Anti-Jump-Man

Anti-Jump-Man

Fun! Very short (~15 minutes) but it’s free so I don’t mind. Feels like a good gamejam game.

Real player with 0.3 hrs in game


Read More: Best Experimental Pixel Graphics Games.


It’s aggressively okay. I feel like this was most likely made because someone asked “can you make me a game that represents a basic puzzle platformer played by someone who has terrible visual migraines?”

Play with mouse and keyboard, pad is not optimal.

Real player with 0.2 hrs in game

Anti-Jump-Man on Steam

Blind_

Blind_

This game will make you reconsider your life and seek more harmonious friendships than the one I have with the developer of the game.

A solid title, possibly has a shot to be the GOTY.

Real player with 2.3 hrs in game


Read More: Best Experimental Grid-Based Movement Games.


A short little game about a Space Invader going blind.

All jokes aside, definitely worth picking up for an hour or two of fun, especially considering the price.

Real player with 1.9 hrs in game

Blind_ on Steam

Medulla

Medulla

A short, easy game that embodies magical realism to a T.

This meticulously hand-drawn side scroller makes for an immersive journey through a surreal landscape that ends much too quickly for my taste. The puzzles were somewhat of a challenge and satisfying when I figured them out, although I was far more interested in the bizarre creatures and artworks that revealed themselves as I progressed through the game.

All in all, a good buy worth the price.

Real player with 2.6 hrs in game


Read More: Best Experimental 2D Platformer Games.


This game has way too high a production value to be going this under the radar.

It’s basically a Limbo-type game. It’s a cinematic puzzle platformer with very impressive visuals. But Medulla trades the horror vibe of Limbo for one much more surreal and mind-bending. The puzzles are not too difficult, you won’t be stuck on one for very long, but they still require you to adapt your thought process to the psychedelic rules the game plays by.

I wasn’t able to glean much of a solid story until the very end, but the varied and detailed graphics kept me going.

Real player with 2.5 hrs in game

Medulla on Steam

The Line

The Line

GREAT, cant get past level 6 though

Real player with 0.6 hrs in game

Written for 1561’s Thoughts - Honest reviews, for busy people.

The Line is a tricky puzzle game with a Snake-like twist. I ran into a few small bugs that I think will be patched soon, but otherwise the game is a rather fun and unique concept. 6/10

https://www.youtube.com/watch?v=D5bVxuviRKs

Real player with 0.1 hrs in game

The Line on Steam

10mg: SNAAAK

10mg: SNAAAK

It’s a solid game on it’s own right, but gets a lot more meat around it’s bones through the achievements.

Real player with 7.6 hrs in game

An interesting combo of snake game and metroidvania, with a desolate, Jumper Redux-esque atmosphere.

Real player with 0.5 hrs in game

10mg: SNAAAK on Steam

GunBlocks - Prologue

GunBlocks - Prologue

I liked gunblocks! Why i liked?: It’s tetris and gunbound? Yep! That reminds me of gunbound pc and mobile! But with TETRIS! The story is very fun and you use a white tank! The gameplay is cool. It’s 2 mb ram! ULTRA LOW PC! it rolls at 60 fps very good gameplay! Me pc is good for games! But this one make me very happy! You should play this! I can use my controller! (: Good Gameplay of gunblocks!

Real player with 2.8 hrs in game

Nice little puzzle game. I really like the mix between worms-scorched earth type shooting, and tetris and i guess a platformer? Nah, it’s not a platformer, by any means. But still :)

Anyway, i also appreciate a lot that this game has so much dialogue, some fun characters and a seemingly intriguing storyline.

Good job, will play more when it’s ready, i think

Real player with 2.4 hrs in game

GunBlocks - Prologue on Steam

Odd||Even

Odd||Even

Avoid this game like the plauge. Infact if you want this game, go get the plauge first. The game does not work on most of the machines that I’ve tried to run it on. The developer I believe has given up on this game, they haven’t been on steam for 99 days.

If the developer reads this, if you don’t plan on doing anything more with it, can you open source it and place it on github so at least I can attempt to get it to work. I’ve never even played a single game.

Real player with 6.7 hrs in game

This is a puzzle game about numbers, the game has a tutorial which doesn’t really tell you what to do. The controls are counter-intuitive and gameplay mechanics are hard to grasp. What makes this game even more boring is full absence of music and sound effects of any kind.

Pros:

-Maybe it’s fun if you know how to play it?

Cons:

-Lack of tutorial

-No music

-Cheap graphics

-Technical problems

In short:

Not recommended.

Real player with 5.1 hrs in game

Odd||Even on Steam

Green Marquis

Green Marquis

Great idea for a game.

Not too expensive for a niche puzzle platformer, but otherwise I have no complaints. There

is a discount for the game, I recommend taking it.

Real player with 3.5 hrs in game

Интересная и нервная игрушка. А самое главное пройти ее можно не так и быстро. Очень трудно было пройти 6 уровень. А так все более менее легкое.

Real player with 3.0 hrs in game

Green Marquis on Steam

OPERATOR

OPERATOR

please note that the showcased items above are running on a temporary lighting and scene building system and that the final game is subject to graphical enhancement

**IT WILL OUTLAST US.

IT WILL OUTLAST YOU.**

Welcome to Installation Jade. A megastructure and machine managed by an illusive and authoritarian Director. Nobody knows who built it. Nobody knows it’s age. Nobody’s around to ask.

You are an Operator. An artificial consciousness implanted within a preserved human body from long ago. Your tasks are simple. The Director’s orders firm. You are to be activated, assist in the standard operating procedure of the installation and do it with a smile. And so is the Operator after you, and after it, the system is to be kept alive until the end of time. But maybe it isn’t that simple. Maybe the Operator isn’t as mechanical as the system around it.

OPERATOR is a hard to define game about humanity’s struggle against an ancient inhuman odyssey of entirely human origin. About overcoming an inefficient machine entirely focused on self-preservation and either a liberation into the great unknown or a spiteful revolution of mutual destruction. Or maybe it’s just a game about manipulating a mysterious machine in a desperate attempt to end the Director’s mad cycle. Who knows?

In OPERATOR the player has agency over the installation and it’s warped reality, using the Installation’s Operating System to overcome the hostile machine’s many dangers and evade it’s pacification forces by manipulating the worldspace itself.

This is the first game developed by Australian indie solo-developer Cooper Braun and his studio Virtual Edition.

OPERATOR on Steam

Playhear : Square Paper City

Playhear : Square Paper City

How an Electronic Music Album would sound and look if it was a Video Game?

Welcome to a new way to listen to music with this first opus of Playhear, a series of musical pieces made into games!

Surreal City

Settled in a weird and minimalistic place, Square Paper City is a Musical Walking Simulator with mazes, some puzzles and a bouncy and dynamic world.

A new way to play a music album

This interactive experience will make you live and feel a music LP as something new: semi-procedural, designed according to the game and the levels, moving and modulating according to your actions. The simplest inputs have dramatic consequences over your musical experience.

There’s also rhythmic totems to test your rhythm abilities, some shooting skills to help you find your way in the monochromatic mazes, some light Parkour, and other fancy mechanics.

Made with experimentations in mind

I made this game in solo, following my emotions and knowledge, testing visual technologies and interactive audio systems to provide a psychedelic but dynamic and fun walking game in a living painting!

I have also been working closely with some audio plugin developers as a tester and sound designer.

This game is a tribute to them (Unfiltered Audio, Rhizomatic, UVI, Bitwig, Sugar Bytes…) and to experimenters.

Finally, here’s the

  • Push the Boundaries of the Way we Play/Listen to Music: a technical and artistic approach to interactive music

  • Automatic Writing and Serendipity: a surreal way of composing the story and developing the game content with serendipity.

  • Minimalistic Systems and UI: more immersion for the player. No complexity, immediate onboarding.

  • Synaesthesia: attempt to make a world that lives according to music and visual connections.

  • Focus on Experimental Art and Trippy Mood: I wish to experiment on both the technical art and the interactive music system in order to push the boundaries of abstract and artistic games.

  • Diversity in electronic music genres: as I always done in my musical career

  • This Game is an Instrument as Much as it is an Art Piece: give the opportunity to the player to play the game as an album or live show during a party or whatever.

  • Use a Limited Range of Instruments: especially those that I’m testing for audio developers friends and a few others that I really need for the overall quality of the music

A game made by Tomavatars

Playhear : Square Paper City on Steam