Relax Simulator
~really nice games, good graphics, great sound effects, absolutely horrible music. Does anyone know of any way to turn the awful ‘music’ off ? ..and it would be great if the added more puzzles -or the ability to import some maybe, or a DLC pack ..?
– Real player with 8.3 hrs in game
Read More: Best Experimental 3D Games.
I feel relaxed.
– Real player with 3.6 hrs in game
Space Hole 2020
Thank god I am not epileptic
– Real player with 6.1 hrs in game
Read More: Best Experimental 3D Platformer Games.
I’m trying to determine the best way to describe Space Hole 2020. Not necessarily a game, exactly. At least not in the way the equally amazing Space Hole 2016 and Space Hole 2018 were (in one opinion.) More the culmination of the reversal of everything the YEAR 2020 has turned out to be. It’s as if all the misery, pain and loss of Year 2020 was thrown into the air, but instead of falling, everything that made Year 2020 so awful converted into the various objects of their opposing beauty and wonder, music, color and art for gamers to explore and enjoy as Space Hole 2020. What you’ll quickly discover is that Space Hole 2020 is almost equally game and art installation (though not in a pretentious, scary or off-putting way,) And the music is a world of its own, and you likely find yourself as much experiencing the music as listening to it. Simply beyond description (which, I suppose, is a reasonably good description for the game in general, if “indescribable” can technically be used as a description.)
– Real player with 4.3 hrs in game
BATTLEBOX - Pre-Launch Music Application
Do you like music? Do you like video games? Well, I don’t really care, because either way you are going to like our soundtrack. It has over 30 minutes of original music on it, it features uninterrupted listening and 2 full songs that are exclusive only to the OST and cannot be found anywhere else. Also, it contains my love (and some of my hate ; ) Includes 27 original songs.
1. Summer Breeze (1:35)
2. Summer Sneeze (0:06)
3. Grassland Gallows (0:44)
4. Treetop Triple Time Trouble (0:55)
Read More: Best Experimental 2D Games.
Californium
I’d say that I’m a little mixed on this one.
Obviously, I have a love of psychedelics. I love the Bay Area (live there), love the PDK inspiration, love the artstyle, love some of the sound(s) and love creativity & originality.
The reason I’m mixed is due to a little bugginess and honestly the game requiring a little too much patience on my part (I’m a pretty patient dude too). It almost feels at times like it is bordering along “ambient” gaming to solve the “puzzles”. And by “puzzles” I mean the game relies heavily on one core mechanic: find the right spot for clicky, click, repeat. This becomes a bit tedious; even for a $10 game and not immersive. Which sucks because obviously this game has the right ingredients for being very immersive (or even only immersive without clicky click, aka Alien Isolation mod removing the Alien - aka spontaneous combustion exploration instead of clicky clicky) but the tedium of finding that one core mechanic puzzle to progress dampens the immersion & experience for me. This is where it becomes almost “ambient”, the looping atmospheric effects and saying WTF is that little symbol to click, causing much retracing over an already limited (and by limited I mean small) map.
– Real player with 5.6 hrs in game
Devs are French and yes, there are noticable English spelling and grammar errors throughout but not unplayable bad. And the English voice acting is on a much higher level than the localization/translation bits and bobs so if you are worried about things being lost in translation that’s not an issue, for me at least. And if you have even a passing familiarity with PKD then you ought to be able to catch the little nods to his books because, well, they aren’t so little nor subtle. It is interesting to see a French perspective on a somewhat contemporary popular American mind and world(s) though. For that alone I feel the game is worth it to me. But this game is MOST DEFINITELY not for everyone, and I would be very selective with whom I reccomend it to. Most PKD fans should find something valuable in the game. I make the assumption that most PKD readers will be less critical of writing and more interested in unique and original ideas in general, and this game is certainly that.
– Real player with 5.3 hrs in game
Hexagroove: Tactical DJ
Hexagroove is probably the most interesting and exciting music game I’ve ever played. It’s a rhythm game made by people with a deep and obvious love of electronic music and the culture around it. It plays in a unique and intuitive way that makes it simple to make some kick ass music. Honestly, I never knew how much I needed something like this in my life.
Unlike other rhythm games which rely on quick reflexes and tapping along to the beat, most of Hexagroove’s gameplay centers around layering different instrumental loops. If you’re the kind of person who likes to play a game for the challenge, then it might not be for you. Most of the fun comes from putting together the different pieces and finding a solid groove, then adjusting it and playing with it on the fly. There’s room for a lot more experimentation and playfulness than in games that emphasize skill mastery, like Beatmania or Audiosurf. It offers some mini-games and an obligatory campaign, but you won’t find anything too taxing except on the highest difficulty. I’ve made my way through the whole game on each difficulty level, but most of my time is spent in free mode just jamming out. I’d hesitate to even call Hexagroove a game. It controls like a game, and it’s got levels, achievements and tricks to perform for style points, but it plays more like an instrument, something you can play to make cool music, without any of the hassle of having to learn to beatmatch or how to use an MPC.
– Real player with 19.8 hrs in game
Even with my short time in the game thus far I think it’s incredibly cool. I’ve not seen or played anything else like it. From the viewpoint of someone who doesn’t (yet) make music, it’s about the closest you can get to actually mixing and producing your own tracks while still also technically being a game.
It’s a lot of fun just to play around in, and I love that the game encourages that. More than once I’d be vibing with all the loops and samples in the practice mode, finding out my favorites and which ones work well together before remembering, oh yeah, I have a set to go play, maybe I should do that. It’s double cool that incorporating real life mixing and songwriting techniques and theory affect your performance and score. Also you can have a Psytrance rave deep in the forest.
– Real player with 4.3 hrs in game
Lightbox
Lightbox is a puzzle game about manipulating, combining and reflecting light. Move light bars, blockers and reflectors to light the diodes with their corresponding color!
Museum Of Extravagance
while i liked some ideas in some sculptures this game as a whole feels rushed and not well thought.
– Real player with 0.5 hrs in game
Textreme 2
Fun and hilarious!
– Real player with 105.5 hrs in game
The best text editor I have a ever used. Hopefully, this app is gonna be pre-installed on all Operation Systems instead of the regular Notepad. Keep updating this project.
– Real player with 81.9 hrs in game
The Surreal Imaginarium
WOW !!!
Definitely the best multimedia work of art for VR ever
Must have IT
(Great for those who like to experiment with altered states :))
– Real player with 1.3 hrs in game
[0.3] Controls & Training & Help
[0.2] Menu & Settings
[0.3] Sound & Music
[0.4] Graphics
[0.7] Game Design
[0.3] Game Story
[0.4] Game Content
[0.2] Time to complete feels ok? (& if the Game can be repeatedly played again)
[0.2] is it Enjoyable & Fun?
[0.1] Could it hold a spot in Favorites?
[0] BONUS point: Multi-Player related
[0.9] BONUS point: Review for VR
Stars received: 4.0/10 ___ Note: v.3 [0.0 to 1] = personal impressions
Game description key-points: art concept seen in VR eyes
Overview: it’s might appear as a Game, but it isn’t :) VR art showcase
– Real player with 1.3 hrs in game
XOB
a psychedelic journey full of wonder sounds and positive affirmations. Great to be entranced by. Highly recommended.
– Real player with 5.0 hrs in game
What on the surface may seem like a trippy yet simple 2D puzzler, ends up being a lot more thoughtful and complex as you dig into its core. The game’s base mechanic of rotating the block and manipulating gravity feels both familiar but unique at the same time. The sound effects and visuals are very satisfying, mixed with spacey ambient music that you can listen to for long periods of play time.
I’m by no means a puzzle-game expert, but I do really enjoy the ones that click with me – and this one clicked with me. It felt just complex enough to be challenging, but not to the point that it felt overly-frustrating. When you solve a puzzle you feel a sense of satisfaction, not “finally it’s over”. That isn’t to say it doesn’t get more difficult as it goes on, slowly adding more mechanics to keep the gameplay fresh and tricky.
– Real player with 2.8 hrs in game