OPERATOR

OPERATOR

please note that the showcased items above are running on a temporary lighting and scene building system and that the final game is subject to graphical enhancement

**IT WILL OUTLAST US.

IT WILL OUTLAST YOU.**

Welcome to Installation Jade. A megastructure and machine managed by an illusive and authoritarian Director. Nobody knows who built it. Nobody knows it’s age. Nobody’s around to ask.

You are an Operator. An artificial consciousness implanted within a preserved human body from long ago. Your tasks are simple. The Director’s orders firm. You are to be activated, assist in the standard operating procedure of the installation and do it with a smile. And so is the Operator after you, and after it, the system is to be kept alive until the end of time. But maybe it isn’t that simple. Maybe the Operator isn’t as mechanical as the system around it.

OPERATOR is a hard to define game about humanity’s struggle against an ancient inhuman odyssey of entirely human origin. About overcoming an inefficient machine entirely focused on self-preservation and either a liberation into the great unknown or a spiteful revolution of mutual destruction. Or maybe it’s just a game about manipulating a mysterious machine in a desperate attempt to end the Director’s mad cycle. Who knows?

In OPERATOR the player has agency over the installation and it’s warped reality, using the Installation’s Operating System to overcome the hostile machine’s many dangers and evade it’s pacification forces by manipulating the worldspace itself.

This is the first game developed by Australian indie solo-developer Cooper Braun and his studio Virtual Edition.


Read More: Best Experimental Stealth Games.


OPERATOR on Steam

Typed82

Typed82

play and improve your typing skill. I went from 50wpm to 70wpm since buying it.

Real player with 13.1 hrs in game


Read More: Best Experimental Casual Games.


I just want to press a lot of buttons.

Real player with 10.4 hrs in game

Typed82 on Steam

xTypeVersus

xTypeVersus

xTypeVersus is a typing game where you will to work and improve your typing aptitudes:

  • SPEED

  • ACCURACY

  • ADAPTATION

Play against other players from all over the world - up to 5 players in one game.

Don’t let the other distance you, don’t make mistakes, don’t crack!

Customize your console as you want with different layouts, colors and options.

Make it look like you and change it between games.

CURRENT VERSION (0.1)

  • SOLO with 1 theme (password).

  • 3 Layouts

  • Steam connected (login)

ROADMAP

  • LEADERBOARDS for best solo

  • MULTI up to 5 players

  • More themes: standard words, Names, Anagrams, Fantasy…

  • More customizations


Read More: Best Experimental Early Access Games.


xTypeVersus on Steam

Cyborg Earthworm

Cyborg Earthworm

Cyborg Earthworm is a “Snake” automation game. The worm follows the rules of the famous Snake game, and you can program it. Develop a strategy and let the worm follow it without your involvement.

  • Solve and optimize 20+ areas, each of which contains a virtually unlimited number of procedurally generated levels.

  • Watch the worm dominate the levels automatically without having to pilot it.

  • Reach the maximum possible length, filling all free space.

  • Use a variety of tools like paint spray for leaving marks in the soil and internal worm memory for tracking things.

Cyborg Earthworm on Steam

Primate Signal

Primate Signal

Thought provoking, deep and twizted. Absolutely stunning graphics, audio and character development so much so that I actually was physically transported into the fucked up world of the minds of the Wainstop gang. This work, will replace the Bible in our churches. Thank you.

Real player with 1.8 hrs in game

It’s not very often something comes along that is this unique. It has such a strong stylistic character that you feel transported to another world with the original artwork and music, not to mention the mind bending story. The time I spent in this world was totally bizarre in the best possible way. Nothing else like it.

Real player with 1.1 hrs in game

Primate Signal on Steam

Copy Editor: A RegEx Puzzle

Copy Editor: A RegEx Puzzle

I am loving it. I love the chatbox conversations the coworkers are having. I love the stupid caricature of the boss type. I love the writing sample selections. I love the color. While this game is in desperate need of a tutorial that experts could skip and the zoom function for the text area is a little awkward, it’s totally workable.

Most importantly, I love how this worked out so well as a game to sit and play cooperatively with someone. It’s fun to solve these puzzles together and try to optimize the work you’ve done. This was absolutely worth the small fee to buy this game.

Real player with 12.3 hrs in game

Addictive as hell!

But you need to know the basics of Regex! Because unfortunately, the explanations are really bare-bones.

(Reading the reviews, this put off a lot of people. Which is a shame: The Dev could just add more detailed, in depth explanations. All it costs is a bit of his time.)

If you actually want to learn Regex, one step at the time, each step with a detailed explanation plus an interactive example, go here: https://regexone.com/

I find this the easiest, best resource to get started with Regex.

Real player with 6.1 hrs in game

Copy Editor: A RegEx Puzzle on Steam

DreamScript

DreamScript

Solve puzzles by reprogramming your environment!

DreamScript provides completely new and immersive way to learn programming concepts.

You will be able to take control of the game logic and change the rules of the game.

Increase your speed and scale, modify object properties, create bugs, spawn stuff - use your creativity!

DreamScript is an easy and fun way to start your journey to become a programmer.

Game is designed for puzzle game fans and anyone interested about programming.

DreamScript on Steam

The Devil’s Calculator

The Devil’s Calculator

A very simple concept that at its core is very solid. The UI makes it slightly cumbersome to get to the meat of the gameplay.

THE GOOD:

-A solid minimalist concept. You have very simple and intuitive tools, yet many options to reach the end goal. The game is secured well against brute forcing by the inherent knapsack problem nature of the puzzles.

-The game owns its aesthetic. The game is presented entirely as it was hacked together from an actual calculator. Menu navigation works exactly like the cumbersome navigation of calculators of old.

Real player with 18.0 hrs in game

The Devil’s Calculator is a neat reverse engineering & maths puzzle game.

How the game works

Each level requires the player to do the following:

  1. Figure out which mathematical operation is used when pressing the special button on the calculator.

  2. Use this button to calculate the integer 666.

The game starts with a simple operation that only takes 1 input, then later replaces it with one that takes 2 inputs, and adds another third operator, and at some point 2 or 3 obscure operators are available. When there are multiple operators available, the player has to use all of them to calculate 666.

Real player with 17.2 hrs in game

The Devil's Calculator on Steam

SIMULACRA 2

SIMULACRA 2

Ease into your chair and prepare yourself for this continuation of the SIMULACRA universe. In this iteration, you will have new advanced tools and a mosaic of widely branching narratives spread across 2 characters that are continually altered by your choices. You will have the choice of playing as a junior detective or a reporter who is recruited by a special department at police headquarters. With only one piece of evidence, you must find the truth of how a young woman & interweb influencer ends up dead on a case that is already closed. Lives and livelihoods are on the line, there is no room for mistakes.

Real player with 11.0 hrs in game

Let me be clear, I really liked the first game. I think it did most things right and while I wasn’t a fan of the jumpscares and it definitely looked like an indie game production wise.

This game is a perfect example of how sometimes, less is more.

Let me start with my biggest pet peeve of this game, and that’s the extreme slowness of it all. The entire plot is not that long, I actually think it might be around the same length as the first game, but it is padded out by how extremely slow it all is. Be it conversations or the extreme amount of stuff you need to click through and scan gets annoying on the second playthrough, if not first.

Real player with 10.5 hrs in game

SIMULACRA 2 on Steam

Uplink

Out of a lot of the hacking games I’ve played in my time, this has to have it’s seat right next to Hacknet, as one of my ‘Two best hacking games I’ve played’.

To some extent, it is pretty much an RPG, just for hacking.

You take up a contract - Or a ‘Quest’ - You do what the contract says - Destroy a mainframe, or change a social security record, et cetera - and then you get paid with a handful of credits - Or “Gold” - which you then use to upgrade your system, be it a Gateway upgrade, a new processor, or applications that will further unlock your hacking capabilities. - Or in terms of the RPG comparison here; You level up your character, you get new weapons, and unlock new skills.

Real player with 269.6 hrs in game

This is really everything I wanted from an indie hacking game. It is a vast and glorious sandbox brimming with opportunity. To tell its tale, let me start the story about twenty-five years ago, with a little gem from Interplay called “Neuromancer.”

Neuromancer was an amazing piece of work, for its time. A point and click adventure game, yes, but with a vast collection of BBS-like “sites” in “cyberspace,” which could be accessed and navigated spatially, a sea of semitransparent polygons on a sprawling grid. They called the book “prophetic” in its vision of what a global computer network might be like, but the game was similarly visionary, in that it offered a classic milestone-and-unlocked-door-driven main story, but with a vast and layered world of enriching side stories and tiny details easily overlooked, that add depth and character to the world in which your character lives. This was a level of detail and nuance and supporting gameworld-enrichment that Bioware would go on to become famous for, in its epic D&D games of the Nineties, and in its later adventure games, but in the Eighties, on computers that were much more limited in resources, this was a bigger feat, and a bigger surprise to the player. You could just play Neuromancer to win it, or you could play it to learn about it, follow the exchanges on the PAX and on private sites, the private message exchanges between AIs. You could learn so much more that way, if you were clever and patient enough to retain it, to piece it together, and to make sense of it all.

Real player with 109.0 hrs in game

Uplink on Steam