flaming/million
The game was very cool and taught me about whats going on in the world. The use of visual metaphor and game play to convey the idea of a world that is working against you is pretty cool. This may just be pondering in my part, but the female and male models stacked in top of each other to convey that you are in-between is pretty smart and it’s embarrassing to say that it took me awhile to get it.
Great game with great mechanical and visual story telling. Hope everyone stays safe and has a great pride.
– Real player with 1.7 hrs in game
Read More: Best Experimental LGBTQ Games.
The character walks around backwards is that on purpose like a homage to OoT speed run? (That would be cool but …) As for the story I could not figure it out so I stopped reading and explored. Interesting game but have no idea what’s going on. The secret room was cool tho.
– Real player with 0.5 hrs in game
Ayahuasca
I really dug this. I knew going in it wasn’t a game per say but I was actually relaxed and kind of mesmerized. I would say I think the $12.99 price I got it for is a lil' steep for basically a 20 minute stint, so i think I would be happier if it was like $5-maybe $10 and they would probably sell more. I like that it isn’t just a bunch of images in a 360 sphere you are looking at but real 3d models moving around and things. In fact, although it might be hard to do as this looked like it took quite the team to get it out, I would absolutely LOVE if they did chapters/dlc for $5 a piece and had different artists attempt the same kind of trip, same amount of time, in their own way. I could honestly see myself “using” this once a week to relax or something and definitely showing VR to my friends with.
– Real player with 3.0 hrs in game
Read More: Best Experimental Casual Games.
I’ve had an HTC Vive since 2017 and from the outset, noted that coming out of VR is more like emerging from dream than quitting a flat game. I think it’s compounded of two elements: the 360 ‘being there’ immersivity of VR, but also the physical activity which, no matter how limited, purges the adrenalin that static gaming leaves you full of.
I’ve been predicting VR psychedelics for as long as I’ve had the headset and I have several quite hallucinatory VR apps and games in my library: Chroma Lab, Cosmic Sugar, Emergence Fractal Universe, The Bond, Form. It was a no-brainer to buy Ayahuasca as soon as it came out.
– Real player with 1.6 hrs in game
Synthetic Hazard
Game is not bad. But I still don’t know how to open crate. It’s glowing yellow hologram, so I just thinking “Can I open this?” then I pressed E key. But nothing happened. So I pressed F key. Still, nothing happened.
You know, this game is not included any tutorial. So I don’t know about key. Only we can figure out key is WASD(Movement), Ctrl(Crouch or slide), Space bar(Jump), R key(Reloading ammo) And mouse drag and Left Click(Attack).
In trailer video, there is lot of weapon. I want those too! But I can’t. Because I don’t know how to find and equip new weapon.
– Real player with 3.0 hrs in game
Read More: Best Experimental Action Roguelike Games.
This is a GREAT freebie and absolutely worthy of the early access title on Steam. It’s an FPS that reminds me of the Serious Sam franchise, in which you just run around shooting a ton of stuff with different weapons and try not to die. Give it a whirl! Yes, it has promise- most early access games do. Yes, it needs a little work- all games do.
Pros:
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I think the graphics are great
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The player character moves as fast a cheetah and with the grace of a kitten
– Real player with 2.8 hrs in game
Promesa
Promesa is a work of art and art can be divisive. I would even go as far as to say that this is not a videogame in a classic sense. It’s more of an experience and a very slow one at that. During this experience I had the feeling of visiting scenes of memories and dreams from someone else. These scenes often felt very much lifelike thanks to the stunning environments but at the same time there was always something “off”. A strange feeling and sensation, just like in a real dream. Some environments even felt familiar to me. Above all else, this feels like a very personal experience that can be compared to a painting. The artstyle in Promesa is truly stunning and I enjoyed the scenery and accoustic environment very much.
– Real player with 7.5 hrs in game
I completed a play-through of Promesa and I have no idea what just happened. I spent about 40 minutes walking forward at a generally slow pace through a series of doors and scenes. Some are created with great detail, while others are very impressionistic. There was an occasional bit of stream-of-consciousness narrative about growing old and looking back. And, in the background, an interesting sound track of instrumentals and ambient noise.
As an artistic piece, it is interesting and certainly combines various styles and textures (in terms of sights and sounds). But, as art goes, some ‘get it’ and others do not. I fall into the latter category, as I did not come away with any meaningful emotional reaction or any sense of cohesive threads within the game.
– Real player with 3.2 hrs in game
Dark Existence
BACKGROUND STORY
The year is 2036. You are a survivor living in an underground bunker alongside other survivors. The bunker is home to an organisation of scientists who conduct research and experiments on unknown phenomena related to the extinction event. It is your job to ensure that supplies are brought to the bunker as well as test subjects for the scientists to operate on. This requires going to paranormal sightings and capturing whatever objects or creatures you come across.
The world is full of these creatures and it is up to you and your friends if you choose to go with others, to make sure that you successfully capture one of them.
THE BUNKER
The underground facility where you currently live is classed as the ‘Multiplayer Hub’. All players spawn here together when hosting/joining a server. In the bunker, you will have the freedom to explore and investigate cases. You will also see the creatures that you have previously captured.
OLD MANOR ON THE HILL
One of the first places you will travel to from the bunker is the Old Manor, located a few hours away. There are reports of paranormal activity within the Old Manor from passing survivors. They have reported a strange figure staring out the window, and strange sounds coming from inside. You have been tasked to go inside and investigate the cause of this activity.
GAMEPLAY
In Dark Existence, you will play as a survivor who is trying to fix some of the damage made from the extinction event. You will be checking out places close to the bunker to see if anything of value can be resourced. Your main task however will be investigating paranormal activity which will involve a lot of stealth within dark and dangerous environments.
In the Old Manor, there is an old woman that has had her body taken over by an evil presence, she is smart, she can see very well. But she doesn’t hear very well. So stay out of sight.
As you work through the stages of investigating, you may find she becomes harder to evade. Discover her weakness. You must find a way to capture her, just be careful; she doesn’t react well to being hurt.
You can play alone, however, this is not recommended. You may play with up to 3 other friends that dare to enter the halls of hell with you. Look out for wardrobes, kitchen cupboards, anything with a door as you might just find something that will allow you to progress further.
GAMEMODES
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Play Alone
A chapter-based singleplayer mode where you will play through the chapters of hellish nightmares.
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Cooperative Solo
Deciding on helping out the world by yourself? You sure can, but bear in mind, this will be extremely challenging and terrifying alone. Grab a team.
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Cooperative Mode
This would be the smart choice to make, play with up to 3 friends to help you, but don’t let your friend get you killed! Work as a team.
Phantom 3D
Phantom 3D is a spiritual successor to early maze based 3D games of the 80’s such as 3D Monster Maze or Maze War. Like those games it has a pretty simple gameplay loop in which you must collect treasure and find a key and exit to get out of the maze, however there is a timer counting down that once it reaches the end a phantom will enter the map and head directly for the the player. You can get scrolls that will increase your time limit and can be used to push the phantom away once he spawns on map. If the phantom catches the player he takes your soul and you get a game over.
– Real player with 4.1 hrs in game
For a game that’s a couple of bucks. This is not too bad. Sure, the level editor is very limited and you can complete the campaign in under a hour or less. You can easily dodge The Phantom if you just go around him when he gets close. This is like the only horror game where you can customize your surroundings. In other games, the developers just either make you have to code your own or they aren’t targeting horror audiences. So, since this is the only game like that out there, It’s definitely something to buy if you can’t code or are looking for a time killer with just barely any replayability, which stinks but I guess no game can last forever
– Real player with 2.1 hrs in game
THE LONGING
I did more in-game than irl the past year
– Real player with 118.3 hrs in game
This game plays brilliantly with the concept of time. You play as Shade, a little guy created by the King to be a servant of his underground kingdom with only 2 tasks: waking him up after his 400 days hibernation and to not leave the caves.
The 400 days countdown starts when you first open the game and is tracked in real-time, even when you exit the game. One thing to know though, is that just like in real life, time goes faster when you occupy yourself so you don’t have to literally wait for 400 days to see the end of the game.
– Real player with 80.7 hrs in game
The Mirum
It’s a good game and one of the hardest I’ve ever played. I definitely recommend this game. I assure you this game is bug free (at least at the time this review was written). So if you are stuck here and there, Just look better or try another method.
– Real player with 7.0 hrs in game
I do not remember how I encountered this game but I liked it a lot. In Mirum, you play as a human (I guess) trapped in the eponymous miniature world along with other people. It is not clear how or why you ended up there but one thing is clear: you cannot die. In fact, every time you are killed, you respawn in the main city of MIrum. I found it clever that the game takes a common videogame concept and turns it into an existential question. Mirum’s citizens are divided into two camps, the pro-immortality Priests, who want to stay in Mirum and worship its creator, and the anti-immortality Seekers, who want to escape and live a mortal life. There is more background on the world scattered around the game’s levels, which is neither presented perfectly nor I understood it fully, but I greatly appreciated the creator’s effort to provide it, as well as his obvious zeal for the story.
– Real player with 6.5 hrs in game
Leak Elite
I will play more soon but I said I would check out the game after I finished my exams and I stuck to it. I really enjoy it. Thank you very much for making this game it is really good. It is definitely worth the money. Also thanks the the untrusted avatar :).
– Real player with 0.2 hrs in game
Das Geisterschiff / The Ghost Ship
Short version: You can die in the tutorial. Hardcore! 10/10!!!
Long version: This game is the long lost cousin of King’s Field, if it was a sci-fi title made for the Virtual Boy. As such, those looking for shiny graphics and twitchy gameplay should stay away: the game’s unique art style looks blocky (although in exchange it works with a toaster, if you can read this you can play it), it’s a turn-based dungeon-crawled that demands patience to be played.
The sound effects are okay, nothing special in my opinion, but they do their job. The music though, it’s something else: It perfectly conveys the nightmarish, claustrophobic survival horror scenario that the author wanted to convey.
– Real player with 12.5 hrs in game
Laser-focused, ultra-minimalistic dungeon crawler. Think id’s mid-to-late 00s mobile RPGs (Orcs & Elves, Doom RPG, Wolfenstein RPG) their slim frame further stripped down of tissue so that the mere bone of combat, resource management and exploration remains. There are no crutches here, nothing placed at one’s disposal is superfluous or optional - one really must master what mechanics there are. Tutorial mustn’t be skipped.
The presentation is just as spartan yet equally put to just the desired use, minimal wireframe visuals supported by excellent soundtrack conveying this desolate, claustrophobic feeling.
– Real player with 6.7 hrs in game