Spire of Sorcery

Spire of Sorcery

A party strategy with its very own style and identity.

The graphics are nice and well designed, and the music is great. Hopefully they add more of it later.

The interface feels like it was designed by a madman that completely ignored everything we know about mainstream gaming interfaces, and just branched it into its own evolutionary path. On the other hand, many games today have an interface that looks nearly identical, and here it’s finally different and fresh.

The spell and combat system is incredibly deep and flexible. You need to adapt your spells to your party, and figure out how to effectively combine them with potions and the environment, and even with other spells and effects. This game greatly rewards experimentation and exploration. There are many insane combinations to discover, and every party requires a different strategy and resource management. A murderhobo group plays very differently from a group that has a pacifist in it.

Real player with 31.1 hrs in game


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A game where you control only mages! If you are tired of extremely generic fighters who smell of sweaty socks and too much ale, and you are a cultured scholar who appreciates basking under arcane arts and good books, then this game might be for you :P That was the reason for me to try demo, then game’s uniqueness made me buy it and keep on journey.

Honestly, even the idea of “controlling only mages” is already so exciting and engaging to me. Now I know that this game is mostly strategy and all but there’s an attempt right here so I must interfere… story is not very infused with the game itself, I’d personally expect more passages that would drag me in. Don’t know what the devs are planning on release, but a good background story would be a huge game changer in my opinion. People who like magical powers tend to care about these, no? If there’s such plan (yes this is a big issue of indie developers but) adding just one voice actor who is going to narrate the story would be very pleasant.

Real player with 21.3 hrs in game

Spire of Sorcery on Steam

Age of Fear 4: The Iron Killer

Age of Fear 4: The Iron Killer

As with the other Age of Fear games:

Great Story

Great/Challenging Gameplay

Unique Characters

Perfect Music

It also now has many performance bug fixes so everything is extra smooth.

If you like strategy, this is a must buy.

Real player with 70.5 hrs in game


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In my opinion weakest title in the series for two reason:

Just one campaign, so it’s quite a bit shorter than the others

The new faction doesn’t really feel at all central to the story. Sure you field naga units but the story is entirely centered around humans with the faction just being randomly attached. It could just as well be orcs or possums and nothing would change.

Still the game is good enough to give it a thumbs up. If you are looking to enter the series for a first time I’d start with the others.

Real player with 28.9 hrs in game

Age of Fear 4: The Iron Killer on Steam

Curious Expedition

Curious Expedition

The Curious Expedition is yet another Kickstarter-spawned entry into the ever-growing field of Rogue-Likes, but with a refreshing new twist. This time around, the player takes on the role of a small party of 19th-Century explorers engaged in a gentleman’s wager - to travel the world on six concurrent expeditions, competing to see who can gain the most fame. It’s a fairly quick and lethal game, but that’s exactly what it’s meant to be - a good way to kill a few hours at a time, running expedition after expedition off to their doom.

Real player with 150.3 hrs in game


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The Short Pitch

TCE is one of the best games in its class, a Roguelike-inspired strategy/adventure game that will leave you wanting more. Easy enough to beat several times in one day if you’re dedicated, yet hard enough to make every victory feel like you clawed your way to it from the depths of hades.

If you’re looking at this game and you’re even half sure you want it, get it. If looking at it fills with you a warm and gooey sense of longing for the hours spent huddled around CRT monitors taking turns playing The Oregon Trail, buy it. Even if you’re a more modern gamer, but you’re a fan of FTL, Caves of Qud, the Binding of Isaac, or similar, buy it.

Real player with 82.6 hrs in game

Curious Expedition on Steam

Divinity: Original Sin 2 - Definitive Edition

Divinity: Original Sin 2 - Definitive Edition

At the time of writing this I am at 353 hours played. My first play through of this game was clocked in around ~130 hours. This is with out doubt, one of the best video games I have ever played and for at least one of the characters had me experience one of my most cathartic moments in gaming.

Story: Takes place ~1,000 years after the first Divinity Original Sin game. I didn’t play the first and you don’t really need to to enjoy this game. You’ll pick up on some story things here and there if you read about it. You’re a Source (powerful magic) user and using source draws in the void (bad things) so you are sent to an island to ultimately die off. Story follows you through different areas in the game with different factions fighting that you can side with. Picking your character from a prebuilt gets you added story (one of the 6 listed below).

Real player with 356.2 hrs in game

  • Personal Rating -

☑ ✰✰✰✰✰

☐ ✰✰✰✰

☐ ✰✰✰

☐ ✰✰

☐ ✰

  • View on Price -

☐ It’s free!

☐ It’s freem̲i̲u̲m̲

☑ Worth full price

☐ Grab on a sale

☐ Overpriced

  • Approachability -

☑ This is literally one of the most played games

☐ The game is quite approachable for a wide audience

☐ Some will love it, some not so much

☐ This game is more for a niche audience really

☐ I’d love to meet all 15 of you who play this game

  • Current State -

☑ Game is released and polished

☐ Game is… well, it’s released

Real player with 286.1 hrs in game

Divinity: Original Sin 2 - Definitive Edition on Steam

Dragon’s Bane

Dragon’s Bane

I really want to be able to give a positive review as the gameplay itself is quite fun. Sadly with 4 separate playthrough attempts all ending with different game-terminating bugs, I cannot. The developer does seem to be updating and fixing some of the bugs, but the sheer volume and level of impact these bugs have ruins the experience. I will likely attempt again after an update to see what has been remedied. Perhaps, then, I will alter my review.

Real player with 17.6 hrs in game

Love RPG Pixel.

Real player with 16.3 hrs in game

Dragon's Bane on Steam

Shattered Worlds

Shattered Worlds

This is another GREAT game by Orfeas. I played the demo at Aldorlea, but waited for the game to come out here on Steam.

This game has so much going for it: great graphics, full screen, secret rooms to discover, great story, visible enemies who don’t respawn (yayyy), several game modes, including Story mode as the easiest mode, and Nightmare as the hardest mode, and - something I haven’t seen before - you can choose “Followers on/off, which means that if you go for off, you won’t see the other characters trailing behind you, which always annoyed me in other games.

Real player with 39.4 hrs in game

interesting game - beautiful graphics with secret rooms and extra special secret rooms - a skill tree allows the player to build up each character and there is plenty of places to gather monies for items- a detailed quest guide helps with the game- story wise - an interesting one. the help sheets available do help with the game but detailed maps would be helpful in some of the caverns as would a portal to be able to return to same place after voiding out instead of having to repeat going through again. battles are not that hard in the normal mode as long as you have plenty of items. would recommend this game

Real player with 32.2 hrs in game

Shattered Worlds on Steam

Deadnaut: Signal Lost

Deadnaut: Signal Lost

From the developer of cult hits Deadnaut and Zafehouse Diaries comes Deadnaut: Signal Lost. In this slick, fast-paced roguelike you’ll take control of a single Deadnaut, unlock suit upgrades and abilities, fight cosmic horrors, and investigate drifting wrecks and abandoned moons. But remember: your Deadnaut is not a puppet – earn their trust, do your job well, and they might return the favour.

Equip your Deadnaut with a wide array of weapons and gear and lead them through a series of procedurally generated missions, fighting where you can – and running when you must.

Your Deadnaut may not like the idea of being torn apart by unknown horrors. Do what you can to complete your mission - pay bribes, make promises, turn them into a mindless space golem - but remember: everything has a price.

There are many ways to play, from weapons and sensors, to shields and hacking. Will you take the heavy duty Labour suit and slice your way through the ship, or will you slip through the shadows in the ghostly Sensor suit?

Encounter dozens of enemies types, each with their own strengths and weaknesses. Avoid – or exploit – the security system in each level, from the Watchers that roam ships to the malfunctioning security Towers and Sentinels that guard settlements.

Tailor your armour and damage potential, and develop your Deadnaut with over 100 suit upgrades.

The cosmos is tearing itself apart. Wrecks are full of horrible, interdimensional creatures, the dead roam surfaces of moons, and you’re being hunted by technically advanced soldiers. Experience the world of Deadnaut up close.

FAQ

How does this relate to the original Deadnaut (2014)?

Deadnaut and Deadnaut: Signal Lost are both situated in the same universe and feature similar, mission-based gameplay in procedurally-generated locations. Furthermore, in both games you take on the role as a remote handler who controls the action ‘at a distance’ via a physical console. The Deadnaut also uses similar weapons and suits; battles against security systems; trades ‘knowledge’ for gear; and can be cloned upon dying.

Is this a sequel?

Deadnaut: Signal Lost is not a sequel. It is focused on a single Deadnaut, rather than a whole squad. The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action.

How many levels are there?

Deadnaut: Signal Lost is designed to be fast, easy to pick up, and replayable. There are roughly 12 – 24 levels in a standard game. With five suits, special game modifiers, multiple difficulty levels, over 100 upgrades, loads of gear and procedurally generated campaigns, we think you’ll be occupied for a long time.

Isn’t everything ‘roguelike’ these days?

Deadnaut: Signal Lost has many genre-defining features, such as turn-by-turn tile-based movement, character progression, procedural generation and permadeath.

Deadnaut: Signal Lost on Steam

Gorit

Gorit

The Dirdam Region is in danger. And it’s up to you to save it.

In Gorit, you will be able to catch, train and battle the fascinating creatures that live in this world, called “Gorits”.

Explore the dungeons. Solve puzzles to find powerful Gorits. Train your team with challenging real time battles and evolve your gorits.

Gorit on Steam

Leylines

Leylines

I am surprised this game has not gained enough attention as I will have to spread the word out about this game.

Here is what I like about this game:

It has a very interesting Hero System meaning as you gain experience points you can spend experience points to improve a number of skills along with improving your main stats of your Hero like health, defense, attack, resist and moving around on the world map. It has at least 20-30 skills you can spend your experience on .

Other 4x games when you gain a level you get some increases based on that new level but in this game you spend your experience as you see fit so there really are no levels in this game so I think it is actually a better system.

Real player with 10.4 hrs in game

Game lagging every 2-3 second. Playing is impossible.

Real player with 8.7 hrs in game

Leylines on Steam

Space Empires I

Space Empires I

I remember playing Space Empires way back ages ago, so I was pretty excited to pick the series on steam again and replay them.

Sadly, Space Empires I is NOT FUNCTIONAL on windows 10 at this time. It cannot process a single turn, crashing to desktop when ‘end turn’ is pressed. game load and save functions also do not work either.

This should have been tested more before release.

Real player with 0.6 hrs in game

I had no idea Steam was carrying the Space Empires Series, and was incredibly shocked to see SE I and not SE II on the store list. So a little bit of history here. Aaron Hall back in 1993 was working on his personal project Space Empires and formed this game as a prototype for something bigger and in 1995. We got Space Empires II.

Space Empires II was technically the first product released to the public and I remember sending in a money order to purchase this game after playing the shareware forever back in the mid 90s. I also got the CD when buying the complete bundle with Space Empire 4 Gold back in the early 2000s. Which was the only way I knew at the time, on how you actually got the original Space Empires prototype.

Real player with 0.2 hrs in game

Space Empires I on Steam