Arc Wizards 2
The war of the wizards begins!
This is an exciting action game with a 16-bit taste!
←↑→↓: move
X: Attack (Keyboard “A”)
Y:Plasma shot (Need 1/3 Ppoint ) (Keyboard “D”)
B:Force shield (Need 1 Point ) (Keyboard “W”)
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Read More: Best Exploration Mystery Dungeon Games.
Hallowlands
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Open world exploration
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Procedural generated world with mulple biomes
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RPG mechanics/systems
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Harvesting resources
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Crafting, Building, and Farming systems
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Numerous weapon classes
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Numerous magic types
Explore a procedurally generated open world with many biomes to explore and harvest resources from. You can chop down trees, mine rocks/ore, and find unique items to help you along your journey. Using the resources that you find, you can craft powerful weapons and items. And as you explore the world, you will come across winding cave systems and treacherous dungeons full of monsters for you to defeat.
Read More: Best Exploration CRPG Games.
Monstrous Molecules
Monstrous Molecules is a very fun, puzzler dungeon crawler. The levels are labyrinths good looking, unique, full of unique enemies, puzzles and problem solving. The idea is to traverse these levels to find the correct elements to use to defeat the many different types of enemies and puzzles to continue on to the boss. The art design is lovely. The music is also fantastic. They really add to the ambiance and overall feel to this unique dungeon crawler. The enemies are fun and puzzles are also unique because of the elements and how you use chemistry to traverse and conquer. Monstrous Molecules is aimed towards a younger audience as it is a learning game about chemistry and element building, but do not let that stop you. Learning is fun and is never too early or too late. This is a great take on chemistry, dungeon crawling and puzzle solving. Recommended for any age who likes fun, fairly challenging, learning and puzzling dungeon crawlers.
– Real player with 2.2 hrs in game
Read More: Best Exploration 2D Games.
Star Explorers
This game gives you really tons of gameplay features for only 5$ and is still worked on to get even better.
Exploring a vast universe with random suns and planets that you can land on to complete your main mission, retrieve fuel for your mothership and engaging in varying adventures in FPS against aliens, cave hazards and hostile environments. You can freely walk in your ship, for the moment there is not much to do inside it other than accessing the landing bay for your shuttle or managing your inventory, but wandering around and simply looking outside gives the game a real atmosphere. Then, yes, in the current beta - and soon in the regular version I guess - there are now space battles against alien flying saucers that you can board to loot even more needed items.
– Real player with 244.3 hrs in game
I figure a game like this deserves some more reviews. I have books on Amazon and they get very few reviews, so I imagine it’s the same with game makers, they would prefer more people leave some reviews for their games so more gamers can get an idea what other gamers think of these games.
The game has you exploring different star systems looking for resources on planets with different hazards, like extreme cold or heat and atmospheres that might be radiated or poisonous and you have to upgrade your space suit to handle more and more dangerous environments. You typically head down into caves to find resources and sometimes chests with items that might be useful to you. You can find alien life forms on some planets.
– Real player with 139.6 hrs in game
The Fall of the Dungeon Guardians - Enhanced Edition
TL;DR for the Gamers:
If you enjoy a good dungeon crawler and games like Wizardry and Dungeon Master (or more recent titles inspired by these classics), but tire of the classic square-dance mechanics of most modern entries into this genre, then you could easily fall in love with the Fall of the Dungeon Guardians. This game mixes the feel of real-time combat with turn-based strategy through skill queues and a unique pause/play system. It features an optional slider to customize the battle speed (if you would rather handle party actions in real-time) and in-game pause with a menu full of auto-pause options reminiscent of games like Baldur’s Gate, Icewind Dale, and Pillars of Eternity (for those of you who like to crank up the difficulty and sit back to think). With a variety of races, classes with their own sets of specializations, and the ability to create hybrid specializations, party creation and customization is definitely available here. Mix these features with auto-attacks, cooldown skills, and a solid threat management system, and you get a highly addictive dungeon crawler that plays like nothing I have ever experienced before. And, with a variety of difficulty settings covering the spectrum from casual adventurer to die-hard tactician, there is a comfort zone for anyone.
– Real player with 300.7 hrs in game
Dungeon crawlers
The vast majority of people on this planet don’t know, and will never know, the beauty of it. Every time I play one, I feel I belong to a secret society. Is it all nostalgia? The countless days, nights and weeks playing FTL’s Dungeon Master back in the late 80’s on my Atari ST? Or is it simply a matter of taste, this genre rubbing me the right way? I’m not sure, but I will do my best to analyse my thoughts about this game, The Fall of the Dungeon Guardians (TFotDG), created by French indie developer Mana Games.
– Real player with 100.5 hrs in game
Underland: The Climb
Underland: The Climb introduces moving enemy sprites as a resource on the map which you have to avoid or manipulate around the maps to press buttons, etc. In addition to that, a pickaxe takes the place of the saw wheel from the first game and overall the layering of the puzzle elements both as a factor of timing and sequencing is kicked up a notch!
A fun and short game, with a few maps that really take a few tries. It seems like the dev was really expanding the concepts shown in the first game and I can’t wait to see what they come up with next! This game’s puzzles really feel cohesive and like the game teaches you how to think and play.
– Real player with 3.6 hrs in game
The BAD:
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No separate music volume slider.
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You can’t create any save points or quick saves during a level. If you make mistake, you must restart the level. This inflated the playtime and made some levels tedious rather than a joy.
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The main character, EVERY time you click them, will either say; (most of the time) “What’s up” (though it sounds more like “What the”) or “Hey” or “Hi” in an upbeat manner as if oblivious to nearby danger. I don’t need the character to greet me hello yet again seconds or minutes apart just because I needed to click them again. Became annoying after a while.
– Real player with 3.0 hrs in game
Underland
Thumbs-up love for indie game artists, but could have improved on a lot of things. As has been observed, two people was never really necessary beyond prolonging repetitive actions. There was no button-holding or anything to necessitate the second guy, so all it did was frustrate the timing-based bits near the end.
Also the story felt a little shoe-horned in at the beginning and the ending. I was hoping the elevator would go down, you’d get a cutesy game-end splash with a shot of some cthonic city, and there-ya-have-it. Instead the wee bit of narrative felt a little pushy if anything. Sometimes less is more.
– Real player with 2.8 hrs in game
A great first entry in what looks to be a series of these light puzzle games. Half way through I was like “Why do some challenges make you save one guy and you always start with two?” But, there’s kind of a Spooky Narrative Reason by the end!
If you like this game, certainly pick up the second one, it really expands on the concepts and introduces new elements!
– Real player with 2.6 hrs in game
Dungeon Scavenger
RECOMMENDED : Ratings 8/10 (Very Enjoyable, Great price to enjoyment ratio).
Dungeon Scavenger was a really fun and enjoyable Rogue-like dungeon crawler that I enjoy very much.
This game provides an interesting twists the the regular rogue-like dungeon crawler, using many different game mechanics. There is also great replayability because the user can chose to play one of 8 interesting classes, which are extremely different in all aspect. There are also 4 different difficulty mode and the “Impossible” difficulty is as the name suggest : it’s impossible to play it directly. The challenge is to support your character in the impossible mode with money and other resources from your other character. I spend many hours farming “skill point potions” using my other characters and then sending them over to the character in impossible mode.
– Real player with 99.2 hrs in game
TL;DR: Simple and relaxing dungeon crawler that can see you putting in dozens of hours on a single class run, let alone twelve of them.
Dungeon Scavenger is one of those gems of a game that fully embodies the old adage of ‘less is more’. Although the forward face of the game makes it seem like an outdated slog, in practice it proves to be a highly enjoyable experience.
Gameplay consists of moving a highlighted square across a randomized grid layout with encounters that differ every time you rest and/or reset the dungeon through events; whereas combat is simply pressing buttons with the goal of maximizing damage output and minimizing damage taken through the use of class-specific spells and enhancements to increase your strength or hinder that of your enemy.
– Real player with 68.1 hrs in game
Dungeons Of The Deep
Interact with hand and eye using keyboard not mouse.
– Real player with 115.7 hrs in game
A small project turning to this is great meaning. I hope in the future to play part 2.
Good Work
– Real player with 22.3 hrs in game
Familia
This game is the beginning of a new epic, in the short 16 hours I have played it all I can think about is where this story could go, and where it will take me. Playing the base game was immersive and wholesome to say the least. From reuniting a family of strong warriors to fending off a tyrannical empire, it is a rollercoaster of emotions that leaves you wanting another ride time and time again. And thus, Plus Mode offers to suffice until the next leg of the journey is developed. With new loot, harder bosses, and a dense lore to dissect. I can not wait to begin another adventure with these lovable characters and delightful soundtracks.
– Real player with 51.9 hrs in game
Excellent RPG with heavy influences from old school JRPGs such as Breath of Fire, Final Fantasy, Suikoden and more. It pays homage to the games that inspired it but never gets too heavy handed with the tropes. Pixel art is excellent and the world is beautiful and alive. The combat system is standard RPG fare and is smooth and accessible to the player.
Only issues would be to make sure you have an SSD because I suffered major framerate drops because of my HDD loading speeds. However, this did not impact my review of the game. It was still playable.
– Real player with 38.0 hrs in game