Alt-Frequencies

Alt-Frequencies

I’d give it 10 of 10 - but it deals with some difficult topics, people disappear, are shot without any remorse by police - pretty tough on the youngest generation of players. Excellent spelling and voice quality.

Your’re forced to think. The conspiracy theories by goverment officials denying everything? Young adults can understand the game with some adult guidance.

The game is like an audiobook; with 6 chapters. It’s made in a similar way to visual novels; permitting one of two paths, with pretty good voice actors and music. The achievements 23 vary in difficulty, and yes, can be pretty frustrating at times, simply because you’re forced to actually think a little.

Real player with 7.0 hrs in game


Read More: Best Experimental Interactive Fiction Games.


2021 Update: I just wanted to say that after gaining a job in retail and being forced to listen to a radio I think about this game almost every day, which is no small feat for a tiny french indie game. I didn’t understand not only how realistic this game is, but just how bone chilling listening to the radio can be in the world of today. The VA do a brilliant job at capturing the voices on every station. If you’re a nightshift worker or someone who has to listen to the radio a lot. Give this game a shot. It’s got fantasy elements and it’s made me more introspective about my own time spent listening to the radio at work.

Real player with 4.0 hrs in game

Alt-Frequencies on Steam

Norman’s Great Illusion

Norman’s Great Illusion

Before reaching the first ending, I tried to explore the game as much as I could. However, almost the whole room is not related with the game. So why did the developer put the apartment structure draft here? Only the chairs and TV can be interacted with the character.

The mini-game sucks. The developer has explained, “…mini-game “On the work” reflects the stress that many people experience in their workplaces”. Excuse me, but games are not supposed to impress players by literally torturing people! Actually, the two mini games are the mandatory and indispensable parts of gameplay. From function point of view, they are not mini at all.

Real player with 3.4 hrs in game


Read More: Best Experimental Political Sim Games.


I originally posted a negative review of this game, however I went back to play it some more and have changed my mind on it.

My main gripe when I first played was that the working mini-game was too unforgiving. The game entails solving advanced maths sums while under a strict time limit and I really struggled with it. Upon replaying, I’ve realised that the point of the mini-game is to basically be impossible. You’re supposed to barely be able to scrape by in it because that’s what it’s like working a gruelling job in a society that doesn’t value you. The only way to “beat” the mini-game is by cheating and pausing the game to work out the sum in your own time. Just like in real life, the only way to succeed in capitalism is by cheating. Looking at the game as something that is to be “won” will ensure that you don’t enjoy it. You’re not supposed to succeed in the mini-game, you’re supposed to lose continuously.

Real player with 2.4 hrs in game

Norman's Great Illusion on Steam

Adventures in Morality: An Interactive Case Study

Adventures in Morality: An Interactive Case Study

First to the creator(s) of the ICS, you should be aware that there appears to be a bug with the cassette recordings. Every time you find one and play it, it also plays all the ones that you have found and played before, simultaneously, making understanding anything pass the third one nearly impossible. Onto the review.

This is an interesting experience. The idea being that an AI is the one conducting the Case Study on you is both intriguing and perhaps a bit alarming and I mean both of those ideas in as to whether you accept that at face value or if you accept that as part of a fictional narrative. I was actually most interested in finding and reading the log notes about the “childhood” and growth of said AI, and I got a good snicker at the mention of bonono monkies (i dont have to google, i actually saw a N.G show on them so totally got it ;) As for the Subject of the case study, this idea of sympathy types, while the particular labels used to describe said types might be newish, the idea behind it is not. I was reading about where people fall into self, tribe, and human kind in self help and spiritual enlightenment books back in the 80’s and 90’s. And those authors were NOT representing the knowledge as something new; but, rather as something very old and mostly forgotten or purposely suppressed (Those in power naturally tend to keep those below them divided and weakened through the use of Us vs them, whether thats Individualism vs Communism or Tribalism in one form or another.) The one thing none of those authors ever did was threaten to use the knowledge being shared to bring about an apocalypse and try to divide up the world based on results of some case study. Really not sure what to make of that.

Real player with 0.8 hrs in game


Read More: Best Experimental Interactive Fiction Games.


Opening video has a couple good lines.

The rest is random questions that don’t make any sense as a test of morality. Not to mention that just by walking around you get 80+ ‘Humanity’ rating.

Real player with 0.7 hrs in game

Adventures in Morality: An Interactive Case Study on Steam

Trump VS Covid: Save The World Clicker

Trump VS Covid: Save The World Clicker

This game sucks and borderline unplayable. The mechanics don’t work and instead of fixing his game he just release PAID DLC cheats that speed everything up with the most expensive being $20~ AUD. RIDICULOUS! AVOID!

Real player with 2114.1 hrs in game

A clicker game that states, “You won’t stuck waiting for more income. There is always something you can build or upgrade” …that punishes you for clicking, by throttling/stopping your income if you click too much?

…and even when your income is coming in, there is definitely not always something to do.

The game is what it is, which isn’t all bad, but the more I reread the description, the more I ask myself…why state things that just aren’t true?

Also…no window mode? Sigh

Real player with 1374.6 hrs in game

Trump VS Covid: Save The World Clicker on Steam

Ishmael

Ishmael

Ishmael was a weird experience, I’m still not sure how to feel about it.

First of all, I didn’t like writing, it wasn’t immersive for me at all. Tho English is very good, I didn’t notice any typos. The whole atmosphere seemed so distant, so alien. But then I actually thought that maybe it’s how it should be ‘cause the world described in the game really IS so foreign to me.

It’s the shortest novel I’ve ever played, just about 15 minutes long. We learn the story of a young Palestinian boy. The way children spend their free time playing outdoor games with just stones and sand wasn’t one bit gloomy for me. That’s practically how I spent my childhood growing in a Siberian village—playing snowballs, making snowmen, snow huts in winter, hopscotch or a great number of other games in summer. I actually believe, that time was great fun without computers, internet… But in the game the boy is bored. I didn’t feel related. Of course, when it’s war, occupation, death nearby it changes everything significantly.

Real player with 0.8 hrs in game

a boring game with a very bautiful purpose.

i’d like to reward the purpose, ‘cause there is a deep meaning in this game, unfortunally, it’s not touching as it should be.

it’s actually pretty dull(even if short), it ’s just a glimpse of daily life for a child, used by the developer to make you understand how people see war, and how people are raised up to bacame soldier in middle easth.

Real player with 0.7 hrs in game

Ishmael on Steam

All Our Asias

All Our Asias

The game was quite surreal. I have gained some insight within the Asian community and addresses true feelings and doubts toward those who are mixed in race from Asia to America. Floating around the atmosphere felt interesting and intriguing, with an old PlayStation One style graphic to help set off the oddity. It’s a free too, so id day give it a try. There are a few things that could make the experience better but doesn’t set off the mood so I’d give it a 7/10.

The graphics are obviously supposed to be unintelligible but in a way gives the player a sense of what it’s supposed to be, as what PSX style is supposed to be. The environment is great, from simplistic looking geometry to image based texture. There are some places that are un-textured, but doesn’t ruin the experience and not that obvious to others who aren’t familiar with engines. I like the empty space, but I would like a bit more on the environment.

Real player with 3.2 hrs in game

Aside from the price, I was intrigued by the title and the visuals. What would this free PS1-style title about multiple Asias be about?

Truth is, after reaching the end I’m still not entirely sure.

Don’t get me wrong, there is a premise and it’s a good one, but I’m not sure I get all the plot in the middle. I found this didn’t matter though as the script was a pleasure to read; it was good quality prose and there was just about the right amount of it.

I wouldn’t say the visuals suit, but I think in “All Our Asias”, the visuals aren’t that important. This is a game where the ethereal whistle of the soundtrack can be recalled many hours later and, I don’t the have the words for it, but the mood and tempo of the game is both melodic and melancholic at the same time.

Real player with 2.5 hrs in game

All Our Asias on Steam

Primate Signal

Primate Signal

Thought provoking, deep and twizted. Absolutely stunning graphics, audio and character development so much so that I actually was physically transported into the fucked up world of the minds of the Wainstop gang. This work, will replace the Bible in our churches. Thank you.

Real player with 1.8 hrs in game

It’s not very often something comes along that is this unique. It has such a strong stylistic character that you feel transported to another world with the original artwork and music, not to mention the mind bending story. The time I spent in this world was totally bizarre in the best possible way. Nothing else like it.

Real player with 1.1 hrs in game

Primate Signal on Steam

Dad Quest

Dad Quest

Welcome to an experience that will incite laughter, joy, and relatable drama. I played this game twice through in order to create its first “Dadthrough”. I love its humor, I love its gameplay/mechanics, and its story is filled with detailed anecdoates that capture my imagination.

Dad Quest is a triumph that seeks to demonstrate the power of conviction. We might not be impervious, but we can be resilient! Our will can persevere!

I have shared this game with my friends, family, and social mediums. I hope that our entire world experiences this epic quest that involves nightmares, credit, and a thief.

Real player with 42.5 hrs in game

Context: Was gifted from a friend to commemorate(?) becoming a real-life dad for the first time a few months back.

Control Method: Xbox 360 controller

‘Thoroughness of playthrough’ - completed 80% of achievements within first playthrough, remaining bonuses completed in 2-3 hours afterwards, though some collectibles left undiscovered,

Plot: The storyline concept was pretty unique and a lovely way to learn about the ‘dad universe’ without over-explaining aspects of the world & lore; Greatly appreciated the variety of dads in the game, and definitely had a few moments that hit close to home!

Real player with 14.9 hrs in game

Dad Quest on Steam

Gold Diggers

Gold Diggers

The term “Gold Diggers” has many meanings. It’s up to you how you want to interpret it. In the game, you can earn your prestige, or you can get involved with a rich person to wallow in luxury. Remember that not all gold that shines and you can search for your ‘gold’ inside yourself to find the most valuable paths of life.

The main aim of the game is to show the life in the 21st century – fast, oriented on consumption and with low awareness. The idea of the creators of the game is to encourage player reflection and awaken everyone who still dreams their programmed dream.\

[YOU]

You can choose between a *woman or a man. You start your adventure as a handy man who owns a decaying car made in 1994 and has only paid the last rent at the Motel.

You decide your fate and your development. You can become a personal trainer or a lecturer at the university, or you can practice yoga and grow your business.

The way you behave, how you look and what you do affect your Mucho Points and your Level of Enlightenment, which in turn determine your relationships and friendships.

Gold Diggers on Steam

The Last Dogma - Wilder Wein Edition

The Last Dogma - Wilder Wein Edition

http://youtu.be/nSFE4pOXFXQ

Game: The Last Dogma

Genre: First-person Exploration Game

Developer: Sasha Darko

Publisher: Sasha Darko

Copy supplied by developer

The Last Dogma is a first-person exploration psychological game developed and published by Sasha Darko.

STORY

The game tries to mimic other games (such as The Stanley Parable) by creating a satirical story that is way too much “in-your-face” than other games of the genre. You play as Sebastian, an ATF special agent tasked with the tracking and eradication of local firearms dealers. You will find yourself in a village of cannibals, sewers, hellish landscapes, abandoned Christian schools and in Medieval times. It’s a weird, non-sensical, satirical story that falls apart from the very beginning. If you really are interested to understand what happens, read the topic created by the developer who explains the story. Something that shouldn’t happen.

Real player with 6.5 hrs in game

Joke review: This game is probably to complex for you, it will confuse you unless you have a 120+ IQ and are a experienced pro gamer that plays a lot of casual titles.

“Serious” review: People give bad ratings to The Last Dogma but theyre totally missing it’s point. This game is pure satire, making fun of the Walking Simulator genre with their unnecessarily complex stories and convoluted and yet predictable plot twists. Oh and the unnecessary use of “big words” just to seem smart and deep.

I enjoyed The Last Dogma for what it is and it had me chuckle from time to time.

Real player with 6.1 hrs in game

The Last Dogma - Wilder Wein Edition on Steam