Voxel Printer
Voxel Printer is the voxel art crafting game similar to Minecraft that up to 12 players compete with building cubes.
Create a your work that fits topic within the time given.
There is a voting for the best work after the round is over.
The work with the most votes wins the game.
You can also extract your work as an FBX file.
And please use your masterpiece in several places.
Read More: Best Experimental Casual Games.
Post-Soviet Yandere
This project is a mix of horror and crafting genres. The whole game fits into a week of the life of a little Russian girl. Every day the character must make a particular magic ritual, using the materials at hand. At the same time, the player must control the activity of otherworldly and hostile forces. The girl should periodically look in the mirrors, which are distracting from her task. The movement of evil spirits of the apartment is visible only in reflections. But what happens if the spirit gets too close?
Read More: Best Experimental Puzzle Games.
Lab Craft Survival
This is a difficult survival sandbox game that doesn’t hold your hand. If you like figuring things out yourself and discovering hidden game mechanics, you’ll enjoy this game. If you don’t have a high tolerance for failing though, you might find the game frustrating.
It’s definitely rough around the edges with several bugs and translation errors, and updates have been non-existent. If you’re looking for polish in a game, you won’t find it here, although overall I found it enjoyable.
– Real player with 80.0 hrs in game
Read More: Best Experimental Survival Games.
An interesting game, a simple but addictive indie toy to use the skills of adaptation in an unknown environment. Top for your money
– Real player with 10.6 hrs in game
Particubes (Open Alpha)
Finally available!!
A lot is still to be added but we can create fun games already!! ^_^
– Real player with 11.4 hrs in game
⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀
⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀
⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ play it
⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆
⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿
⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉
⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇It’s good
⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇
⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇
⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇
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– Real player with 9.7 hrs in game
The Day They Came
So I was really curious about this game, sadly the developer got a little excited and released this game way too early.
The game has no enemies, no options menu, no way to exit the game or instructions.
Once you chop down some trees that fall and then spaz out due to some crazy physics all you can do is access a build menu that let’s you create some walls, steps, floor, door, base and I couldn’t use the floor as a ceiling like it suggested.
The game has at least a 30 minute night cycle making it almost impossible to do anything, much less see.
– Real player with 1.2 hrs in game
UNREAL ENGINE ASSET FLIP GARBAGE
– Real player with 0.3 hrs in game
Harmless Demons
1 creature, bug where the mushroom house doesn’t go away when deconstructed (giving infinite research). I thought there would be more to it.
– Real player with 7.3 hrs in game
Really cool!! These creatures are super interesting and they make you play with curiosity.
– Real player with 0.5 hrs in game
Loot Grind Simulator
Another “simulator”…let’s look at it!
Loot Grind Simulator is another idle/casual game with clicker aspects. Your goal is to complete quests you sign up for and get loot out of them and your ultimate goal is to get all achievements…and to reach the top stat of Unique quality items while completing all of your collections.
The scope of this project is very small and you don’t even see what your quests are. You click the quest contracts and they activate timers until they are marked completed, thus giving you randomized loot based on the level of the quest, the speed of the quest, and the expected quality of the item reward…which isn’t guaranteed. Personally, I just opted to choose random quests and autoclick various areas. You can randomize quest rewards, but you’re probably better off just taking what you get the first time as that’ll probably be much faster with less effort.
– Real player with 5.4 hrs in game
Overall a good experiment in game making for the developer. I hope to see more from them as they improve.
Pros:
Not a micro transaction in sight.
Clean UI interaction.
Cons:
Assets are common fodder.
Progression is boring and linear.
Personally I have no issue with the use of store assets, as when creating games alone, it’s better to be able to focus on the mechanics sides of things. That being said, the mechanics are too simple to generate extended interest. As I said in the beginning, I hope to see more from the developer in their future endeavors.
– Real player with 3.3 hrs in game
Pour There
I GOT FUCKING SCAMMED I PAID 5€ FOR THIS GAME NOW ITS 80 CENTS LIKE WTF
– Real player with 0.2 hrs in game
Doodle God
I became interested in Doodle God because of my job. I figured any game that could keep a special needs child entertained and quiet (and not poking his neighboring van mates) during an hour long ride home AFTER being cooped up in school all day had to be worth looking into. The game is certainly mind absorbing, with all the combinations of “elements” that can be combined in the main game alone (249 total). Now add to that all the other “mini” games that can be played. Hours of entertainment, or at least mind absorbing nullness.
– Real player with 19.6 hrs in game
Every now and then a mobile developer tries to take their successful, beloved mobile game and bring it to a more traditional gaming platform. These efforts always result in dumpster fires of failure. It isn’t that mobile games are necessarily worse than their more traditional counterparts, just that different audiences expect differetn things from their gaming experience. People that want to waste a couple of minutes on the ride to work aren’t going to want the same exact thing when they actually sit down and play something in their own free time, and Doodle God is just the latest example of that.
– Real player with 19.5 hrs in game
Zen Trails
Look at that beautiful pictures in trailer.
However, I have to warn you.
Zen Trails is EASY TO BEGIN, HARD TO MASTER !
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15/10 * Great tutorial in this game.
10/10 * Math tool with great potential.
5/10 * EASY TO BEGIN, HARD TO MASTER.
-10/10 * Product awareness is too LOW. (I learned Zen Trails after it was on steam for 8 months. )
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If you like Zen Trails, you may like this, too.
It’s a free online graphing calculator.
– Real player with 55.4 hrs in game
What I love about this game is that without having the faintest idea what I’m actually doing I can produce the most wonderfully colourful and symmetrical patterns imaginable just by tinkering about with speeds and angles etc and following some examples from the ‘Inspiration’ list provided. Sitting back and watching your work finally come together is a real joy and it can only take a few minutes - more if you want. Clever idea, relaxing and very satisfying. Thanks developers.
– Real player with 37.4 hrs in game