UnearthU
A strange experience, if you’re interested at all I’d recommend not reading much more about this
– Real player with 2.2 hrs in game
Read More: Best Experimental Cinematic Games.
This is a “game” much in the same way a walking simulator or a VN is, so just fair warning.
I am currently on Day 4 and will update again when I get to Day 7.
I will not spoil specifics.
The “game” is best experienced as intended: do each day without changing clocks or anything. Do Day 1, and then do Day 2 the following day when it unlocks. Complete all exercises with honest intent, to include the writing prompts and meditation exercises.
There is a narrative and character and background amidst what feels like real mindfulness concepts. The blend between the real and fictional is intriguing and keeps me coming back each day. The layout of the exercises feels intended, with the motivational video leading into the discussions/lectures by KARE, then a meditation/breathing exercises that inevitably lead you to ruminating about what KARE just talked about, a writing prompt that sometimes gives you pause about wanting to be completely truthful, and a final checklist of items that you’re more than likely just going to click through without actually implementing.
– Real player with 1.5 hrs in game
Primate Signal
Thought provoking, deep and twizted. Absolutely stunning graphics, audio and character development so much so that I actually was physically transported into the fucked up world of the minds of the Wainstop gang. This work, will replace the Bible in our churches. Thank you.
– Real player with 1.8 hrs in game
Read More: Best Experimental Visual Novel Games.
It’s not very often something comes along that is this unique. It has such a strong stylistic character that you feel transported to another world with the original artwork and music, not to mention the mind bending story. The time I spent in this world was totally bizarre in the best possible way. Nothing else like it.
– Real player with 1.1 hrs in game
Ultimate Spinner Simulator - Unstress Yourself
This game is really great its like a mix of autism and jesus. This game gave me a boner. Maybe i love this game just because i eat fidget spinner but wow
GREAT GAME
– Real player with 7.0 hrs in game
Read More: Best Experimental Casual Games.
This game is the cheapest unstressing therapy you can get. I spent 40 minutes to reach to 1000 in unbreakable mode. Music turned off after beating 550, but I turned on my own calming zen music and it was fine! :) I recommend it to all of you!
– Real player with 0.9 hrs in game
Yerba Mate Tycoon
Overall 7/10 at the current price. I look forward to seeing where this game goes.
This game has potential, but it seems early in development. The core game mechanic revolves around creating yerba mate blends, and functions similar to Game Dev Tycoon. Each production cycle you chose some options and try to find the right mix for the market. The products sell on the market for 8 months and either increase or decrease in sales based upon marketing and how well the market appreciates the current product. There are sliders where you adjust variables within each production cycle like taste, appearance, and aroma. There is some research that unlocks some additional options to add a bit more depth.
– Real player with 3.0 hrs in game
It was either this or two Guaymallén Alfajores.
First off, I want to say that I really appreciate the developer making a game as niche as this. I never thought tycoon games would get as specific as focusing on a South American drink that’s relatively obscure outside the continent save for a few countries. It’s really clear that this was a passion project and that the dev really put time and care into Yerba mate Tycoon and genuinely likes working on it.
The gameplay is very similar to Game Dev Tycoon in some aspects, but it introduces new gameplay aspects as well. The first ones that come to mind are the abilities to purchase rival companies and the fact that the process for making your Mate is more in depth than making your game in Game Dev Tycoon. The soundtrack is pretty upbeat, it’s not the highlight of the game, but it adds enough so that the game doesn’t get too boring.
– Real player with 2.9 hrs in game
You Are Weak
A game that seemingly inspired directly by the works of Cosmo D. While much more heavy handed than their games, You Are Weak still possesses strong visual metaphor and a varied experience.
– Real player with 1.1 hrs in game
I play a lotta weird shit on here but this has to be at the top of the list so far
– Real player with 1.1 hrs in game
Talk to Strangers
Where can I start with this Quirky little game. Talk To Strangers aka(Door To Door Salesman Sim) is one heck of a charming game with quirky characters hiding behind each door each with their own little challenges when you face them, The soundtrack is eerily catchy especially the main menu music and I cant seem to get enough of it, The game play is super challenging but fun and the game is super replayable especially as there seems to be no end of achievements to grab and endings to find! all whilst making sure you dont get either killed,too depressed or angry and rage quit oh and dont annoy your boss!
– Real player with 13.5 hrs in game
Surprisingly entertaining and even challenging casual game, if you are eager to make a sale at every house, learn about the different stories and endings, and maybe get all achievements.
I would describe it as choice-driven rouge-like drummer (*door-to-door salesman) simulation. I was quite flummoxed when I tried this for the first time and fell for some cookies from a nice old lady. Instead of quitting, I learnt the ropes, became an artful barterer, and can even count the Death to my customers.
– Real player with 12.8 hrs in game
The Preposterous Awesomeness of Everything
BEFORE YOU BUY:
-Is the game is on sale?
-Do you like Point and Click Adventure Games?
-You are in the mindset for something different?
IF YOU SAID YES TO MOST: Then try the demo before buying it anyway. It’s a surreal PnC-AG that needs to be tried.
IF YOU SAID NO TO MOST: Play the demo anyway. Even if you bought the game, the demo is right in the full game and is worth a play.
Crunched Review:
–Developer Front Page BS: None (Well, the joke about white blood cells was closer to a simile, but that’s nitpicking)
– Real player with 7.0 hrs in game
I kind of loved this game, I think this game must be one of my guilty pleasures! I enjoy point and click adventures and I hadn’t played a point and click game for a while. So maybe that is why I really loved this one so much.
I think this game is original and unique with an equally unique and really effective art style. The story is fun and satirical, but in an intelligent way. It feels very well written and crafted and not just random silly ideas thrown together in a rush.
Point and click games can get very frustrating as it is very slow to walk from one area to another and to another to try different things. As this game is short, it does not get too frustrating.
– Real player with 5.7 hrs in game
CryptoClickers: Crypto Idle Game
Very good idle game. Has little, in any kind of game-functional sense, to do with crypto currencies aside from using currency names.
Has multiple layers of depth, a number of interlinked levels that need to be opened up, all with good help/explanation and some even come with tips. Every layer of the game can be automated except for the “daily events”, but that’s ok because they are short duration (5 to 10 minutes), they aren’t mandatory but they do give an extra bonus that adds up over time, and the events change each day. The different sections of the game can automatically grind away and progress while you are in another area of the game working on that.
– Real player with 732.6 hrs in game
I have been playing the game everyday since I got it and I’m extremely rejoiced as the game has released on steam. It’s a free, fun to play game with a lovely community that will eat up your spare time with its seemingly endless progression and cool features. The game includes a simple yet elegant art style which is soft on the eye with smooth corners and amazing contrast as well as easy to understand mechanics that anyone can understand. The game includes a easy to follow tutorial which teaches you the basics of the game and is constantly being updated to fix any bugs and to change or create new and ever growing content. Furthermore, the creator (CryptoGrounds) is easy to contact if you need any help and is friendly when solving any problems with the game that you might have.
– Real player with 143.4 hrs in game
Spinnortality | cyberpunk management sim
This game oozes potential. From its premise to its simplistic, yet surprisingly deep gameplay, Spinnortality is great. However, just like its name, there is something off about it the deeper you get, until you realize this game is nigh unbeatable…and not in that good, strategy game way; but instead, due to frustrating bugs, poorly thought out mechanics, and unbalanced agenda trees that make 2 out of the 4 victory possibilities impossible beyond easy mode (even then it’s a pain).
RNG is terrible and you WILL fail with anything in the game under a 90% success chance. You will regularly fail anyway. I’ve played 2 separate games where a shuttle launch to the moon with a 99% success chance failed.
– Real player with 48.4 hrs in game
I have to say, those first few playthroughs are pretty great.
This is an enjoyable cyberpunk management game that I think hits just the right level of difficulty. I bought this game at launch, and since then there have been a few updates which have fixed a handful of bugs and have added some new mechanics which balance the game a little better.
In Spinnortality, you are the CEO of a friendly social media company which rapidly becomes not so friendly. In the game, you have two major goals. The first goal is to achieve global domination, which is done by completing tasks set before you by your board of directors to earn points which can be spent in several policy tracks; you win by maxing out one type of policy track and meeting some global conditions along with it. The second goal is to remain alive and employed long enough to do this.
– Real player with 42.2 hrs in game
True Mining Simulator
Look, the game itself has potential but it’s raw as hell at the moment. Finished all available content within about 35 minutes. There’s basically no difficulty at the moment or way you can fail. It’s basically an idle clicker game. Couple of frustrations. Can’t save as far as I can tell. No moneysink. Once you get past the first 10 minutes of grind the funds are coming in hard and fast for the next 15 before you realise you have everything you can get in the game and you can’t progress in location or anything else.
– Real player with 9.8 hrs in game
I like the game for what is, but I think the option to save your progress in-game would be nice, also upgrades like faster/bigger graphics cards, bigger/more racks and bigger houses would make this game more enjoyable.
Those would be my first to look into making.
PS. Pausing the game + time/hunger would also be great.
– Real player with 5.0 hrs in game