Fate in the Darkness

Fate in the Darkness

As planned this is an RPG-sandbox in board game style, with a gothic fantasy atmosphere.

А living own life world, which you can interact through the game character, attended events, tasks and game deck.

The goal of this project is to port board game.

In this time the gameplay is a journey through the main game location.

This demonstrates the work I have done, from scratch.

The game is raw.

Core aspects such as: generation of game characters, map-pocessing algorythm, most part of AI logic and e.t.c. are mostly done. But still in need of optimization and content. Also there is a dungeon map-generator, but it’s unfinished and not integrated.

**Graphics will be changed and balance will be updated. Plenty of dialogs, events, tasks, items and objects are gonna be added.

Have in plans to add co-op up to 4 players and map-creation tools.**

Since it’s my pesonal project - I can change/add/delete any part of it if I see fit.

Patreon:

https://www.patreon.com/FiDsteam


Read More: Best Experimental Early Access Games.


Fate in the Darkness on Steam

Doodle God

Doodle God

I became interested in Doodle God because of my job. I figured any game that could keep a special needs child entertained and quiet (and not poking his neighboring van mates) during an hour long ride home AFTER being cooped up in school all day had to be worth looking into. The game is certainly mind absorbing, with all the combinations of “elements” that can be combined in the main game alone (249 total). Now add to that all the other “mini” games that can be played. Hours of entertainment, or at least mind absorbing nullness.

Real player with 19.6 hrs in game


Read More: Best Experimental Casual Games.


Every now and then a mobile developer tries to take their successful, beloved mobile game and bring it to a more traditional gaming platform. These efforts always result in dumpster fires of failure. It isn’t that mobile games are necessarily worse than their more traditional counterparts, just that different audiences expect differetn things from their gaming experience. People that want to waste a couple of minutes on the ride to work aren’t going to want the same exact thing when they actually sit down and play something in their own free time, and Doodle God is just the latest example of that.

Real player with 19.5 hrs in game

Doodle God on Steam

Doodle Kingdom

Doodle Kingdom

Did I just spend 20 hours of my life playing this mobile game ?!

Doodle Kingdom is divided into three modes. First, there is the main game, the Genesis, in which you have to combine two elements to create one of the 116 existing ones : for example, mix “Elves” and “Lumber” to create a bow. Imagine the possibilities ; it gets a bit annoying trying to figure out what elements the devs established, so I made this guide to save some players time.

Real player with 23.7 hrs in game


Read More: Best Experimental Casual Games.


I have played doodle games before on mobile and when I saw it on sale I thought I would pick it up for steam.

This game is pretty pointless after you finish the Elemental section. The elemental section is fun and identical to all other doodle game but it is over quite quickly. The Quest section seemed like a really interesting way to adapt the game play but that took me no more than 20 min to finish and then what.

The only thing left to play was the god awful hero section. Its terrible, boring and broken. Your hero runs along an inifitie dungeon running in to monsters and women and beer and all you can do is click a button every once in a while to reload his stamina or health and click on the treasure boxes to get gold. Oh and there are mini quests that give you more gold or xp if you finish them but all you have to do to finish them is wait 5-10 min and then they will be complete.

Real player with 18.8 hrs in game

Doodle Kingdom on Steam