protect the planet. As you progress through the Visual Novel you will be sent on required (and some optional) missions to kill the Sym-Monsters sent to Earth from Metamor. Zaydin’s ego and bad temper constantly get him into trouble, whether it’s his caretaker/principal, the Class S president Alastair, or even his own “friends”, Zaydin acts out and antagonizes everyone around him… but is he doing it because he’s a bully, or for some other reason?
Psychopath or Savior:
As you progress through the story and missions you will be given a choice that decides whether you will be punished like a villain or hailed as a hero. In missions you can fight Sym-Monsters and save Civilians. It is required that you fight and kill a certain number of Sym-Monsters, however it is NOT required that you save the civilians, this gives way to a moral dilemma… do you save everyone like a true hero? Or do you let them all walk into the fates they would have endured had you never even arrived? Doing either of these to an extreme degree may result in a secret ending as well as changing the game later down the line, recruiting allies, or causing you to encounter something truly terrible…
Visual Novel Styled as a Kinetic Novel (Kinda)
“A kinetic novel is a linear type of visual novel where no narrative or gameplay choices typical to the latter are presented.”
Symbiotic is more akin to a Kinetic Novel then a traditional Visual Novel, since the story is more linear and the ending is the same regardless of what you ultimately decide to do; however, it is possible to change the difficulty and variety of the game, as well as changing HOW the ending plays out and what happens to the characters. As mentioned above you can get a Psychopath or Savior ending in every chapter of the game, with this comes new challenges, allies, or minor story aspects you wouldn’t see otherwise. The new allies can replace party members in missions allowing you to customize how you play through the missions. The challenges come in the form of unique enemies that are angry, vengeful, and prepared to kill anything they see.
Aurora - Hidden Colors
Great little RPG, fun story, good graphics worth a sit down and play all the way through once it is finished and has more then one chapter. everyone needs to play this little gem. The only thing i came across was setting it to English had unfinished translations witch is ok for an unfinished game.
– Real player with 0.3 hrs in game
Deadnaut: Signal Lost
From the developer of cult hits Deadnaut and Zafehouse Diaries comes Deadnaut: Signal Lost. In this slick, fast-paced roguelike you’ll take control of a single Deadnaut, unlock suit upgrades and abilities, fight cosmic horrors, and investigate drifting wrecks and abandoned moons. But remember: your Deadnaut is not a puppet – earn their trust, do your job well, and they might return the favour.
Equip your Deadnaut with a wide array of weapons and gear and lead them through a series of procedurally generated missions, fighting where you can – and running when you must.
Your Deadnaut may not like the idea of being torn apart by unknown horrors. Do what you can to complete your mission - pay bribes, make promises, turn them into a mindless space golem - but remember: everything has a price.
There are many ways to play, from weapons and sensors, to shields and hacking. Will you take the heavy duty Labour suit and slice your way through the ship, or will you slip through the shadows in the ghostly Sensor suit?
Encounter dozens of enemies types, each with their own strengths and weaknesses. Avoid – or exploit – the security system in each level, from the Watchers that roam ships to the malfunctioning security Towers and Sentinels that guard settlements.
Tailor your armour and damage potential, and develop your Deadnaut with over 100 suit upgrades.
The cosmos is tearing itself apart. Wrecks are full of horrible, interdimensional creatures, the dead roam surfaces of moons, and you’re being hunted by technically advanced soldiers. Experience the world of Deadnaut up close.
FAQ
How does this relate to the original Deadnaut (2014)?
Deadnaut and Deadnaut: Signal Lost are both situated in the same universe and feature similar, mission-based gameplay in procedurally-generated locations. Furthermore, in both games you take on the role as a remote handler who controls the action ‘at a distance’ via a physical console. The Deadnaut also uses similar weapons and suits; battles against security systems; trades ‘knowledge’ for gear; and can be cloned upon dying.
Is this a sequel?
Deadnaut: Signal Lost is not a sequel. It is focused on a single Deadnaut, rather than a whole squad. The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action.
How many levels are there?
Deadnaut: Signal Lost is designed to be fast, easy to pick up, and replayable. There are roughly 12 – 24 levels in a standard game. With five suits, special game modifiers, multiple difficulty levels, over 100 upgrades, loads of gear and procedurally generated campaigns, we think you’ll be occupied for a long time.
Isn’t everything ‘roguelike’ these days?
Deadnaut: Signal Lost has many genre-defining features, such as turn-by-turn tile-based movement, character progression, procedural generation and permadeath.
Dungeon Scavenger
RECOMMENDED : Ratings 8/10 (Very Enjoyable, Great price to enjoyment ratio).
Dungeon Scavenger was a really fun and enjoyable Rogue-like dungeon crawler that I enjoy very much.
This game provides an interesting twists the the regular rogue-like dungeon crawler, using many different game mechanics. There is also great replayability because the user can chose to play one of 8 interesting classes, which are extremely different in all aspect. There are also 4 different difficulty mode and the “Impossible” difficulty is as the name suggest : it’s impossible to play it directly. The challenge is to support your character in the impossible mode with money and other resources from your other character. I spend many hours farming “skill point potions” using my other characters and then sending them over to the character in impossible mode.
– Real player with 99.2 hrs in game
TL;DR: Simple and relaxing dungeon crawler that can see you putting in dozens of hours on a single class run, let alone twelve of them.
Dungeon Scavenger is one of those gems of a game that fully embodies the old adage of ‘less is more’. Although the forward face of the game makes it seem like an outdated slog, in practice it proves to be a highly enjoyable experience.
Gameplay consists of moving a highlighted square across a randomized grid layout with encounters that differ every time you rest and/or reset the dungeon through events; whereas combat is simply pressing buttons with the goal of maximizing damage output and minimizing damage taken through the use of class-specific spells and enhancements to increase your strength or hinder that of your enemy.
– Real player with 68.1 hrs in game
Familia
This game is the beginning of a new epic, in the short 16 hours I have played it all I can think about is where this story could go, and where it will take me. Playing the base game was immersive and wholesome to say the least. From reuniting a family of strong warriors to fending off a tyrannical empire, it is a rollercoaster of emotions that leaves you wanting another ride time and time again. And thus, Plus Mode offers to suffice until the next leg of the journey is developed. With new loot, harder bosses, and a dense lore to dissect. I can not wait to begin another adventure with these lovable characters and delightful soundtracks.
– Real player with 51.9 hrs in game
Excellent RPG with heavy influences from old school JRPGs such as Breath of Fire, Final Fantasy, Suikoden and more. It pays homage to the games that inspired it but never gets too heavy handed with the tropes. Pixel art is excellent and the world is beautiful and alive. The combat system is standard RPG fare and is smooth and accessible to the player.
Only issues would be to make sure you have an SSD because I suffered major framerate drops because of my HDD loading speeds. However, this did not impact my review of the game. It was still playable.
– Real player with 38.0 hrs in game
Hexmet World
In Hexmet World you can create your own unique world.
-
Open world!
-
Hexagonal grid allows you to create a unique biome!
-
Various building options allow you to create a unique civilization!
-
Improved system of any strategy!
The large number of resources gives the feeling of complete control over the gameplay.
You are expected by:
-
Metals
-
Minerals
-
Wood
-
Electricity
-
Food
-
Army
… And much more!
Play it your way! A unique system for the creation of your own civilization. Defend your world from opponents, attack foreign lands!
Build your army in space and enjoy the atmosphere of an endless universe.
Every step moves you to victory!
HoloFist
HoloFist is a tie-in game for a cartoon that doesn’t exist! A turn based battle game where reaction times matter, with a visual style that attempts to imagine how old school pixel RPGs might look in 3D.
With the help of your colourful ‘Holobuddies’, like Mathmoth, Pieceratops and Pakoon, you travel the island of Fistopia to clear out the haywire robots, toxic Blimes and other dangerous enemies that have overrun the island.
This first game from Edgehog attempts to infuse action into what you would expect from a turn based RPG, using timing based button presses to deal extra damage, or even block incoming attacks.