Spirit Messages
Ask questions to spirits who may communicate to via a broken qwerty keyboard, will you find the answers you seek? Probably not, but you might get some minor stretching done while playing.
– Real player with 0.1 hrs in game
Read More: Best Experimental Casual Games.
Wanderlust: Transsiberian
Your journey across the vast lands of Russia begins in the Tverskoy District of Moscow. It’s a glorious Sunday morning on the 11th of September and you’re feeling energetic as your Trans-Siberian adventure is about to get underway. This is Henry’s story, who along with his brother-in-law Vernon will travel on the Trans-Siberian railway from Moscow to Vladivostok.
– Real player with 4.1 hrs in game
Read More: Best Experimental Interactive Fiction Games.
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Review by Gaming Masterpieces - The greatest games of all time on Steam.
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With the borders closed due the current pandemic, you can at least travel in your mind while playing this game.
Take a trip with your brother-in-law onboard the Russian Trans-Siberian Railway, the longest railway line in the world. You are starting from Moskow and (maybe) reach Vladivostok a few days later. The game plays like a visual novel, with a map of Russia showing your progress and photographs illustrating the journey. Keep your stress level low and your fatigue under control while managing your travel budget. Meet people while travelling, and get along with your brother-in-law. There are many decisions to make, which can lead to quite different journeys by train (or other means).
– Real player with 3.2 hrs in game
Dooria
This is a great game for someone who has some time on their hands and likes to figure things out. Each section of the game has its own rules, which provides for a good deal of variety. It has a pleasant atmosphere throughout and is contemplative as opposed to action-packed. A lot of bang for the buck at $16.
– Real player with 105.0 hrs in game
Read More: Best Experimental Puzzle Games.
If you want to get your ass handed to you by a gentle sweet game with calming music and the meanest puzzles I’ve seen in a while, by all means try this game out. This really itched a part of my lizard brain I that I had been missing from other puzzle games.
Downsides are: 1) It can be frustrating and tricky to figure out all of the rules at first (due to some differing door varieties and etc) and 2) it’s not easy to figure out the “plot” of what all doors to open and how close you are to being finished…. but overall definitely persevere if you’re a puzzle junkie like myself.
– Real player with 6.0 hrs in game
Polymatic
6/10
– Real player with 0.1 hrs in game
Healing Movement
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it’s good
⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it
⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄Christmas started
⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄
⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀
⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧
⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟
⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁
⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄
⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄
– Real player with 1.9 hrs in game
Taught me how love.
– Real player with 0.1 hrs in game
Six Paths
To say this game has changed my life would be an understatement. There isn’t a day in my life where I don’t use the lessons this game has taught me. It only took about 150 hours for me to truly understand the value of what I was doing. This is a must have for every single man woman and child alike. You will see everything you once knew in a different light. You will fear nothing.
– Real player with 164.2 hrs in game
This game will make your soul balanced. By following the methods and virtues presented in this artistic creation called a “game” I’ve achieved spiritual enlightenment. This game will transend your soul multiple dimensions that you’ll see biblically accurate angels as normal human beings. If you’re struggling with mental illness I reccomend this game!
– Real player with 1.3 hrs in game
Astrobase Command
Salvage the remnants of your civilization by starting anew in uncharted space, with a small crew and the beginnings of an Astrobase. Grow your base by constructing modules on all three axes, put out fires both literal and metaphorical, and send characters with real personalities and emotions on non-linear text-based adventures across a procedural galaxy.
The only mode is ironman and every section, module, deck and crew member added to your Astrobase comes with implicit risks and reward, so choices matter. How long can you keep from succumbing to the dangers of space?
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Grow - Expand your Astrobase in all three directions.
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Nurture - Build a home for your crew and their daily lives
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Design - Layout the Astrobase to counter crises such conduit leaks, compartment failures, explosions, fires, personnel issues, and more
The Astrobase can be constructed along three axes. Your crew can expand the base by building modules or contract it by salvaging them. They can add or remove functionality by building up or tearing down sections in the modules. They can even build ships that lets you explore the galaxy.
You choose what to build and when to build it. The crew needs to rest and they need to breathe, do you rush the construction of the Enlisted Quarters or the Air Pump first? What’s the optimal placement of the new module? Is it better to have the Plasma Reactor closer to storage or to the crew’s quarters? Keep the station well maintained and stocked with supplies or disastrous consequences may result.
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Characters - Your crew make their own decisions as they interact with each other and the world around them.
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Full AI lifecycle - They work, eat, sleep, use the bathroom, relax, and socialize all as part of their daily lives.
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Morale - Your crew can get exhausted, or suffer from low morale which affects the quality of their lives and how they perform tasks.
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Relationships - Your crew form personal, professional, and romantic relationships. The relationships can be either positive or negative based on how their personalities and actions align.
Your crew live their own lives on the Astrobase. They have things to do and people to meet. Exactly how well they perform depends on how good they fit into their job, what adventures they’ve had, and what horrors they have survived; even how well matched they are with their peers matters, some will become romantic partners while others become bitter work rivals.
You will run into stumbling blocks, maybe your crew is exhausted because you’ve pushed them too hard, or low morale makes slacking off more enticing, or maybe Jenkins and Rodriguez spend too much time arguing while the Fission Reactor goes critical. Figure out your problems and fix them!
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Explore - Build and dispatch ships across the galaxy to explore planets, fight killbots, extract resources, and interact with other civilizations.
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Delegate - The ranking officer of each ship will make decisions based on their personality, and take recommendations from their team.
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Overrule - Change the decisions in the logs they send back, or let them make their own mistakes.
The procedural adventures of the crew assigned to your ships can be read and interacted with in the logs they send back. Carefully handpick the crew for each ship you send out. Monitor their progress or leave them to their own fate. Whatever you choose to do, the outcomes of their adventures will be felt in what resources they get, what injuries they suffer, and in how it changes their emotional state.
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Assign - Choose the best person for each job based on their stats, personalities, and over 50 different skills.
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Manage - Prioritize tasks, clear task blockers, optimize the routes that the crew take during their day.
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Observe - Calculate resource depletion and stay on top of tasks to prevent the reactors from exploding, the conduits leaking, and compartments failing,
The desk is where you design the Astrobase into a functioning home for your crew, promote leaders, manage tasks, monitor resource consumption, read reports from your ships and give them your input.
Running the station means manning your desk. Be efficient, and use your time wisely or take a break and play some Asteroid Shooter.
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Individuality - Characters maintain emotional memory, and experience psychological growth over time depending on how results align with expectations.
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Expression - Each character’s personality is expressed in their conversations, thoughts, and ship log entries
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Story - Over 100 personality traits and 42 intertwined emotions combine to author narratives that reflect how the crew are actually thinking and feeling.
The Astrobase’s crew will have conversations with each other, or insights about their lives. Crew members join the Astrobase with revealed personality traits that drive the emotions that effect their job suitability, choices and actions. More traits become unlocked as they experience emotional growth.
Ensure that your crew’s psychological needs are met and they have the ability to grow as people. When you’re processing recruit applications you’ll want to keep an eye out for personalities that might clash with your existing crew, or will be compatible and create lasting friendships.
Chat Millions - Stream Quiz Game
I bought this game to play a bit of during a 12 Hour Stream, and unfortunately it was incredibly disappointing. The game recycles the same five questions, and they didn’t prove to be any form of challenge for myself of my chat.
I don’t often review, however I feel like the game page is somewhat misleading and I absolutely cannot recommend this to anyone.
– Real player with 0.4 hrs in game
Really fun game to play on stream with chat, slightly demanding and makes my camera lag but still fun to mess around with while having a community game night.
– Real player with 0.2 hrs in game
Silicon Dreams | cyberpunk interrogation
Silicon Dreams: Cyberpunk Interrogation
Thoughtful, provoking, atmospheric and wonderfully written. The premise may be nothing new but I felt a genuine anxiety being judge, jury and executioner.
Silicon Dreams is a cyberpunk, futuristic courtroom for androids.
You are D-0527, an interrogation model specially designed with an extended emotional range, better equipped to detect deviancy in other androids, and humans.
– Real player with 10.9 hrs in game
In the year 2065, we are an interrogator android, owned by a robotics company Kronos to question various androids and determine if they’re operating correctly or if they’ve become deviant. At the end of each interrogation, we get to fill out a report with crucial information that can affect our reputation with the company, and then we decide what to do with the android - whether to release them, to erase their memory, or to decommission them completely.
– Real player with 7.9 hrs in game
The king is gone
Let me start by saying that this game could have potential and i was really curious to try it intrigued by the trailer, unfortunately only later i realized the whole game is right to that trailer.
I’m a lover of endless games, roguelike, dungeon crawler and any game that has puzzle elements, but this “The king is gone” reaches monotony very quickly.
Gameplay is very limited and flat, you can’t move or interact with anything around you, you can simply watch around while the character walks automatically for a short distance before arriving to a room where you must choose which door to open, so the only input available is the left click mouse.
– Real player with 4.1 hrs in game