AdventureQuest 3D

AdventureQuest 3D

You’ll probably only like this game if you enjoyed AQW.

The EXP curve is terrible, even if it’s supposed to compensate for the low level cap. You’ll get to the point where if you want to level up, you’ll have to grind certain dungeons a bunch of times, not to mention that they give far less EXP than story missions (which you probably can’t do if you are grinding the dungeons for EXP in the first place).

The graphics are nice, with it being capped at 60 fps. Everything has good brightness (loving me that bloom). I’m also glad that there’s actually sound effects in this game. That spawn-in sound effect is kind of annoying, though.

Real player with 178.4 hrs in game


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Play it if:

-you’re bored

-you have played other AE games,

-you dont mind a grind

-you can keep in mind its early access, and not a polished product.

Dont play it if:

-you dont like grinds

-you need a story to get behind (ashfall might change this I guess, we will see)

-you are looking for the best looking game out there… (you can however use Reshade -https://reshade.me/-, and tone down the saturation, add in some better FXAA, add better bloom, and add some sharpening.)

Compared to other AE games, this one seems promising, but will need some good content to really convince me its a game worth sticking with. as of now, it has seemed pretty one dimensional, however that is expected, as the devs work through making their first 3D game. promising concept guys, just follow through :D

Real player with 150.5 hrs in game

AdventureQuest 3D on Steam

Dragon And Home

Dragon And Home

A game built to desire the hungry fiends awaiting Hytale. In it’s early stages it has compromise, aspiration, beauty.

Those not worthy to grind, shall formally fall under as “lackluster and lazy” those who do not aspire to strive as well.

This game is in no shape perfect, yet describe to me a game that is? We see games like these as, “another minecraft ripoff”

I see a game like this as the future. Plenty of people whining, crying, to a what? 10 man Dev team? About how “oh the healing is the worst, the servers suck, it’s too much, it’s too hard” nonsense. Write a review on life while you’re at it, nobody can bug fix that.

Real player with 654.3 hrs in game


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– edit after holloween patch –

The latest patch has gone live and the old review no longer applies so I must change it.

The game is still bare-bones. The content is still balanced around the lv 20 cap so it is natural. What IS there is fine.

– THE BAD –

Here are what I think are still the problems plaguing the game:

  • vigor is still a problem

Vigor (as previously described) is the system used to gate certain activities. The initial iteration of it had vigor attached to harvesting. T1 materials such as stone, herb did not cost vigor. T2 materials such as copper, flax cost 1 vigor. T materials such as iron, cotton cost 2 vigor. This system incentives hoarding materials. The new system attached vigor to crafting gear (weapon and armor).

Real player with 502.5 hrs in game

Dragon And Home on Steam

Megania Online

Megania Online

all i need to say is 93h playtime in 4 days with many more hours to come! :)

Real player with 139.0 hrs in game


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Tons of bugs still, I understand that it’s still alpha but there are a lot of game breaking bugs. It’s taking the devs a long time to even acknowledge the bugs. Every time they fix one bug they create another.

It has potential as game but I wouldn’t recommend playing until they fix quite a bit of it

Real player with 69.9 hrs in game

Megania Online on Steam

Book of Travels

Book of Travels

This is a very unusual mmorpg. It uses small servers, and many of them. The setting is pleasantly exotic. The artwork/graphics style is truly beautiful. The music is atmospheric. You play as a lone nomadic wanderer travelling a strange but peaceful land. You have to discover things as well as getting good at trading. The combat is pretty unique. Periodically you find stat-based object encounters called Endeavors, that will richly reward you. There are also plenty of worthwhile roadside encounters. There is a very unusual method for handling co-operative party play too. It is all simple, intuitive, and innovative.

Real player with 266.8 hrs in game

There is something meditative about this game. While you can fight, you really don’t have to. I will admit at times it gets buggy, but I can look past that to the gem it is. Where other games give you a list of things to do and employ constant action to engage you, Book of Travels engages you with its world building, slow and introspective journeys and it’s skill system that you uncover along the way. There are so many secrets and much knowledge that you uncover as you walk the bereft of it’s massive, mystical world. I think, with time and more updates, this could be a incredible game.

Real player with 58.0 hrs in game

Book of Travels on Steam

Ethyrial: Echoes of Yore

Ethyrial: Echoes of Yore

The world of Irumesa is filled with countless dangers such as creepy swamps, unexplored caves, and dungeons. Immerse yourself in this hardcore MMORPG and play the way you want to.

You live in a world called Irumesa. You start in the Solitary Isles and make your way through to the mainland, where you will traverse tundras, deserts, swamps, and more. Explore hundreds of interesting locations, each filled with a story, quests, and beautiful scenery.

One essential thing to us with this game is developing a game with a high risk to reward ratio. The game will be difficult, and the risks are high in general. We are trying to implement content for all types of players, both casual and hardcore RPG gamers, but the main focus will be on the more hardcore. With great risks comes great rewards!

Dying in Ethyrial will be harsh and punishing. We can guarantee that you will get frustrated at times. But we believe that this is also one of the things that makes a game fun to play. Knowing that death is so nasty and the stakes so high will increase the rewarding feeling when accomplishing something difficult. Death will result in irreversible experience loss, and items will be dropped at random. Players may pick up items again if someone else doesn’t get there first!

Teamwork will be an important aspect of Ethyrial, and leaving teammates to die will not really be an option. We want to enforce teams to really work together during instances, and boss fights to implement a “Party-loss system.” If a teammate dies, the entire party will share that players experience loss. If the rest of the team survives and manages to revive their teammate, some of the lost experience will be given back to the team.

PVE will, of course, be a big part of Ethyrial gameplay. You will encounter many boss fights and will be able to party up with your friends to clear the harder bosses. Instances (Dungeons) will come in plenty and with different difficulty. We will also introduce a Colosseum-style arena, where players, either solo or in a party, have to fight their way through different bosses in an arena.

You can’t have a great MMORPG without a good PVP system, where people can put their skills to the ultimate test against other players. We have plans to implement several different PVP-arenas where you are free to roam as you please, with ratings visible for everyone.

We have implemented a bounty system in the world to increase the risk of killing other players. Player killing will be mostly unrestricted but risky in the way that a bounty will be placed upon you. This will make you a target to other players looking to make some money. In the future, bountied players will also be restricted access to some areas, as a high bounty will make guards and other dangerous NPC’s very interested in you. Maybe you’ll find friends in darker places? In Ethyrial: Echoes of Yore, nothing is written in stone, and you decide who you want to become.

We plan on allowing you to be able to build your own houses, workshops, trading posts, castles or whatever you want. We will not feature an instanced housing system, as you will be able to buy a plot of land almost anywhere in our open world. You may team up with your clan to build a massive clan mansion or gather enough money and resources to build yourself a small cabin in the woods. What you do is up to you, although these benefits won’t come cheap.

Like with many other MMORPGs, we want to provide a solid crafting system. The crafting system will also have a higher risk/reward than what most players are used to, as items are varied in quality, wear over time, and not guaranteed to be crafted successfully - this is dependant on your skills. Basic blueprints are made available to the player through simple means such as vendors. However, more advanced blueprints can only be obtained through means of exploration, questing, and other types of content.

Our game will feature many different spells, but we are also creating a spell-crafting system, where players can further specialize their character by creating spells fit for their game style. A crafted spell starts blank and gets more powerful as you add abilities and powers to them. But be careful, as tinkering with some of these ancient powers may cause it all to go away. This system will be very high risk, but very high reward!

The community will be a large part of the game, whether you are alone, in a clan or a part of a small group of friends. We will have a system that facilitates this game mechanic, like your clan buying up land and making a new town on a trade route or you and your friends picking up bounties and hunting down criminals. We are working on more as well that we will share in the future.

(We will release more info as we develop further)

Ethyrial: Echoes of Yore on Steam

Citywars Savage

Citywars Savage

Features

  • Fight together in the wild and complete dungeons

  • Explore a world filled with unique mechanics

  • Gather resources, Mine minerals and Fish! All the world is filled with treasures.

  • Go on adventures and complete quests to level up your gear.

  • Build your own city and furnish your house with your friends.

What Else?

Join our community now and get involved in the development of the game.

http://discord.cwz.ca

The game has a unique editor that let our community improve the game at runtime. Which helps to deliver new content every month!

You can also apply to be staff and moderator in-game. Contact our admin at staff@citywars.ca

Citywars Savage on Steam

The Elder Scrolls® Online

The Elder Scrolls® Online

Really love the game. Now playing it over 1 year and still having fun with all the content. Zenimax is bringing every year new content and there are a lot events within the game you can join. Its great to play alone or with friends or also with strangers you can meet in the game. :)

1 or 2 times per year its possible to play the game free and if you like it I recomment to buy the base game with the DLC together. Take a good look at the description at the different versions on Steam, but it says clearly what in which version is included and what not.

Real player with 2476.6 hrs in game

Good points :

  • Beautiful for a MMORPG

  • More The Elder Scrolls lore

  • Bosses are god tier

  • You can meet Sheogorath

  • Only TESO have the most charismatic Khajiit ever : Razum-Dar

  • The main quests on each different places are great ( better than the main in my opinion )

Bad points :

  • Updates = 75% of my 700 hours

  • Can lag easily if there are to much persons in the same place ( like in events )

  • Bosses are god tier

  • The EUW server is often down

  • You can’t marry Razum-Dar

  • All the players looks the same, character customisation is a meh/20

Real player with 701.2 hrs in game

The Elder Scrolls® Online on Steam

Dead Event

Dead Event

after playing the game for about 35 hoursi decided to write a revieuw

The world kinda sucks u into it and its rather addictive game wich is created by a solo dev who actualy listens to the comunity balance wise and if u have some nice ideas the game keeps getting updated regulary whit balance fixxed and content being added tldr of what the game is like u are a monster on a alien world where u are trying to survive by killing other players / npc’s foor either loot or materials as there’s a equipment system wich is ever growing new stuff being added its rather a grind to find the perfect items u like for ur build as there’s alot of freedom in how u build ur monster stats wise but also gear wise its not straight forward as equip is all rng onwhat affixes it has wich makes every monster unique already but to top it off there is also a skill system wich add another layer to debt of ur monster and uniqueness

Real player with 73.8 hrs in game

HELLO n_n some ideas to make this game more fun

-Some enemies travel in group ( the queen spider can have 4 or 5 little or mid spider around for example )

-Add more efects to attacks only we can see bites and punches

-Put 1 river in the map or more water resources (i die many times because i couldnt find water TT_TT )

-The map is big, but you can make more bigger??

-Nest or spawn of creatures ( put some caves or ruins like dungeons can be GREAT )

-Random generated events ( like alien invasion or earthquakes can make holes in the ground and spawn creatures

Real player with 35.9 hrs in game

Dead Event on Steam

AfterTheCloud

AfterTheCloud

The Story

After a pandemic decimated the world, destroying businesses and governments, conflict, hatred and fear increased year after year. A new World War began – people had had enough of the fighting and arguments and wanted an end to it all.

The Year is 2050. After a pandemic decimated the world, destroying businesses and governments, conflict, hatred and fear increased year after year.

A new World War began – people had had enough of the fighting and arguments and wanted an end to it all.

The missiles flew. People hid. The missiles landed, destroying city and city.

And then it stopped. Suddenly. Missiles stopped mid-air, vapourized by some unknown force.

Military forces around the world claimed innocence.

No-one knew what happened.

And then they arrived.

Gameplay

AfterTheCloud is a third-person open world RPG. As the player, your mission is to explore the world and solve the mystery of what the alien invaders are trying to achieve.

Starting out in the wastelands, you travel across a range of environments from destroyed cities, abandoned towns and rural forests, searching for clues and finding other survivors to help you.

The game is heavily story-driven, drawing inspiration from HG Wells' War of the Worlds, as well as classic post-apocalyptic RPGs such as Wasteland (1988).

Combining puzzle solving and a traditional shooter/looter, AfterTheCloud has elements to entertain any type of player - whether you like shooting aliens, or just solving a complex mystery.

AfterTheCloud on Steam

Shadowbane

Shadowbane

First of all, this game is absolutely worth playing if you are into oldschool PvP MMOs. No other game allows such in-depth character customization. Sandbox elements are present but are not annoying to the end of being “chop trees to gather lumber”. “Sandbox” here is actually building cities and demolishing your enemies' cities in sieges, hiring AI mercenaries to craft items which is another good part of this game, crafting isn’t about gathering 10 dragon scales and 1 mummy dust by repetitively killing monsters, it’s more about having mercenaries of right races placed in your forges and having resources from right zones in general, even city building (if you happen to own / manage one) is as simple as placing the building on the city grid and waiting several hours for it to go up in one click.

Real player with 1573.7 hrs in game

Overall an exceptionally poor experience.

So why do I have so many hours you ask? 1) nostalgia and 2) I played with friends, but neither of those points are positives to the game in particular. And also do not be mistaken, for an RPG 80% of this playtime was sitting afk while leeching experience from macro-bots which is what everyone uses.

So this game is mislabeled as a PVP title. It isn’t. It’s actually a zerg v zerg title and those battles are decided by sheer numbers. If it was a pvp game, you’d have skills which synergize with each other to allow for good and creative builds. Builds which later you can learn to play and get better as you get more accustomed to playing your toon. Not the case here. At first glance you have SO many races, professions and disciplines to combine that the options eem endless…until you realize that every profession has no more than 2 ways to build it if you want to be in any way viable. Yes, you CAN be a minotaur that uses unarmed fighting, except due to weapon skill restrictions (built into the races) and stat caps you’ll never be more than 20% of the strength of a proper polearm minotaur.

Real player with 1121.8 hrs in game

Shadowbane on Steam