Sentenced VR
I gives it a thumbs up, but im going to be kinda neutral.
The stories trough the game where good and at some points you hesitated if you where doing the right thing or not.
The controllers are kinda clunky, it crashed ones for me, and one time the game frooze durring the beheading and the sword flew out of my hand and hitting one of the guardes.
I can have indulgence with that, as it is a indie game and all, it is not really for the gameplay / action you play this game ether. Maybe it can be pathed to work better, I dont know?
– Real player with 1.8 hrs in game
Read More: Best Experimental Drama Games.
Sentenced VR is a approx. 1 hour long VR Story experience where you step into the shoes of a public executioner in early times europe.
You get sworn in by the local beadle to do the bidding of the lords of the land just like your father had done.
“The lords prosecute, I execute.”
The game presents you with a variety of different executions of criminals that you’ll have to conduct. It will give you an insight into what was even punishable by death back then and will throw some moral dilemas compared to modern moral standards at you. Will you keep your oath or will you seek your own justice?
– Real player with 1.3 hrs in game
Pink Gum
Pink Gum is a very short journey through a life as told by chewing gum bubbles. I pondered how to sum this game up in a sentence, and I guess that’s the best I could do. Not great, really.
I think its one of those things that no matter what I might say, you could go, hmm, sounds interesting, but when you actually see it, it will make perfect sense. Which begs the question “Why am I even writing about it then?”
Because I think Pink Gum is well worth checking out. For the small amount of time and money you spend, you get a visually appealing, thought provoking experience. I’m also pretty sure that my opinion isn’t enough to persuade you, so here are some quotes about the game from famous people.
– Real player with 1.1 hrs in game
Read More: Best Experimental Hand-drawn Games.
Pink Gum is a short but powerful experience that tells us about birth, life and death from a unique point of view.
I really recommend this game to everyone.
– Real player with 0.5 hrs in game
Ayu - The Dream Soul -
Ayu - The Dream Soul - is a surreal horror adventure experience where you control Ayu, a girl who suddenly finds herself in bizarre logicless worlds. Now she has to find out the reason as to why she’s in this place.
Features:
-A mysterious plot.
-Dialogues.
-Playable flashbacks/cutscenes.
-All kinds of different dream worlds.
-Exploration of small and large worlds.
-Hidden Easter Eggs and Mysteries.
-Treasure Chests.
-Vendor NPC.
- The Game is currently in Early Access phase, a lot of content is already planned for future updates! *
Free Solo: One Life
It’s honestly impressive how such a (forgive this) boring concept can be so enamoring, i spent 35 minutes on a single level and it did NOT feel that long. Worth it, but wish it was possible to change the display colors as the very plain colors get somewhat painful after a while. Even just a slider would be nice but god that orange gets painful after around 15 minutes.
– Real player with 0.8 hrs in game
47474747474747474 akkkkkkkkkkkkkkkkkkk
– Real player with 0.5 hrs in game
SELF
SELF – An Ambitious and Surreal Text Adventure
SELF is a Kafkaesque text-based adventure that unfolds on an interactive CRT screen. The game claims to draw inspiration from titles such as Undertale and Just Shapes & Beats, striving to combine text-based narrative and choices with a variety of gameplay mechanics.
It is a decent interactive fiction that will provide around two hours of gameplay. The game has an interesting albeit confusing storyline that successfully captures the player’s attention. However, it oversells itself with exaggerated claims of puzzles and bullet hell sections, which although fun, are not overly challenging and often feel like a side note that would be better marketed as a unique take on decision making in games. I would recommend the game as a narrative experience, particularly to fans of text-based adventures, but would ward off anyone looking for more action-packed or high octane gameplay.
– Real player with 3.1 hrs in game
Very creative and dreamlike with enough nudges to help you find all of the narrative branches without taking away the mystery. Very unique narrative and I would love to see more like this.
– Real player with 3.1 hrs in game
Nebula Within
A life philosophy ruminating, fast-paced, geometric twin stick shooter made by the human, Nick Oueijan. Allow me to maybe put it a bit differently, one man’s escape from the black hole life tends to create for a lot of us at some point and a vessel that helped him break free from his own personal one.
Despite only using geometry shapes, the game’s visuals are very well done. Sharp, colourful geometry on a black background with tiny white, swirling stars makes for some good contrast and individual shapes stand out nicely. Game menus and selection are awesomely done, allowing you to pilot your ship and shoot to select individual options which are represented by different drawings. Even looking through your collected mantras is done by turning the pages with your ship.
– Real player with 15.0 hrs in game
Introduction
Fair warning at the start, the developer has been very kind to reach out to me as a Curator to leave a review for this game and despite me being extremely thankful that they did, this review is and will stay my personal honest opinion of the game. P.S. Considering the game this review might be a bit more of a ‘deepdive’ than normal.
Nebula Within is an Asteroids style game with a focus on zenning out and just enjoying the game and yourself with an overarching theme of motivation and relaxation.
– Real player with 7.4 hrs in game
You Doesn’t Exist
I can appreciate the artistic vision of the thing, really… but it just gets too strange for my taste. It’s like if you find an anime show that you really like… and then the final episode (or two episodes) they try to get all existential and flip the universe on its head and it just ends up being a terrible thing to watch. I enjoyed the first half of this game. I played up to META level 10, I liked it up until about META 6 I think. (META is the point where you change to another scenario.) Then it just got… stupid, for lack of a better word. I might go back and finish it someday, but probably not anytime soon.
– Real player with 4.4 hrs in game
If the game didn’t close itself, you aren’t done, and maybe that’s not even the end. I may have only got one potential ending. The dev thinks he is hilarious and clever, not sure if I have the patience to find out if that’s true or not. Yes it takes time to get to the point, yes everything is really generic at first, yes you get made fun of by the characters near the end. That’s the point. That’s probably the only point. Maybe….I don’t know. I may have to try again at some point, see if the first few (…chapters?) affect the rest or if it’s even worth finding out
– Real player with 2.6 hrs in game
Please Wake Up
This game is AMAZING! It’ll have most at the edge of their seat, heart racing and very concentrated. A must grab for any psychological horror. There is text in between levels to move the story along, but it does have a blur effect that can be a bit straining on the eyes, BUT, it can be turned off!!! NO WORRIES ON THAT!
Let’s break it down
The game follows a young boy in a coma trying to wake up while reconstructing different scenarios. I won’t spoil much, but different events and weave the narrative along nicely as things get more intense. A very well crafted narrative! I like it a lot, it’s simple and has a bit of spice in there to have an awesome story. I will say though (KINDA Spoiler I guess) the ending is JUST a little empty and I would’ve liked to see more.
– Real player with 2.9 hrs in game
This game will scare the **** out of you, but at least you will remember some really profound questions and interesting facts about memory reliability that constitutes reality vs. illusion distinction.
– Real player with 1.8 hrs in game
Space Hole 2020
Thank god I am not epileptic
– Real player with 6.1 hrs in game
I’m trying to determine the best way to describe Space Hole 2020. Not necessarily a game, exactly. At least not in the way the equally amazing Space Hole 2016 and Space Hole 2018 were (in one opinion.) More the culmination of the reversal of everything the YEAR 2020 has turned out to be. It’s as if all the misery, pain and loss of Year 2020 was thrown into the air, but instead of falling, everything that made Year 2020 so awful converted into the various objects of their opposing beauty and wonder, music, color and art for gamers to explore and enjoy as Space Hole 2020. What you’ll quickly discover is that Space Hole 2020 is almost equally game and art installation (though not in a pretentious, scary or off-putting way,) And the music is a world of its own, and you likely find yourself as much experiencing the music as listening to it. Simply beyond description (which, I suppose, is a reasonably good description for the game in general, if “indescribable” can technically be used as a description.)
– Real player with 4.3 hrs in game
This Game is Trash
Great gift for the holidays! Amazing graphics and sound!
– Real player with 0.4 hrs in game
Absolute garbage.
– Real player with 0.1 hrs in game