Magic of Autumn
This game has its high points and low points, it’s a good value for the cost but not everyone will enjoy it.
The card battling is interesting, you don’t get to re-use cards so you have to carefully build your deck and choose how you play. I found it very thought provoking and a fun challenge, but you cannot expect a traditional deck shuffler here.
The atmosphere is very nice, I liked the art style and the story snippets contributed nicely to the feel of the world.
The system of learning spells (cards) by interacting with things made the world feel alive, although it was frustrating to figure out I had missed something and have to go back and find it. Also some stuff moved around frustratingly out of reach, it took me about 10 minutes of patrolling a corner waiting for one thing to pass close enough.
– Real player with 11.3 hrs in game
Read More: Best Exploration Deckbuilding Games.
It’s a shame such a wonderful game goes unnoticed.
It’s a little adventure game about conjuring everything you find on your way and creating cards from it. You’ll face enemies with a lot of different strategies and you’ll have to adapt your deck accordingly.
The graphics may look simple, but they work really well all together.
And the music. Oh, the music. Simple, same as the graphics, but astoundingly charming. If the developer releases the soundtrack as an extra, I’ll buy it, no hesitation.
– Real player with 9.0 hrs in game
Magic of Spring
A card adventure game. Explore a magical island, turn the environment into cards, build decks to overcome card battles, and end the war between spring and summer.
Features:
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Grand quest: Play as Aeon the Conjurer sent to the Island of Fate to save the Emissary Kingdoms from devastating droughts and storms.
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Free exploration: Find your way through the Island of Fate, an ancient place of power. The Island features open fields, alternative paths, and optional areas.
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Card conjuring: Turn trees, spirits, architecture, and everything else you’ll find on the Island into cards.
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Deck building: Use conjured cards to build decks and discover perfect answers for every adversary you will meet during your journey.
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Magic battles: Defeat runes, conjurers, and deities in over fifty unique battles that will test your skills and decks.
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Endless challenge: Push your decks to the limit in the endurance battles to earn a spot in the leaderboards and unlock reward cards.
Read More: Best Exploration Deckbuilding Games.
The Amazing American Circus
Target Audience: Those Willing to Take the Lows With The Highs in Card RPGs
Summary:
This is a recommendation in essence, but for a specific subset of people.
I’m going to be straight up from the get go here: The Amazing American Circus is one of those games that I want to love up and down, but ended up being the biggest thorn in my side due to what happened during the review period. To say that I faced some of the worst bugs: specifically saved game bugs, in my review career would have been an understatement: I had 8 separate runs break wildly in that period where I could not continue to make progress. While those bugs seem to be fixed now, I have a form of PTSD at this point. Every time I play, I’m waiting for the game to break again. Hell, even the video I made had a major bug in it. There’s a reason I have around 40+ hours of gameplay without actually beating the game, and to say it hung over the experience would be an understatement to say the least.
– Real player with 57.7 hrs in game
Read More: Best Exploration Crafting Games.
This is not a Slay to Spire, this is not a Monster Train. The Amazing American Circus is not a roguelike-roguelite card game, it is more like a card game built around a campaign, with some management sim built around it, in which you need to cover the costs, upgrades etc from the incomes you get during the shows.
If you more curious about the game, and want to check a short, ~20mins long video in which I showing what content you could expect from the game with one circus show (card battle) included, then here is mine:
– Real player with 29.8 hrs in game
Cards of the Dead - Prologue
+1 🆓
– Real player with 2.5 hrs in game
Simple Roguelike with inventory management as main focus. Similar to Dungelot. Great to pick up and play. Very easy (I’m casual player).
I could possibly unlock two additional characters (with different environments?). Problem is, I don’t find a way to save my progress.
Still, very nice prologue.
– Real player with 1.9 hrs in game
Lucid Steam
This game is currently a bit rough around the edges, but with a bit of polishing could end up really great!
Right now though, it could use more tooltips to help people understand what’s going on and what effects what.
– Real player with 1.0 hrs in game
Anime Cards
Anime Cards is yet another “template flip” from Phoenixxx/wow wow Games, that is to say, it’s a “game” that has been produced by copying a game template from GameMaker Studio, changing a few things, then dumping the barely functional “product” on Steam as a cheap, nasty cash grab. In this case it was a GameMaker Studio template for doing a simple “Memory” card matcher game.
GameMaker Studio is a very poor quality game construction kit, and results in terrible games like this one.
No professional effort was made in terms of game development, using a game construction kit requires no game development talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. It’s almost as bad as an outright asset flip.
– Real player with 0.1 hrs in game
Cards of the Dead
At first the game felt fine…and then it becomes clear that the only way you can progress is by brute-forcing it. There’s no strategy, there’s no cleverly using character abilities. It’s just sheer dumb luck and the deck is massively stacked against you. It didn’t become apparent until after the 2 hour mark, and the second story is absolutely infuriating in how badly it is designed in regards to gameplay. REQUIRING SERUM TO USE A GUN THAT YOU HAND OUT LIKE CANDY IS BAD WHEN YOU HAVE TO USE THAT TO SURVIVE.
– Real player with 9.9 hrs in game
The rules are simple, survive.
That being said, the game is really difficult. But, there’s pretty frequent auto-saves to help you along. If you enjoy RPG’s and are willing to play a card-game variant, give it a go. I’ve enjoyed it so far.
After an additional 5 hours, I can say that the game is still difficult. It’s a lot of trial and error, which I can appreciate as you’re really learning how to play as you go. I’ve just beaten the game and am only missing the 100% completion achievements, so that’s probably another hour or so, but overall, the game’s decently short. Personally, I’d recommend the game as it’s priced, especially for all those that love Indie games, but on sale, it’s definitely worth it!
– Real player with 6.4 hrs in game
Wildemist Isle
Wildemist lsle is a 3D adventure game with card based battles. You are a hero who’s ship has crashed while sailing to the capital. You wake up on this Island that has been covered in a mist for months, but the villagers do not know whats causing it. Due to the protruding stones in the sea and the razor sharp reef no ships can leave nor enter. So for you to get off this island you must discover what is causing the mist and stop it. So you explore the island doing quests for villagers, looking for treasure, solving puzzles and fighting monsters when outside the village. Fights are a card game, your deck of cards is based on your items you have equipped. You can get new items by buying them at the marketplace defeating unique enemies or by exploration. The damage you receive at the end of a fight stays with you unless you can heal before the next fight, so don’t stay out from the village too long or you might not make it back.
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Island and 2 areas to explore the Mine and Catacombs
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15 different enemies and 6 unique ‘boss’ enemies
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16 different main weapons, secondary weapons, shields and healing kits
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3 unique Puzzles
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Villager given quests
废土黄昏 Dusk of the wasteland age
#### What kind of game is this?
This is a zombie simulation of the end of the environment to survive the game.
The background of the game is one year after the zombie outbreak.
Players will play three different roles, searching for supplies in an abandoned hospital building to survive.
Each character has its own strengths and weaknesses, which will affect their chances of survival.
The materials in the game are displayed in the form of cards, which are mainly divided into weapons and consumables.
When fighting, random moves will be generated according to the characteristics of weapons to deal with the enemy. Weapons are durable, remember to maximize the use of weapons unique moves to win.
Players will lose their health, physical strength and spirit after fighting, moving and strengthening the room for rest.
After fighting in an empty room, remember to supplement your own state, otherwise the depressed state will bring serious negative buffs.
Finally, in addition to zombies, there may be a small number of survivors in abandoned hospitals.
They will be your companions or… Powerful and terrible enemies.
**(developer’s Note 1: because the game mechanism is slightly complicated, I hope you can open the second column of the main menu interface “survivor log” before playing, in which you will record the detailed game playing methods.)
(developer’s Note 2: This is the first game developed by the author. We plan to upgrade this game to a multiplayer game in the future. Please include the existing shortcomings. We will continue to polish the game according to the comments and suggestions in the future.)
(developer note 3: game communication QQ group: 171849189)
(developer note 4: the game will be unpacked and remade on the day of release, and it is expected to be completed within 2 to 3 months. The playing method will be greatly changed. If you like the current version, after the new version goes online, you can send me a private message in QQ group or email to get the original version. Suggestions and requirements for the new version are also welcome.)**
玉言·离光
I’ll go into some detail because there don’t seem to be any other english reviews yet. The game is listed as featuring english language support, but I couldn’t be sure if/how well it was implemented because the title and screenshots don’t include any english. I decided to give it a try because of the low price, nice visuals, and cool-sounding concept. I like deckbuilder roguelikes and play a lot of Genshin Impact, so I really liked the idea of a card battle system incorporating elemental reactions.
– Real player with 1.0 hrs in game
Interesting card system, where you’d want to balance your attacks and chain their effects. A few criticism so far:
1. the game needs more keyboard inputs, instead of just using mouse controls.
2. Obviously, if there is keyboard input, we’d need a mapping view in the setting UI.
3. Some effects like randomly nullifying a card we played is too powerful, mainly because we cannot plan for what to expect, thus killing our strategy.
Oh yeah, I played in chinese, so no idea how well the english version works.
– Real player with 0.7 hrs in game