Neko Chan
Good for relax. Chibi girl roam over screen and pull a music player, picture, video or some stuff.
– Real player with 2815.5 hrs in game
Read More: Best Experimental Casual Games.
I can already see how much fun this little desktop companion will be. As of right now, the only problems I have are that using your own files will be a hassle as you have to put each photo/video/sound/text one by one, as well as sometimes my mouse bugs out when it grabs it. I’ll write again once I have 1k hours B)
I love this studio lol
– Real player with 325.1 hrs in game
MiniTracks
It’s a fun game. The problem is, it freezes very often. Also, I’ve made it to the third map and the last ramp often times has you dropping out of the map completely.
– Real player with 11.4 hrs in game
Read More: Best Experimental Casual Games.
Impressive for just a solo Dev!
Great fun with a group of mates! & The VR is a very cool feature and gives a cool perspective of looking over the tracks!
Great work
– Real player with 6.5 hrs in game
Radio Commander
Overview
Set during the Vietnam War, Radio Commander is a realtime strategy game in which the player assumes the role of a company commander known by the radio handle of Papa Bear who has to accomplish military objectives by ordering two platoons via radio. Alpha Platoon is lead by a proud Texan named Kovacs and Bravo Platoon is lead by a black officer named Coleman with some prior combat experience. Unlike any other military strategy game, Radio Commander expects the player to keep track of platoons and enemy units by marking them on a map and radioing (frequently if desired) to the platoons to pinpoint their coordinates on the map in addition to locations of enemy units in which the platoons may be engaged in battle with.
– Real player with 32.8 hrs in game
Read More: Best Experimental Singleplayer Games.
After roughly 20 hours and earning all the achievements, I feel it’s time to put my look on this game into perspective.
The game is fun if you’re into pseudo-realistic military strategy games, in saying that it’s probably not for everyone, but it is fun.
Imagine a Vietnam era Tom Clancy’s Endwar, with a twist, you can’t see your units.
The three difficulty settings in the game are Story, Commander, and Veteran. The first 2 are fairly easy with the amount of micro and enemy difficulty, and the third kicks it up a notch, which is a very good thing for a game like this. It increases the difficulty to the point where you can’t just skip through radio communications all willy nilly. The combat your troops will get into is much more difficult for them to win on this difficulty mode, and you’re more likely to suffer casualties. Your troops can get lost if you keep them in a sticky situation too long before they pull out of combat. You have to keep your choppers and vehicles fueled up, or risk them crashing and losing the valuable crew they have, and the valuable asset they provide.
– Real player with 20.7 hrs in game
Wordeous
Wordeous almighty!
He is the God of words and requires sacrifice! Play more to satisfy him!
Now we are talking guys, this is the very best interactive game to play with chat. Although the developers need more time to cross the ’t’s and dot the ‘i’s future the game emerges with a loud noise, I hear the crash of thunder.
Amuse your loyals and the Wordeous will bless you.
Wordificient!
– Real player with 5.4 hrs in game
October Night Games
This is a nice little puzzle-like game, and it’s more complex than meets the eye at first time. I enjoyed it more and more, when exploring how things worked out.
I found the hunt for manage the achievements fun, and I have collected 21 of 23. Coming Halloween I will reach 22, but to get the last we all have to wait until 2039! (Playing during Halloween, beneath full moon)
But … after 98 hours playing the “Halloween” campaign I have reached my goals, more or less. Will I play the game again? There is a second campaign “Freezing Moon”. I didn’t see anything that interested me there. The only effect I could see was that you take injuries by the freezing cold. I will check it out again … but I don’t see it as that fun.
– Real player with 102.1 hrs in game
Been having a really fun time playing this one and I’m not the most active board game player, love the setting and it’s inspirations. The developers have been releasing patches since the launch of the game making it better and correcting some bugs, there’s a lot of fun to be had here, even if you just play againts bots.
– Real player with 22.8 hrs in game
War Cube
$ PRICE / QUALITY
☐ not worth
☐ acceptable
☑ absolutely worth
ϟ REQUIREMENTS
☑ minimum
☐ medium
☐ high end
☐ NASA computer
Ⓞ GRAPHICS
☐ wear glasses to protect your eyes
☐ bad
☐ OK
☑ good
☐ masterpiece
ⓘ GAME TIME
☐ download took longer
☐ short
☐ few hours
☑ long
☐ endless
✎ STORY
☐ it doesnt have
☑ still better than Twilight
☐ good
☐ fantastic
☠ DIFFICULTY
☑ easy
☐ easy to learn, hard to master
☐ hard
☐ dark souls
☐ korean level
☼ BUGS
☐ game itself is one big BUG
☐ bugs destroying the game
– Real player with 27.9 hrs in game
reminds me of a borg cube only it’s trash game
– Real player with 4.0 hrs in game
The Confession
So I found this game while browsing my reccomended feed and my curiosity was piqued. With the price being cheap enough as it is, and with a bunch of time at my disposal, I couldn’t help but give it a try.
Honestly, it was completely worth it the money for the laughs, the absurdity and the horniness of it. Not knowing anything about the other work of this developer too, message after the end really intrigued me and I feel like i’m about to go down a rabbit hole.
I also genuinely admire the intent behind this game too, since it’s clear that it was just meant to be a silly little distraction, in a time where such a thing is sorely needed.
– Real player with 0.8 hrs in game
So far today I have played The Test, The Test: Hypothesis Rising, and The Confession.
This one certainly brought the chuckles AND the WTF’s. I was cursed with four years of riding a White Rhino’s horn, which is tough, but fair…maybe,.. I honestly don’t know what I did to deserve that but here we are.
Reminds me of Hypothesis Rising in that it had multiple choice, Would You Rather, and Yes or No styles of questions/answers, which I love (although the OG’s simple yes/no format is fine with me, too).
– Real player with 0.6 hrs in game
The Twins
It’s very similar to The Summoning and shares a lot of the same references in the story.
It’s more Lore Based and opens up on the history of The Summoning, and the poems are a nice bonus feature that adds a level of creepiness to the atmosphere.
While it felt very similar, it simultaneously felt very different in its own, positive way.
I enjoyed both of these experiences even though The Summoning scared the daylights out of me at first.
– Real player with 3.1 hrs in game
I think I enjoyed The Summoning better just because it was the first one, but I think The Twins really added a lot more depth. It was good to get more of the story in a way, rather than just the experience the first game offered. I don’t think these games have to be played in order though. I also played The Summoning with a friend but I played The Twins on my own so maybe it would have been more fun with company. I don’t really believe in supernatural stuff though so I think watching my friend who does added a lot of fun to it. I’ve seen first hand just how scared someone can get if they do all of the rituals rather than just skim over them. I think if you don’t play the game the way it’s meant to be played, then you’re gonna have a bad time. If you follow the instructions, your chances of having a good time increase significantly, again, if you’re into this sort of stuff.
– Real player with 2.9 hrs in game
HexLab
So… what exactly is Hexlab?
Well, it’s a bit of an odd game with an odd premise. Drone controlled hexagons squishing other hexagons? I can’t say I’ve heard of that before. But odd doesn’t necessarily mean bad.
Pros:
-Very laid back and relaxed (personally found it good for unfrying my brain after a couple hours of Factorio)
-Multiple unit types and drone commanders, which allows for lots of different strategies
-Rewards intelligent gameplay
-A lot like chess, easy to learn
Cons:
-Campaign is only 19 levels (I finished it in under an hour)
– Real player with 4.7 hrs in game
HexLab is similar to chess or checkers in the Sci-Fi setting, where the difference in the heights of the playing field is used.
An unusual project with its deep atmosphere. The game has some kind of its own attractive magic. Music and graphics are chosen perfectly, ideally emphasizing unhurried meditative gameplay.
Game mechanics is unusual, I have not yet met such games. I like that the developer is trying to come up with something new, unique and original.
The game is difficult, requiring thinking over each turn. On the playing field are hexes of the opponent and the player, which he buys before the match.
– Real player with 4.1 hrs in game
Flag Collection
It is a good collection of a lot of flags and banners
from states and organisations worldwide.
The saving function of the flags in the PNG picture
format shows a good quality.
In addition there are some informations about some
flags (banners) delivered with the picture of the flag
itself.
– Real player with 5.0 hrs in game
Entertaining, comprehensive, and educational game, though it’s underdeveloped. It has potential to be great, but needs some more work to get there. I recommend it if it’s cheap, but I ask the creator(s) to improve this game, or they won’t get better ratings.
Basically, there’s a reason this game has “mixed” reviews, but it’s still a good game.
– Real player with 1.4 hrs in game