A Knight Never Yields
Pretty nice game for a one man studio. Has inovative gameplay mechanic, to describe it without spoiling too much, I only say that you must feel the rythm :)
I already finished the game, but its catchy. Looking forward to return and try to finish all trials on single try.
– Real player with 1.1 hrs in game
Read More: Best Experimental Side Scroller Games.
cool design. Interesting to play. Mechanics not hard to remember. Good game to kill some time just to have fun. I love this types of game where your actions bind to game’s music. Some minuses: 1. Sad doesn’t support gamepad(or i can’t find where to enable it). 2. Not many challenges. I want more, much more) 3. Dialog window small, and white text to hard to read. Actualy that’s all for now. Anyway it was fun to play and i don’t regret for spending money. GJ!
– Real player with 0.6 hrs in game
XOB
a psychedelic journey full of wonder sounds and positive affirmations. Great to be entranced by. Highly recommended.
– Real player with 5.0 hrs in game
Read More: Best Experimental Psychedelic Games.
What on the surface may seem like a trippy yet simple 2D puzzler, ends up being a lot more thoughtful and complex as you dig into its core. The game’s base mechanic of rotating the block and manipulating gravity feels both familiar but unique at the same time. The sound effects and visuals are very satisfying, mixed with spacey ambient music that you can listen to for long periods of play time.
I’m by no means a puzzle-game expert, but I do really enjoy the ones that click with me – and this one clicked with me. It felt just complex enough to be challenging, but not to the point that it felt overly-frustrating. When you solve a puzzle you feel a sense of satisfaction, not “finally it’s over”. That isn’t to say it doesn’t get more difficult as it goes on, slowly adding more mechanics to keep the gameplay fresh and tricky.
– Real player with 2.8 hrs in game
Where Cards Fall
Wonderful little puzzle game. Very satisfying to complete, and a neat story to tie it all up in.
– Real player with 8.0 hrs in game
Read More: Best Experimental Puzzle Games.
Blaseball brought me here, but I’m always down for a comforting little puzzle game. You can’t die, you can’t lose, you just guide your little man through a maze of fragile buildings you knock down on a whim. This is your life.
The final scene is just exquisitely timed and edited. I love when a game or show can pull that off.
– Real player with 7.6 hrs in game
Space Hole 2020
Thank god I am not epileptic
– Real player with 6.1 hrs in game
I’m trying to determine the best way to describe Space Hole 2020. Not necessarily a game, exactly. At least not in the way the equally amazing Space Hole 2016 and Space Hole 2018 were (in one opinion.) More the culmination of the reversal of everything the YEAR 2020 has turned out to be. It’s as if all the misery, pain and loss of Year 2020 was thrown into the air, but instead of falling, everything that made Year 2020 so awful converted into the various objects of their opposing beauty and wonder, music, color and art for gamers to explore and enjoy as Space Hole 2020. What you’ll quickly discover is that Space Hole 2020 is almost equally game and art installation (though not in a pretentious, scary or off-putting way,) And the music is a world of its own, and you likely find yourself as much experiencing the music as listening to it. Simply beyond description (which, I suppose, is a reasonably good description for the game in general, if “indescribable” can technically be used as a description.)
– Real player with 4.3 hrs in game
Corona Frustration Elimination
Corona plunged the world into chaos in 2020. That sparked anger and frustration. Here you can let your frustration run free and corona really express your opinion!
Corona Frustration Elimination is a satirical game in which you can really fiddle about corona.
Features
8 creative ways to give the corona virus something on the nose:
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Knock corona the frying pan on the twelve
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Use corona as a dartboard
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Drag the rolling pin over the beet to corona
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Use the vaccine against corona
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Nerve corona with a mosquito
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Blow up corona like a balloon
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Give corona some electric shocks
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Use a plump on corona
Ochitsubaki
A fallen camellia is a beheading, every time, every petal falling at once: a severing.
════*.·:·.☽✧ ✦ ✧☾.·:·.*════
TW: CSA, animal death, violence, suicidal ideation
OCHITSUBAKI || 落ち椿 is a visual novel about the impossibility of translating trauma. It is a bilingual JPN/ENG game about translation and how it can run as deeply as the way hypermarginalized people constantly “translate” their identities and trauma for the understanding of others, no matter how far it is from the source material. It’s about recovering from trauma through the genuine compassion and consideration of another person, who manages to See the aftereffects of trauma and are willing to meet that person’s unique needs, regardless of if they “understand” them or not.
Ochitsubaki is only loosely a visual novel, which is to say it is a story-based game with a strong aesthetic component. Ochitsubaki has a deep, rich tapestry of aesthetics in unifying modern elegance with unique retro anime-inspired character portraits. The original soundtrack derives inspiration from traditional Asian pentatonic scales, particularly but not limited to Japanese ones, that also derive a modern, Genshin’s Liyue-type twist that sets it firmly in contemporary times. It has three language options: JPN, ENG, and JPN translation. The ENG/JPN versions are two different renditions of the story, thus requiring a separate JPN translation, emulating what happens when you try to translate something as complex as identity. You can consider that the only real choice you make in the game is which language to play it in, and each language option provides a different “route,” a similar but very distinctly different iteration of the story. The language modes mimic the powerful loss that happens when stories–when trauma–is translated.
The demo only contains the first two ENG chapters, an estimated 30-45min of playtime.
════*.·:·.☽✧ ✦ ✧☾.·:·.*════
Hanashiro (he/she/they) and their few remaining kin all react differently to the trauma of being immortal and witnessing the apocalypse over and over again in different cycles of reincarnation. Shiragiku is unfazed and cheery and flippant and whimsical and capricious; Shirayuri is nowhere to be found; and Hanashiro? Hanashiro is planning on their death in 10 years, when the camellias fall, if they cannot find a reason to live by then.
Hanashiro and Shirayuri have witnessed THE END OF THE WORLD before. But no one believed them. Shiragiku has seen many, many apocalypses, but she has never been hurt by any one after the first. Shiragiku has remembered every single end; Shirayuri has remembered none; and Hanashiro only remembers some. Which? Even he doesn’t know.
Hanashiro misses speaking her fey mother tongue, but she can’t seem to find anyone willing to listen to her, not even her own kind. And then she makes an enemy who just might. Their name is Lun Kochouran.
And they might be the first one in a millennium to learn the Amayuri tongue.
They also might be the first to kill an immortal.
reYal
Absolutely worth playing, and worth the money. Like people have said, mindbending, difficult but in a way that guarantees you’ll never be stuck. It’s not that you don’t know the solution, for the most part you’ll know the solution but it will be very mentally taxing to carry it out. Simple, elegant, with appreciated randomization so you could play it again while keeping quite a bit of the challenge.
I’ll admit I’m kind of sour about
! adding a new gameplay mechanic during the most laborious part, when the visuals aren’t even good enough to be sure what it is you’re looking at or what rules might have changed.
– Real player with 1.3 hrs in game
Oh wow! Great puzzle game! Really had me thinking differently.
I had to take it one step at a time til completion!
I love the little characters and different styles.
The tunes were great and had a very peculiar sense of things getting… odd.
I can’t wait to see more by the developer.
– Real player with 1.2 hrs in game
10mg :)
:) brought back the spirit of mid-’00s freeware games that I’ve missed so much. A fun, weird concept, modest in scope, and playable from start to finish in a few non-committal moments. I was reminded of that time, and while enjoying what :) itself has to offer (which, incidentally, is a bag of delightful surprises and laughs), I also took a trip down memory lane. Rousing so many thoughts and memories, :) proves what a short game experience can do.
Those games you downloaded on a whim and played one afternoon and never again… They stay with you, don’t they? I’m sure I’ll be reminded :) some ten years down the line – and I’m looking forward to that moment.
– Real player with 0.8 hrs in game
10mg: Ten Ten-Minute Games!
This 10mg minigame consists of a series of microgames, all of which are unique takes on nostalgic classics such as Atari’s Breakout and the OG mobile game Snake! Each game contains a twist, such as a golf hole that chases you back, allowing the game to feel fresh despite the plethora of retro influences. Although the prospect of so many separate activities within such a short game may feel chaotic, each section is connected and leads seamlessly into the next making for a smooth and enjoyable experience.
– Real player with 0.7 hrs in game
Blind_
This game will make you reconsider your life and seek more harmonious friendships than the one I have with the developer of the game.
A solid title, possibly has a shot to be the GOTY.
– Real player with 2.3 hrs in game
A short little game about a Space Invader going blind.
All jokes aside, definitely worth picking up for an hour or two of fun, especially considering the price.
– Real player with 1.9 hrs in game
Cat’s Menace
This game was a lot of fun to play in front of my stream audience, however playing it by myself without friends would have been a rather miserable experience, I’m afraid. The game has no save or checkpoint system, so when you have a Game Over, you have to start the entire game over from the beginning. The game operates by having you assign a cat to a task and making choices to decide whether the cats succeed or fail in the mission. The choices have no logic behind them, so it’s a coin flip in deciding if you lose the cat you assigned or not. Also, it doesn’t seem to matter which cats you assign to the mission. They’re essentially just very cute life counters.
– Real player with 2.1 hrs in game
So, I’m going to be honest and say, I LOVE CATS…
Now, when I then looked at the “Similar to games you’ve played: The Witcher 3 and Portal 2” I was ready for this game to BLOW. MY. MIND.
Spoiler alert: It did not…
The other reviews are spot on:
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English translation is bad, even to the point where some things doesn’t make sense
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It’s game over pretty easily and you have no idea what would be the right answer to the events you’re prompted with
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When you get a game over, you start over from the beginning - so it becomes a pattern of blindly guessing what’s right and having to remember every right answer to get further in the game. Which gets boring and annoying very fast.
– Real player with 0.4 hrs in game