Harmless Demons

Harmless Demons

1 creature, bug where the mushroom house doesn’t go away when deconstructed (giving infinite research). I thought there would be more to it.

Real player with 7.3 hrs in game


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Really cool!! These creatures are super interesting and they make you play with curiosity.

Real player with 0.5 hrs in game

Harmless Demons on Steam

True Mining Simulator

True Mining Simulator

Look, the game itself has potential but it’s raw as hell at the moment. Finished all available content within about 35 minutes. There’s basically no difficulty at the moment or way you can fail. It’s basically an idle clicker game. Couple of frustrations. Can’t save as far as I can tell. No moneysink. Once you get past the first 10 minutes of grind the funds are coming in hard and fast for the next 15 before you realise you have everything you can get in the game and you can’t progress in location or anything else.

Real player with 9.8 hrs in game


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I like the game for what is, but I think the option to save your progress in-game would be nice, also upgrades like faster/bigger graphics cards, bigger/more racks and bigger houses would make this game more enjoyable.

Those would be my first to look into making.

PS. Pausing the game + time/hunger would also be great.

Real player with 5.0 hrs in game

True Mining Simulator on Steam

Torchway

Torchway

How many secrets are kept in the mines, catacombs and dark halls of the ancient borders? Only with a lantern in hand can you find treasures in the darkest corners of the dungeons!

Collect expeditions, explore different locations, find artifacts and bring light!

FEATURES

  • Meditative adventure - slowly explore the unknown, shining light on new parts of the location

  • Look for clues to solve the riddles of ancient civilizations

  • Avoid traps and dangerous enemies guarding the treasures of the ancients

  • Completely new explorer gaming experience

  • Juicy pixel art


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Torchway on Steam

Old School Maze

Old School Maze

Old School Maze - a series of mazes, made in the spirit of the old school. There is no map, the rooms kill you, and the atmosphere draws you nostalgia deep into the maze. Go through the walls, destroy them, find caches and try not to die from traps. You do not have and will not plan the way, as you need to think very quickly!

#### Features:

  • 13 unique levels;

  • Atmosphere of old school;

  • Mouse not works, only keyboard!

  • Wonderful music!

Old School Maze on Steam

BARRICADEZ

BARRICADEZ

BarricadeZ takes place in a post-apocalyptic wasteland, where the only things left are monsters, and you, a robot. Yet, there’s a tiny spark of hope falling from the sky; a baby. Now you have to get to work, because of course the monsters are after the little bundle of joy.

You have to build your own defenses, and that’s the meat of the game. The gathering and crafting system reminds me a bit of Terraria (to name one), and is nicely done, imo. During the night the monsters will test your design for you, and failure is definitely not an option. Remember the defenseless baby?

Real player with 293.1 hrs in game

It’s ok but definitely not worth $20; get it on sale. Technically a 2D Tower Defense game. There is fun to be had in finding a base design that works for you, lots of options and flexibility. But some very questionable design choices concerning the mining/resource gathering you’ll be doing a lot of underground. You might think that you would be splitting your time between topside and the mine; being topside during the nightly attack waves. You’d be wrong for the most part.

The clock is always ticking (except for pauses during daylight to build/upgrade your base) and you will eventually realize that the game actively punishes you for being topside during attacks at all. That is precious time you could be spending downstairs gathering resources that you need. Now early on, maybe being topside in battle might be useful to scrape by some in-battle repairs between waves. But by day 30 or so of a 78 day campaign when you have enough resources to be well established, there is no good reason to be topside at all. Good defenses will require virtually no active maintenance at all aside from a swift repair visit come daylight. Your war effort is actually crippled by wasting time topside during attacks when you could otherwise still be mining. This means that to play “well”, you must never waste time being up in your base during battle - which is really strange for a TD game. Watching mobs march through your death trap is kinda half the fun of a TD at all and here it is very strongly discouraged to do so. Expect two thirds of this game to be straight up Terraria mining, only the mines get very boring, very quickly. There is some mystery in “Is there a bottom to this mine?"; don’t bet on it, even when you think you’ve found it.

Real player with 106.3 hrs in game

BARRICADEZ on Steam