Magic of Autumn

Magic of Autumn

This game has its high points and low points, it’s a good value for the cost but not everyone will enjoy it.

The card battling is interesting, you don’t get to re-use cards so you have to carefully build your deck and choose how you play. I found it very thought provoking and a fun challenge, but you cannot expect a traditional deck shuffler here.

The atmosphere is very nice, I liked the art style and the story snippets contributed nicely to the feel of the world.

The system of learning spells (cards) by interacting with things made the world feel alive, although it was frustrating to figure out I had missed something and have to go back and find it. Also some stuff moved around frustratingly out of reach, it took me about 10 minutes of patrolling a corner waiting for one thing to pass close enough.

Real player with 11.3 hrs in game


Read More: Best Exploration Card Game Games.


It’s a shame such a wonderful game goes unnoticed.

It’s a little adventure game about conjuring everything you find on your way and creating cards from it. You’ll face enemies with a lot of different strategies and you’ll have to adapt your deck accordingly.

The graphics may look simple, but they work really well all together.

And the music. Oh, the music. Simple, same as the graphics, but astoundingly charming. If the developer releases the soundtrack as an extra, I’ll buy it, no hesitation.

Real player with 9.0 hrs in game

Magic of Autumn on Steam

Magic of Spring

Magic of Spring

A card adventure game. Explore a magical island, turn the environment into cards, build decks to overcome card battles, and end the war between spring and summer.

Features:

  • Grand quest: Play as Aeon the Conjurer sent to the Island of Fate to save the Emissary Kingdoms from devastating droughts and storms.

  • Free exploration: Find your way through the Island of Fate, an ancient place of power. The Island features open fields, alternative paths, and optional areas.

  • Card conjuring: Turn trees, spirits, architecture, and everything else you’ll find on the Island into cards.

  • Deck building: Use conjured cards to build decks and discover perfect answers for every adversary you will meet during your journey.

  • Magic battles: Defeat runes, conjurers, and deities in over fifty unique battles that will test your skills and decks.

  • Endless challenge: Push your decks to the limit in the endurance battles to earn a spot in the leaderboards and unlock reward cards.


Read More: Best Exploration Card Game Games.


Magic of Spring on Steam

Deepest Chamber

Deepest Chamber

2 days in is too soon to give a full evaluation, but I am certainly enjoying this early access game. It’s a crowded genre, and this game is not without its similarities to others. However there are stand out aspects to this game that I greatly appreciate. The enemy combat prediction is unlike I’ve seen before and very enjoyable to dive into for each of the classes. Each enemy has a variety of various abilities, each tied to its own cool down timer, and fully visible. Building my decks as i get to know the enemy better has been a joy to evolve.

Real player with 55.0 hrs in game


Read More: Best Exploration Card Battler Games.


Deepest Chamber is an interesting title, with great visuals mixing elements from Darkest Dungeons and Slay the Spire.

I agree with a lot of the reviews, both hoping to see the development of the game in the future, but also the negative side, such as lack of card synergy, trinket management and cluttered UI.

A downside I would like to add is the evolving difficulty.

  • Whenever you complete a certain amount of kills of various enemies, you will be able to “unlock” them into more opponents you will meet in future runs.

Real player with 20.5 hrs in game

Deepest Chamber on Steam

The Amazing American Circus

The Amazing American Circus

Target Audience: Those Willing to Take the Lows With The Highs in Card RPGs

Summary:

This is a recommendation in essence, but for a specific subset of people.

I’m going to be straight up from the get go here: The Amazing American Circus is one of those games that I want to love up and down, but ended up being the biggest thorn in my side due to what happened during the review period. To say that I faced some of the worst bugs: specifically saved game bugs, in my review career would have been an understatement: I had 8 separate runs break wildly in that period where I could not continue to make progress. While those bugs seem to be fixed now, I have a form of PTSD at this point. Every time I play, I’m waiting for the game to break again. Hell, even the video I made had a major bug in it. There’s a reason I have around 40+ hours of gameplay without actually beating the game, and to say it hung over the experience would be an understatement to say the least.

Real player with 57.7 hrs in game

This is not a Slay to Spire, this is not a Monster Train. The Amazing American Circus is not a roguelike-roguelite card game, it is more like a card game built around a campaign, with some management sim built around it, in which you need to cover the costs, upgrades etc from the incomes you get during the shows.

If you more curious about the game, and want to check a short, ~20mins long video in which I showing what content you could expect from the game with one circus show (card battle) included, then here is mine:

Real player with 29.8 hrs in game

The Amazing American Circus on Steam

Wildemist Isle

Wildemist Isle

Wildemist lsle is a 3D adventure game with card based battles. You are a hero who’s ship has crashed while sailing to the capital. You wake up on this Island that has been covered in a mist for months, but the villagers do not know whats causing it. Due to the protruding stones in the sea and the razor sharp reef no ships can leave nor enter. So for you to get off this island you must discover what is causing the mist and stop it. So you explore the island doing quests for villagers, looking for treasure, solving puzzles and fighting monsters when outside the village. Fights are a card game, your deck of cards is based on your items you have equipped. You can get new items by buying them at the marketplace defeating unique enemies or by exploration. The damage you receive at the end of a fight stays with you unless you can heal before the next fight, so don’t stay out from the village too long or you might not make it back.

  • Island and 2 areas to explore the Mine and Catacombs

  • 15 different enemies and 6 unique ‘boss’ enemies

  • 16 different main weapons, secondary weapons, shields and healing kits

  • 3 unique Puzzles

  • Villager given quests

Wildemist Isle on Steam

玉言·离光

玉言·离光

I’ll go into some detail because there don’t seem to be any other english reviews yet. The game is listed as featuring english language support, but I couldn’t be sure if/how well it was implemented because the title and screenshots don’t include any english. I decided to give it a try because of the low price, nice visuals, and cool-sounding concept. I like deckbuilder roguelikes and play a lot of Genshin Impact, so I really liked the idea of a card battle system incorporating elemental reactions.

Real player with 1.0 hrs in game

Interesting card system, where you’d want to balance your attacks and chain their effects. A few criticism so far:

1. the game needs more keyboard inputs, instead of just using mouse controls.

2. Obviously, if there is keyboard input, we’d need a mapping view in the setting UI.

3. Some effects like randomly nullifying a card we played is too powerful, mainly because we cannot plan for what to expect, thus killing our strategy.

Oh yeah, I played in chinese, so no idea how well the english version works.

Real player with 0.7 hrs in game

玉言·离光 on Steam

Lucid Steam

Lucid Steam

This game is currently a bit rough around the edges, but with a bit of polishing could end up really great!

Right now though, it could use more tooltips to help people understand what’s going on and what effects what.

Real player with 1.0 hrs in game

Lucid Steam on Steam

School of Magic

School of Magic

School of Magic combines the strategic Depths and replayability of the deckbuilding genre with the intense combat and atmosphere of an Isometric Action RPG.

FULLFILL YOUR DREAMS

You have always wanted to be a Wizard, but a poor bloke like you couldn’t afford the School of Magic. However, this is the first year with a scholarship, you just need to pass the entrance exam and you will be trained to become a real wizard.

PASS THE ENTRANCE EXAM

The wizards of the School of Magic created a magical World to test the applicants. To pass the entrance exam you will need to use your spells wisely and find the exit of this world.

REPLAYBILITY

Whenever you start the exam, you will have new spells to learn, a new world to explore and new characters to meet. Unlock new spells and encounters to increase the number of options you have in each run.

FAQ

  • Will there be a beta, and if so, when?

    There will be a closed beta later on but currently, but I do not have any fixed dates yet.

    • Is this game really a deckbuilding game?

      The term deckbuilding as it is commonly used in video games seems to be quite fitting, but instead of playing cards for combat, you have real-time Hack and Slash combat. If you are a board game player, the more appropriate term would be drafting.

    • How many people are working on this game?

      The game is being developed only by me (Nikolas Crisci).

School of Magic on Steam

Lost in Random™

Lost in Random™

As much as it pains my heart, I cannot recommend Lost in Random. While it started off as a visual feast for the eyes, embodying the art style of Tim Burton and feeling like playing a live-action version of The Nightmare Before Christmas, the game was clearly rushed to production, and its quality suffers heavily because of it.

Here are the major detractors for Lost in Random:

  • Repetitive game play, lack of variety (the card mechanic and its related interface are unnecessarily difficult to navigate and, when you finally do figure out how it all works, you will get bored)

Real player with 32.7 hrs in game

Lost in Random is a gorgeously crafted adventure in a fairy tale world, with lots of Alice:Madness Returns vibes and a Burton~esque art style.

Without spoiling much about the story, you live in the world of Random, a kingdom with 6 districts that’s being overseen & ruled by an Evil Queen. You control a cute girl named Even, searching for her sister Odd, which gets “abducted” in the beginning of the game by the Queen to her castle.

Real player with 25.5 hrs in game

Lost in Random™ on Steam

Primateria

Primateria

Take a dive in a Card Game experience dipped in Roguelike and Deckbulding. Combine cards together to make them stronger, discover mysterious items imbued with magic, duel divine creatures, perform combos with infinite combinations and possibilities. Can you be the one to reach the surface?

Features

  • Disruptive Fusion System: playing cards in Primateria is more than just putting them on the table. Match the elements to play stronger cards and create powerful combos.

  • Deckbuilding: you are as strong as the synergy of your cards. Building a strong deck is the essence to defeat the most powerful opponents. Choose your cards wisely, build your combos and strategy, because your foes most definitely will.

  • Powerful items imbued with magic: discover incredible equipment, consumables and artifacts to aid you in your journey to the top. Combine your items with your deck to become even stronger.

Primateria on Steam