Starship Simulator

Starship Simulator

Starship Simulator is a true work of passion, born of many a childhood dream to experience what it would truly be like to live and work on a massive deep space exploration vessel, just like the ones you see depicted in classic science fiction. A dream of walking among the stars, exploring distant worlds, and answering one of mankind’s oldest questions… what awaits us in the great unknown?

You will serve as a crewmember on the maiden voyage of mankind’s first-ever deep space exploration vessel - the Magellan Class. The ship has been designed and built from the ground up with an unprecedented level of detail. From the bare structural framework to the miles of cables and conduits, every part of the ship is fully simulated and designed to be scientifically plausible. Nothing is mere surface detail. Every button does something, and every piece of hardware serves a real purpose.

Real Structural Framework

The bare titanium that defines the physical structure of the ship has been designed in line with the latest manufacturing techniques used in the real world today, projected forward 200 years with advances in 3D Printing and AI-driven automation in mind. Unlike typical games where nothing exists behind walls and under floors, our ship exists as a completely solid and physical vessel.

Cables, Pipes & Hardware

Every system on the ship has simulated hardware driving it, and these systems are connected together by a complex network of pipes, cables, and conduits that exist in real-time. As an Engineer, you can follow every cable from source to destination while it passes through various pieces of hardware along the way.

Fully Explorable

With over 200 rooms spread over 7 decks, you are free to explore the entire ship on foot without barriers or loading screens. Gaze out of the panoramic lounge windows while the action outside of the ship is taking place in real-time, or hop in a shuttle and take it out for a quick spin. Our goal is to create a truly immersive sci-fi experience.

Our focus on science and realistic simulation also extends to the galaxy itself, with currently over 2 billion procedurally generated star systems to explore.

Procedural Generation

Our procedural algorithms are based on real-world astrophysics in order to generate not only believable but also scientifically plausible star systems. If you want to find Earth-like worlds, then you will need to seek out a star’s habitable zone where liquid water can exist. This is based on not only the distance from the star but also the planet’s albedo and atmospheric makeup.

Life Among the Stars

When you find a planet that’s capable of supporting life, your scans will reveal the nature of that life and how advanced it is. It could be anything from simple bacteria to ancient alien civilizations that are millions of years more advanced than you. How will they react to your presence, and do you attempt to contact them?

Breathtaking Beauty

A NASA astronaut once said that without exception, every person to have ever looked down upon the Earth from aboard the ISS has shed a tear over its sheer beauty. We find that incredibly inspiring, and we’re leveraging all the latest technologies and pushing Unreal Engine to its limits in order to achieve the most stunning visual experience possible. Entering orbit around a distant exoplanet should take your breath away.

Players can choose to occupy one of a number of different roles on the ship, with each one presenting the player with unique and interesting gameplay challenges.

Captain

Born to be in command, as the Captain, you will be making the big decisions such as which star systems the ship should explore, whether or not an alien species should be contacted, or whether or not to stand your ground or retreat in a hostile situation. How well you handle first contact situations will have a very real impact on how the mission plays out.

Pilot

Taking the Helm, as the ship’s Pilot, you will be responsible for safely navigating the ship through space. You will also pilot the shuttles and other support craft as required by the current mission objectives.

Science Officer

Working on the Bridge and in the Science Labs, as a Scientist, you will be responsible for performing scans of stellar objects and analysing any gathered data. You’ll also be performing tests on samples and artefacts acquired by the ship on its travels.

Tactical Officer

Working on the Bridge and around the ship, as a Tactical Officer you will be responsible for defending the ship and her crew. You’ll man the tactical Bridge station during combat, and serve as the security detail on any away missions.

Engineer

Working in Engineering and around the ship, as an Engineer, you will be responsible for maintaining and repairing the ship’s many systems. Keeping everything in tip-top condition will ensure the ship is always ready to meet any new challenge, but neglect your daily maintenance duties and critical systems will begin to fail.

Doctor

Working in the Medical Facility, the Doctor is responsible for the crew’s physical wellbeing. You will be dealing with everything from simple cuts and bruises to strange alien pathogens that could infect the entire crew.

Morale Officer

Working in the Mess Hall as the ship’s Chef you will be responsible for preparing healthy meals for the crew, but also as their Bartender, you will perform the important role of listening to their concerns and offering helpful advice. It’s up to you to look after their mental health.

Passenger

As a guest aboard the ship, you will have no duties to perform, allowing you to simply relax and explore the ship at your leisure.


Read More: Best Exploration Procedural Generation Games.


Starship Simulator on Steam

Eons of War

Eons of War

In this rogue-lite survival strategy you get to manage a space corporation while progressing through missions in a dynamic galaxy. Every mission takes place in a unique planetary system where you can build space stations, mine resources, terraform planets, hire spaceships, and battle robotic life forms from the Rift.

SURVIVE IN SPACE

When the first signs of the Rift emerged decades ago, many nearby stars started to produce anomalous radiation spikes that destroyed space stations and sterilized planets, killing millions. Thanks to scientists and engineers, giant shields powered by thorium were deployed to protect humanoids of all races.

Shield management requires finding the right balance between stockpiling enough thorium and doing everything else that your corporation requires. Terraform, mine, research, battle…but never forget about the constant specter of radiation that can wipe you out in minutes.

DYNAMIC WORLD

Every game level is a dynamic procedurally-generated planetary system in a vast network of stars connected by hyperlanes.

Build space stations to expand your fleet among orbiting planets. Hire autonomous spaceships to do your bidding. While performing assigned jobs, they will periodically upgrade and repair equipment with the money they earn from you. Don’t run out of space credits to pay their contracts or they might quit!

Rift wormholes that teleport enemy ships from the distant galaxy can pop up near you randomly. Be prepared to defend the planets and space stations under your patronage.

While you are not managing shields or defending planets, you must keep the economy afloat. Mine resources, terraform planets, and send emissaries to increase your influence over planetary governments.

EXPLORE THE STORY

Progress through levels while exploring the story in side quests. Some quests will reward you with artifacts that can be deployed on planets and space stations. Those artifacts provide you with powerful bonuses on the way to victory. Keep some artifacts with you on various missions, giving you a much needed edge for increasingly difficult challenges.

GAME FEATURES

  • Your base is a dynamic planetary system: mine resources, build space stations, terraform planets, hire spaceships, manage radiation shields, and defend your people. All in a constantly changing environment.

  • Survive in the hostile world of radiation: stellar radiation goes up and down, putting your resource management skills to the test.

  • Hire autonomous spaceships: build stations to construct spaceships; then hire crews to operate them. Make money by increasing your influence with planetary governments.

  • Rogue-lite progression: every playthrough is different. Complete quests to get powerful artifacts that you need to beat increasingly more difficult missions.


Read More: Best Exploration Survival Games.


Eons of War on Steam

Adrorium

Adrorium

Build your ship, defend against drone waves and explore hundreds of sectors filled with stations, asteroids and planets with lots of POIs. The ship systems can be controlled via consoles with several hundred buttons. Craft equipment and blocks, loot the POIs and disabled drones. Upgrade your ship and venture to the center of the galaxy.

HARDCORE SHIP MANAGEMENT

  • Hundreds of buttons over multiple consoles and functional blocks

  • Subsystems defined by blocks

  • Docking + station services

  • Power grids + plasma grid, liquids(atmo, fuel, water, coolant) + internal atmosphere

  • Toggle blocks to save power

  • Nuclear reactor + fuel + turbine management

SPACE SURVIVAL

  • Farming, crafting

  • Sleep, eat, heal, drink and more other tasks

  • EVA suit for looting and raiding

  • After you disable drones, go inside them and scavenge resources with tools

EXPLORATION

  • Hundreds of sectors per galaxy (procedurally generated)

  • Multiple points of interest (stations, asteroid fields, planets, wreckages,….)

  • MFM drive for traveling between sectors

  • Land on planets and explore them with a rover

    SPACE SIM

    • Newtonian physics + autopilot

    • Docking (ship-ship or station-ship)

    • Dogfight against enemy drone waves

    • Mine asteroids + use hook gun to grab the ores

    LOOTING

    • Hundreds of items and crafting recipes

    • Drones and bases are filled with loot containers and rare blocks that can be dismantled

    • Stations have many traders (and one secret trader) that can buy your extra loot

    • Many handy inventory shortcuts(hover send, take all if item owned, send stack,….)

    SHIP BUILDING

    • Hundreds of blocks, majority are functional like cockpit, ship weapons, doors or consoles

    • Extend the hull with hull pieces and wall blocks, the drill can remove hull

    • Repair blocks after drone fights and upgrade them, hull can only be repaired at stations

    PROGRESSION

    • Missions, campaign

    • Many upgradable tiers for blocks

    • Research, skills (coming soon)

    IMMERSIVE

    • No loading screens

    • Realistic and complex ship procedures

    • Dock your rover inside of the ship and deploy it on planets

    • Explore wreckages after drone fights

    MULTIPLAYER

    • Currently using Photon Networking to avoid NAT issues

    • Cross-platform servers

    • Dedicated servers, steam networking and p2p connections will come soon

    OTHER

    • Joystick/controller support

    • Localization (coming soon)

    • Memory efficient (less than 100 MB)

    • Runs on potato rigs

    • Full modding support

    • The game is in early access so expect regular updates with new features and bugfixes


Read More: Best Exploration Survival Games.


Adrorium on Steam

Sable

Sable

Sable is an incredibly enchanting game. Those who love self-paced exploration in a lovely open-world environment should not miss it. The artwork is striking, the OST by Japanese Breakfast is lovely, and there is just enough story and dialog to thread it all together.

This is a coming of age story. Played from a 3rd person perspective, you guide a young girl as she explores the world to choose a profession. There are collectibles, quests, and a host of landscapes (natural and man made). You travel by glider bike but can get off the bike to climb, run, jump, and glide. Some of the structures have puzzles which generally involve figuring out how to access all areas or collect quest items. The game has a very simple interface which is easy to use and provides a single area to view inventory, quest progress, maps, and settings.

Real player with 61.1 hrs in game

This really is neat little game. I say little, because in the current crop of openworld-games this really did feel little. The scope of the overworld and do’able things and quests, all feels manageable. I didn’t feel like I had to visit a million points on the map, or find 1000 “jembies” for different powerups all the time. Although it’s not completely devoid of this stuff.

I in particular liked how the UI is almost exclusively context based and doesn’t overstay its welcome when it is not needed. It’s just Sable and her world. That seems like a simple mechanic, but I really appreciated the clean screen.

Real player with 27.4 hrs in game

Sable on Steam

Shortest Trip to Earth

Shortest Trip to Earth

My experience: I have beaten the game with every ship and on the hardest mode. Please note that my playtime doesn’t really reflect how much I played this game. I tend to leave whatever game I’m playing running when I’m AFK doing other things. That said, it probably would’ve taken at least 100 hours to accomplish what I have if Steam only counted when I was actually playing.

I’ve played some games which shared some attributes of this one but, really, not even FTL is all that close. You can move around much more than FTL. You’re not always running away - in fact, you’re running to the fight. The boarding mechanics are simpler here than FTL. The ship to ship combat and crew management is much more fleshed out here. I can’t think of any other games like this but, if you can, feel free to leave me a comment!

Real player with 256.8 hrs in game

I bought this game on sale. The game has interesting story elements that gets you eager to get to the next sector. At first I was enjoying the game and would recommend the game to any “FTL” lower. But after last 2 runs I would definetly woudn’t recoomended the game. I don’t know if this is because of patching or this is the game design to make you reply game more, the more you play and get better the enemies get more stronger. When I say “enemies are getting stronger” I don’t mean like smarter AI or new tactis, they are basically cheating with some creazy strong weapons while at same time ship repaiers are getting more expencive for you.

Real player with 88.1 hrs in game

Shortest Trip to Earth on Steam

Starpoint Gemini 3

Starpoint Gemini 3

Starpoint Gemini 3 Review

Release Version 5th Nov 2020

Starpoint Gemini 3, 4th title from LGM Dev Team. This time around LGM went with a different view on the Gemini Star System, So lets get into the nitty gritty of it all.

SPG 3 puts you in the shoes of Captain Bold, a brash upstart pilot of a starship who has his AI sidekick ADAH which both are at logger heads over things quite often. This to me adds some charm into the cockpit as I could see my future self in a similar situation as I went to do the dumb things and the AI constantly reminding me of how stupid it is going to be.

Real player with 165.9 hrs in game

I don’t often write reviews, as I don’t often get around to games until looooong after they’re released, but I gave this a day one try and… now I remember why I wait so long to play games after they’re released.

With this being the third game in a franchise I’ve come to enjoy, I had high expectations. And I was left sorely disappointed. While the graphics are okay, and the ship fighting is decent, that’s about where my enjoyment ended. Here are some of my highlights that I hope the devs can take to heart:

Real player with 43.1 hrs in game

Starpoint Gemini 3 on Steam

Planet B24

Planet B24

A friend of mine gifted this to me, i thought this was just going to be just a distraction from life, to bury away my sorrow and get distracted for a while, yet this game changed my life. I started to grow new hobbies and things to look forward to. I started a diet, lost up to 20 kilos, and began to excercise everyday. Long since i’ve broken up with my girlfriend, i have learned to move forward thanks to this game. I feel very identified and inspired by the amazing characters involved into the immersive storyline. Very thrilling was this experience, i must say, with amazing dialogue and story. Thanks to this game, i now have a motivation to keep going on with my life. As long as the path may be, i’ll keep going. Thank you Quarlelle for this masterpiece, i’m looking forward to support any other upcoming projects of yours.

Real player with 5.0 hrs in game

Wow Planet B24 was fun. Firstly do as devs say and press ‘E’ to ditch the bug. After that the game play opens up nicely. You need to sneak and or run around avoiding the Aliens. If they see you then you are pretty much dead. The sneaking about is pretty suspenseful and the horrible looking aliens do make you jump. It is a credit to the developers that they get tons of atmosphere without it all being dark and you needing a touch. Most of the areas are brightly lit, clinical and sinister. I have paid a shed load of money for big studio games that are no where near as much fun as Planet 24. Well done Quarlellle.

Real player with 1.4 hrs in game

Planet B24 on Steam

Caves Of Mars

Caves Of Mars

The Caves Of Mars is the new 2D action space shooter game set in the mysterious caves of the planet Mars.

Tharsis is a mountainous region on Mars where hundreds of caves have been discovered. These caves contain precious gems which are heavily guarded by enemies and alien life forms.

Navigate your spacecraft through these caves, destroy enemies and alien lifeforms and collect as many gems as possible. Collecting gems will increase your health and gain points. You will gain extra bonus points the more gems you collect and enemies you destroy.

There are 100 cave levels to complete, each one procedurally generated randomly so no two levels are ever the same. As you progress through the levels the caves will become larger, more complex and you will encounter more challenging enemies, aliens and obstacles.

Enemies

You will encounter many different enemies as you progress though the caves. Some guard their position and don’t move, whilst others form waves of enemy spacecraft which will follow you. The more powerful enemies will take serval hits to destroy.

Enemy Bosses

Watch out for enemy boss spacecraft. Some of the Key Cards are in the possession of enemy bosses so you will need your weapons to destroy these and collect the Key Card.

Aliens

Watch out for Alien lifeforms. Some of these can move, jump or fly and throw lightning bolts.

Fuel

Collect Fuel to Boost Your Health.

Power Ups

Collect vessels containing Weapons and Shield Power-ups. Collected power-ups are displayed in the right-hand panel. Activate / deactivate these by clicking them or selecting keys 1-8. Each power-up with change the appearance of your player spacecraft.

Key Cards and Laser Doors

Find and collect ‘Key Cards’ to unlock ‘Laser Doors’ to gain access to each section of these caves.

Map

To help there is a map of each cave system indicating the location of each Key Card and the laser doors they unlock. Open this by clicking on the map button. The caves get larger and more complex as you progress so you will need this map.

Laser Beams

Beware of the laser beams which you will need to negotiate your way through as they switch on and off. Each laser beam will turn off and on as you approach it. To return you need to navigate the sequence of laser beams before returning.

Moving Platforms

Navigate Your Way Through Moving Platforms.

Controls

Your spacecraft will automatically descend downwards until it hits the ground or an obstacle. Control your spacecraft using arrow keys or WASD keys. Fire using either Spacebar or Mouse Click.

Caves Of Mars on Steam

SpaceEngine

SpaceEngine

This game/simulator is incredible and has me hooked. Breathtaking and it really gives me an idea of the scale of our universe. Worth x4 the price in my opinion but must be experienced in VR with a fast computer (mighty GPU) and it is very important to read the manual at the very least and learn the graphics settings and the other facets of this wonderful piece of software before you dive in to get the best experience…

Real player with 82.5 hrs in game

This is a space wallpaper maker! You can take very stunning HD screenshots while exploring an entire universe. I love taking the time to get the perfect shot, adjusting gamma, brightness, the amount of stars you can see, type of lens flare, nebulous, gas giants, black holes! the list goes on and the possibilities are endless, if you are a space nerd get this game…game? it’s kinda a game, you can fly around in a ship too if you wanted and pretend your a space pirate or something.

Real player with 67.8 hrs in game

SpaceEngine on Steam

The Spatials: Galactology

The Spatials: Galactology

### Too Long; Long-Story-Short, Version

I have to say; After holding-off from trying this game; for sooo long now… Im glad I finally did. Even in its current state of: - EA / Alpha;.. This game is amazingly well put-together & very immersive & playable & enjoyable so far. For everything that it says it is & does & wants to be; It really does deliver these things very well.

Coupled with, one of the most productive, active & interactive, community-minded / oriented Devs, Ive seen here on steam; which gives GREAT promise & hope; & firm reason to believe that this game, will only continue to advance & grow, in positive & unique directions & become even better into the near future, as it comes to its final completion. Not to mention, the current state of the game itself, also giving proper & solid testaments to those statements, as well.

Real player with 114.2 hrs in game

The Spatials: Galactology is a real time base simulator. You start with a small crew of ‘redshirts’ and a dream for a profitable space economy. Its current build is in the alpha stage which means that the tutorials are a little clunky and hard to follow. However, this is a real gem of an experience. It reminds me of a less frustrating and less boring version of Evil Genius. Your base is constantly doing stuff, a little space ant farm, while you can travel to various planets for resources.

The planets are procedurally created and they don’t have a huge variety at this junction, but the maps are pretty and serve the purpose of giving your troops something to explore and capture. Each planet has various resources, such as metals from the lava worlds, which must be extracted with a universal building (the old version had more variety but I don’t think it needs it.) As your tech tree increases you can put in recruitment centers and tv stations to run ads for your station.

Real player with 78.3 hrs in game

The Spatials: Galactology on Steam