Koma
Awesome simulator of near after death experience, it gave me goosebumps while I was playing it
– Real player with 1.3 hrs in game
Read More: Best Experimental 3D Games.
Koma is a confusing, both in a bad and a good way.
First the game seems to have some optimisation issues. Even on my Ryzen 9 XT and Nvidia 2800 Super, I had some lags and micro freezes, usually when loading a new area.
Also, sometimes I felt some issues regarding of the usual rules of game design in the way to indicate you the path. Combined with the fact that you can glitch the camera trough the walls, and sometimes yourself, it result in situations where you don’t know exactly what you’re supposed to do or where to go. I completly understant the goal to make you feel lost in this strange world and I like that, but sometimes I just felt lost because of confusing game design. It reminded me it was a game and kinda breaked the illusion.
– Real player with 0.7 hrs in game
Uranus
First I did not get how to play it…then I embraced the madness, and it just clicked. Everyone needs a little of Uranus in their live.
– Real player with 3.5 hrs in game
Read More: Best Experimental Fighting Games.
This is a neat 1v1 game with cool visuals and music synced to what both players are doing, which makes it a delicious audiovisual experience as well!
It’s hard to master it, but you can practice in single-player mode with a bot for when you finally have your friends over after the COVID lockdowns and annoy them with the ridiculous cherub sarcastically blowing a kiss every time they lose a point.
– Real player with 2.6 hrs in game
Neon Cyborg Cat Club
I leave it on all the time for the music and because it adds some nice ambience to my room.
– Real player with 66.5 hrs in game
Read More: Best Experimental Atmospheric Games.
This is great to have one a second monitor with headphones on while working on something.
It’s even got it’s own dystopian plot to go along with it.
Brilliant.
– Real player with 6.9 hrs in game
Cadence
Cadence is something different: a hybrid of game and music sandbox. Understanding how to bring these two worlds together has been a quest 8 years in the making. It’s now finally here for you to enjoy.
How you spend your time with Cadence is up to you. Some people will enjoy relaxing with the game and solving levels. Tinkerers will enjoy fiddling with music in the sandbox. The crazy ones will program things we didn’t even know were possible.
Game play
You don’t need a sense of rhythm or a good ear to play Cadence - just your thinking cap and a bit of patience will reward you with gentle zen melodies. Puzzles start simple and build up to complex head-scratchers.
Make some noise
If you’ve tried music production you’ll know it’s intimidating. Cadence’s sandbox mode has been meticulously designed so that “time to first sound” is mere seconds. It doesn’t matter if you’re a composer looking for inspiration or you’ve never made a note of music in your life - Cadence is an entirely new and playful way of interacting with music.
Many are better than one
Cadence goes deep: underneath the game there’s a Turing complete logic system and a host of music production tools for you to explore. What’s possible with Cadence is an open question.
That’s why Steam Workshop is deeply integrated with effortless one-click import:
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play the best community generated levels
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collectively learn new techniques
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show off your proudest creations
Isolationist Nightclub Simulator
a good trip 10/10
– Real player with 3.3 hrs in game
It’s hard to describe this one… it’s a place that lets you go anywhere you want in your own abandoned club, which is sort of equal parts peaceful and lonely. It’s enjoyable making your own music with the in-game synths, and I could see this being great fun to have in the background at a (real world) party. The atmosphere is really strong with some great sound and music, and if you’re someone who enjoys exploring in games for the sake of exploring, there’s a lot to get from this nightclub.
– Real player with 1.9 hrs in game
TERRORHYTHM (TRRT) - Rhythm driven action beat ‘em up!
It pains me to write a negative review for this game, but in its current state, TERRORHYTHM is just not that enjoyable
Don’t get me wrong, being a fan of rhythm games, I like this game and see great potential for it, but there are a couple major issues that prevent me from truly enjoying the game
Messy calibration system
Other reviewers have covered how this feature breaks when you use controllers, but since I’ve never used a controller for this game, I’ll let you read those reviews for more accurate information. However, there is still something else that is rather done poorly.
– Real player with 54.9 hrs in game
“Easy to Learn, Hard to Master” game.
First of all, I love the art style!
There was a lot of cool design in the different backgrounds and animation. Also the weapons - (that you’ll get from enemies) - katanas, throwing discs and a giant reaper scythe that looks cool as hell as you slice down enemies).
The music is also brilliant!
Every single track here is big and thumping and geared towards making you want to move. WIthin seconds of starting up the first level, I found myself bopping along in my seat, and that set the tone for every other level. BTW, you also can add in your own songs.
– Real player with 13.6 hrs in game
Playhear : Square Paper City
How an Electronic Music Album would sound and look if it was a Video Game?
Welcome to a new way to listen to music with this first opus of Playhear, a series of musical pieces made into games!
Surreal City
Settled in a weird and minimalistic place, Square Paper City is a Musical Walking Simulator with mazes, some puzzles and a bouncy and dynamic world.
A new way to play a music album
This interactive experience will make you live and feel a music LP as something new: semi-procedural, designed according to the game and the levels, moving and modulating according to your actions. The simplest inputs have dramatic consequences over your musical experience.
There’s also rhythmic totems to test your rhythm abilities, some shooting skills to help you find your way in the monochromatic mazes, some light Parkour, and other fancy mechanics.
Made with experimentations in mind
I made this game in solo, following my emotions and knowledge, testing visual technologies and interactive audio systems to provide a psychedelic but dynamic and fun walking game in a living painting!
I have also been working closely with some audio plugin developers as a tester and sound designer.
This game is a tribute to them (Unfiltered Audio, Rhizomatic, UVI, Bitwig, Sugar Bytes…) and to experimenters.
Finally, here’s the
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Push the Boundaries of the Way we Play/Listen to Music: a technical and artistic approach to interactive music
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Automatic Writing and Serendipity: a surreal way of composing the story and developing the game content with serendipity.
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Minimalistic Systems and UI: more immersion for the player. No complexity, immediate onboarding.
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Synaesthesia: attempt to make a world that lives according to music and visual connections.
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Focus on Experimental Art and Trippy Mood: I wish to experiment on both the technical art and the interactive music system in order to push the boundaries of abstract and artistic games.
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Diversity in electronic music genres: as I always done in my musical career
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This Game is an Instrument as Much as it is an Art Piece: give the opportunity to the player to play the game as an album or live show during a party or whatever.
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Use a Limited Range of Instruments: especially those that I’m testing for audio developers friends and a few others that I really need for the overall quality of the music
A game made by Tomavatars
Vocal Space Shooter
A game to feel and interact
A game where the player uses the musical notes and decibels of his voice to play
Vocal Space Shooter brings a deep feeling with the piano sound
An experimental way of using musical interact in games
We hope you enjoy
Features:
*Vocal Inputs
*Musical Interaction
*Piano Sounds
*Physics-based game
*Amazing effects and Colors
*Deep Space
Secure the Skies
100/100 RECOMMENDED!!!
PLAY IT ASAP!!!
– Real player with 1030.3 hrs in game
Really fun game to enjoy with friends while creating some melody. The levels in the game are really beautiful, to say the least. Every level has a different vibe and different music to go with it. The level with a pink haze and Japanese-style bridges is my favorite.
– Real player with 29.7 hrs in game
Music Racer
Today is May 24, 2020. I recently realized that my review for Music Racer was probably not written in the best state of mind, so I’m back with a good night’s rest under my belt. I opened the game up in non-Legacy mode.
Grading Criteria:
non-Legacy vs. Legacy (pre 5/27/19 update)
I. Graphics
II. Gameplay
III. YouTube plugin works?
IV. Replay Value
The non-Legacy version is the version of the game made after the 5/27/19 update, which broke the game for a lot of users at first (but now it’s fixed, so +1).
– Real player with 46.1 hrs in game
You may be confused why I’m reviewing this game with barely any playtime. It’s because I’ve played the mobile version of this game, and after just a few minutes of playing I can see the pros and cons of the PC version.
I recommend this game, however, I will give a rather critical review.
This game in a nutshell: Beat Sabre with cars.
This game in an essay:
You have to choose a car, the colors of the rims and the body if you’d like, a map, and a song from either your computer or YouTube. I recommend using local files, as some songs may not show up on the YouTube option.
– Real player with 25.9 hrs in game