Galactic Mining Corp
Galactic Mining Corp is decent. It’s not quite good enough for me to say its a great game, but its not bad enough for me to say its awful either. It occupies that middle niche of being compelling enough to enjoy but also shows off a lot of points where it could have used some more refinement.
=The Good=
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The artwork is great. You can tell effort was put into the art direction off the game.
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If you enjoy completionist style games, this is going to have a lot for you. Hundreds of items to unlock and rank up. Lots of achievements.
– Real player with 60.1 hrs in game
Read More: Best Exploration Collectathon Games.
Game is not terrible, though its essentually a clicker with very little actual game play. You’re just increasing numbers so you can gain even higher numbers. The mining sections while there’s interaction with power ups and such, are more a measure if your progress is “tall enough to ride” you can finish some maps earlier than intended with some intelligent play, but that’s extent to the depth of gameplay.
The game honestly goes on a little too long. They could have cut the entire 3rd galaxy and the game been just fine to me, the game starts feeling a little long in the tooth around the start of the 3rd galaxy. at least 35 of my nearly 60 hours was in the 3rd galaxy. Also whoever on the dev team decided what you go through on the planet Apollo needed to be a thing. There’s a special place in hell for you, you know what you did.
– Real player with 58.6 hrs in game
Exogate Initiative
Exogate Initiative is a management/base-building game that puts you in charge of mankind’s first worlds exploration program. In the near future, a new technology will allow us to travel instantly anywhere in the universe, via portals known as Exogates. An international initiative is created to develop this technology and start the first exploration program.
You will lead mankind into the vast unknown, where we never before dreamt to tread.
In the depth of a mountain plan, excavate and build your base using a variety of specialized rooms and equipment.
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Complete freedom to dig anywhere on the map.
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Plan and build specialized rooms, explorers will need barracks to rest, a training field to prepare for their missions or a laboratory to study samples they brought back from other worlds.
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Place equipment in these rooms, each one of them will have a dedicated purpose.
Recruit, train and manage specialists from all around the world.
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You will unlock 6 different classes of explorers, the scientist will study flora and fauna on other worlds, the scholar will decipher alien culture and languages and the soldier will ensure everyone is safe.
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Explorers are called gaters, they are completely autonomous.
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Each gater is unique. They come from different countries, have different ages, look different.
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Take care of their needs and ensure their well-being, both physical and psychological, as they are constantly facing the unknown.
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They will develop relationships between each other, and losing a friend on a mission will not have the same impact as losing someone you hate.
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Provide them with the tools and suits needed for their journey
Assemble teams and send them exploring new worlds through the Exogate.
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Gaters will perform missions on their own but will request your help from time to time.
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These contacts are micro interactive stories that will constantly try to surprise you, and where you will sometimes have to make difficult decisions.
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They may discover new flora, fauna or even intelligent beings. There are more than 10 different kinds of encounters
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After each mission, teams will return with more experience and interesting things to study. This will allow you to unlock new technologies and earn money to keep the initiative running.
Don’t forget to wishlist and follow!
Read More: Best Exploration Colony Sim Games.
The Wanderer
All Skins endings and achievements w/time stamps in playlist: https://youtube.com/playlist?list=PLAFtZ4pMPIc6j2eCEhzkYWl3Bleuny-yN
Overall so far this game has been an absolute masterpiece the puzzles are engaging, but not unfair. The sound track is a banger and Walter took me on a feels trip I did not expect. I absolutely love the visuals and am going to purchase the soundtrack to support the creator it’s most definitely worth $3.99. My TWO complaints are one I got 12/21 achievements and did so much in the game and still only had bad end options at the end of my first play through which was a bit disappointing after doing so much and the Arcade game Pink Style it’s absolutely the devil it feels unfair and took the luck of the gods for me to beat it once and I believe I’m going to have beat it again since I was missing 3 chips to get all the endings. The Hit box of the jelly and the mouths of those little evil turd devils IS AWFUL especially when you have to do it with a swiftness that would make The Flash Gawk in wonder at your precision and speed. Literally my least favorite mini game ever I think and the fact that’s the most disdainful memory of the game I have after having to do 3-4 of those shifty block puzzles is a feat, because I hate those two I can deal with that though if I don’t have to feed those ingrateful turd devils.
– Real player with 11.5 hrs in game
Read More: Best Exploration Story Rich Games.
the art style seems ambitious but lazy, puzzles are not difficult.
quite alright for a free game.
– Real player with 0.2 hrs in game
Doomer
In the game you have to earn money. You can play on a crypto exchange, or just collect bottles on the street.
Money is an integral part of the gameplay; it is used to buy food, alcohol, cigarettes and other at a local small shop, as well as various things on the Internet’s shops.
All this is necessary to maintain the physical condition of the main hero at the proper level. You can no longer sit at the computer carefree, addictions interfere with this, and money is needed to quench them.
Your only friend is a white rat. Stroking it fur lifts your spirits a little.
Mechanics and features
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A operating system on your pc
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Trading on the gaming exchange
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Collectiong of glass botles on the street to sell it on collection point
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Food cooking
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Ability to buy junk on the Internet and furnish a room with it
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Music player in your phone, with an excellent selection of Russian post-rock
Callparin 2
Dear Developers!
If You read the reviews, PLEASE, make a control configuration option! I’m playing on PC, and I have to twist my hand using the standart WASD keys.
Oh, and the game is good. I enjoy it very much.
– Real player with 90.3 hrs in game
although fun little game not worth anything over 5$ theres just not much to do a couiple houres and you will done everthing butt still not a bad game
– Real player with 2.4 hrs in game
Jeebo & Jerbo vs. Life
Well made platformer with a goofy side and a darker side. Fits the named genres well and has a well scored soundtrack. Replayability also makes this game worth the time youll be able to get out of it.
– Real player with 53.0 hrs in game
Fantastic game with an amazing world. The lore and story are phenomenal and the gameplay is very fun too. Highly recommend to anyone who enjoys funny and interesting worlds akin to that of Undertale/Deltarune (You can definitely see a lot of Toby Fox influence in the game lol)
– Real player with 18.5 hrs in game
The Emerald Tablet
If you’re looking for a alchemy game that brings the fun of trial and error from combining stuff, be aware that this game does NOT provide you the adequate tools to do so.
The gaming mechanism is made quite shabby and lack depth. Combination comes either with npc telling you the complete recipe or you get nothing. Several specific mats appear only once in the entire game, but you still need it repetitively for other recipes.
The foe becomes unreasonably strong in late game (from 3rd year) and balance become completely broken.
– Real player with 16.2 hrs in game
As a huge fan of the Atelier series, I really wanted to like this game, but it really needs a manual or in-game database. There doesn’t seem to be any way to discover recipes outside of trial-and-error in free mixing mode.
– Real player with 12.8 hrs in game
Dear Future
I forced myself to finish it so you don’t have to.
TL:DR 8 hours of boring walking to uncover a lame story, and a non working multiplayer.
A walking simulator made for some college student art project, what could go wrong???
But the innovative sounding multiplayer component, plus the fact that it’s free, sucked me in. And the game, although minimalist, initially manages to feel well-designed and polished…
But notice how none of the reviewers seem to have played this for more than 30 minutes?
– Real player with 7.8 hrs in game
Photos of future ruins
Dear Future (Dear Future Production Committee, 2021) is an asynchronous massively-multiplayer photography game about exploring an abandoned city. I have been trying to write about it for several weeks and have found myself incapable of doing with any organization or distance. What follow, instead, are orchestrated recollections and half-formed conclusions of my time with the game. A half-step towards the understanding I’m searching for. A version with photos is available here .
– Real player with 1.8 hrs in game
HABITAT: Race To Mars
I was looking for a survival game and was very impressed with this one! Lots of stuff to do/puzzles/ect, the characters had me laughin, fire soundtrack, and the sky is nice and trippy lol Very chill lil game. Doge to the moon!!
– Real player with 5.8 hrs in game
Blimps
This game is fantastic. It’s a roguelike, not quite like instant death, but in that, you can potentially end up in a crushing amount of debt based on how crappy of a captain you are. But if you are an excellent decision-making-capitalist-smuggling-hacker, you can dig yourself out of any hole you might find yourself in this game. Besides, you can always just start a new game.
There’s a bit of a learning curve, but it’s not that hard to read the Help tips and what Falcon tells you to do. I like the fact that it has its own way of doing things. The game itself is like an operating system mainframe. It reminds me of FTL and a bit of the old school PC Sim City that had all those secret text-based codes!
– Real player with 5.8 hrs in game
I really enjoy this game, but it’s not for everyone, especially people who only play modern games. This game is purposely trying to appear as a classic Commodore 64 game. That alone makes it interestingly enough to pick up. The art seems perfect for the tone of the game, which is somewhat silly in places while still never overshadowing the rest of the game.
The reason its not for gamers who only play contemporary games is because it almost too perfectly emulates a C64 game you picked up from a garage sale with no manual. It provides almost no instruction of what to do or how to do it. The first 10 minutes are going to be spent trying to figure out how to leave the hangar. You’ll be flying around slowly putting together what does what and where you need to do what in. Heck, there isn’t even any auto-save (at least, none that I have found).
– Real player with 2.8 hrs in game