Neon Cyborg Cat Club
I leave it on all the time for the music and because it adds some nice ambience to my room.
– Real player with 66.5 hrs in game
Read More: Best Experimental Dystopian Games.
This is great to have one a second monitor with headphones on while working on something.
It’s even got it’s own dystopian plot to go along with it.
Brilliant.
– Real player with 6.9 hrs in game
Beat Biome
Play music through your headset and Beat Biome will automatically pick it up, reacting to the beats and wavelengths!
This is a pretty small trip, but fun none the less. Enjoy several psychedelic environments, even create your own! Just play some music and chill out, maybe lie down or bust a move. It’s up to you how to enjoy this, just keep an open mind and two open ears.
If this blows up I’ll make some more content, but in the meantime leave your comments in a review or email me directly with any bugs/feedback/etc you have. I’m a single developer and just made this for fun, so please be understanding if I can’t get to everything. Thanks, and enjoy!
Read More: Best Experimental Psychedelic Games.
Escape Knox Manor
Great little fun game! A little confusing for a minute or two, but you easily get the hang of it. Can’t wait to see more games in the future!
– Real player with 0.8 hrs in game
Read More: Best Experimental Puzzle Games.
Good for a steam game. I liked the sound design.
– Real player with 0.5 hrs in game
Flat Earth Simulator
My first impressions were positive with a beautiful model, pleasant narration along soothing ambient music.
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It would have been great to zoom in more and see cities mapped onto the model from high altitude photos.
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The Sun and Moon are different sizes, they should be about the same.
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The Sun and Moon orbits are locked.
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No Moon phases or eclipses present.
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No Tropic of Cancer or Tropic of Capricorn sun orbit paths for seasons.
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Stars seem random rather than actual mapped stars along with correct movements over the plane.
– Real player with 1.6 hrs in game
Garbage.
No way to change display/sound settings in game, must quit and re-launch. No option to not have the really slow narrator read everything to you, instead you must mute it, hide the text, and then press space to open it with the full text visible for anyone who can read faster than a third grader, the text is poorly written with many grammatical mistakes and quirks that make it hard to understand, the information being presented raises more questions than it answers, and the clues that pop up every few minutes make no sense and don’t actually lead to anything.
– Real player with 1.5 hrs in game
PANORAMICAL
SUMMARY: A musical/visual game where you manipulate various settings to create your own visual/musical combinations. Worth purchasing if you enjoy experiential games, and like unusual musical and video experiences.
Panoramical is best summed up as an audio/visual toy. It’s a kind of spiritual lovechild of screensavers, Proteus, and the Atari C-240.
As you play (with minimal instruction) you enter various settings. In those you have nine factors you can maniuplate - there’s no directions, you have to find what they do. Each factor alters both the musical and the visual landscape - what could be a mysterious black and white swamp, with a few tweaks, becomes a strange mirrored plain with shooting stars flying about. Music could be dissonant, orchestral, whimsical, or something else.
– Real player with 41.1 hrs in game
A Stendhal Syndrome inducing piece of art, that becomes David Kanaga’s most ambitious work to date
I should start this review by saying that after the first 20 minutes I spent with Fernando Ramallo and David Kanaga’s new creation, I feel forced to stop in a state of anxiety while tears of emotion blurred my eyes.
Panoramical puts me in the same state of euphoria that Stendhal felt visiting the Basilica of Santa Croce in Florence for the first time, as he became overwhelmed by the dazzling beauty found in Giotto’s frescoes.
– Real player with 5.9 hrs in game
Pencil Fantastic
Pencil Fantastic is the perfect amalgamation of unbridled creativity and structured imagination. Akin to incessant hammer-strikes against red-hot steel, the developers bellow the flames of improvement day in and day out, heating their homes with strained GPU’s (and the drive of their passion) as they forge the new standard of cerebral application. The force behind the single line drawing mechanic rides in parallel to the vision of this wonderful, evolving paragon; forward unto dawn upon a river of endless possibility. You will hear the clarion call of inspiration as Mr. Fantastic glides across the screen (whilst subverting his own desires) to channel your pure emotion into a work of art. How you answer that call will determine any & all fortune within this realm of innovation.
– Real player with 15.9 hrs in game
This game is more like music creation software. It is not meant to be a game apparently and should not be on the Steam platform. Don’t bother
– Real player with 12.2 hrs in game
Anemoiapolis: Chapter 1
ENCOUNTER
You have fallen into a surreal and haunted underground neighborhood. Discover its origins and escape with your life - and sanity - intact.
OBSERVE
Remember that hallway you found at your workplace or school? The one you didn’t realize was there before. Nobody ever goes there, it has no windows, and it seemingly has no purpose. The lights might be on, the floor is usually clean, but it exists for nobody.
This transitional place is the lifeblood of Anemoiapolis: a world with no sunlight and no humanity, buzzing with fluorescent apathy. It does not care about you, yet it watches intently.
SURVIVE
Experience the dungeon-like malls, pools, hallways, and basements of Anemoiapolis in first person. Utilize platforming and puzzle solving to navigate the barren commercial catacombs. If you start to feel complacent, you might not be ready for what’s around the corner.
ABOUT
Anemoiapolis reflects the experiences of a developer who grew up among empty buildings in Midwest USA, and who is currently processing our world of empty buildings brought on by COVID-19.
Expect critiques on mindless consumerism, feelings of impending doom, and eerie “mallcore” aesthetics.
Soundtrack by JORDANN and 4REST
Lost Voice
At first glance, the story is simple, if not cliched. A player finds themselves in a strange and unfamiliar world - they don’t know where they are or how they got there. And it appears they don’t remember anything up to this point. Almost immediately the player is contacted by a group of characters with similar symptoms and together they start an investigation to unravel these mysteries. Where are they? Why can’t they remember anything? These and many other questions will be answered in the most unexpected ways.
At its core, Lost Voice is a first-person shooter, with strong exploration and some puzzle elements. Town Square is a safe space where the player can go to seek shelter and communicate with NPCs. Teleport Room that can be found there is used to reach other worlds (dungeons). Each world has its own gameplay twist.
There is no “Game Over” screen in Lost Voice. Instead of dying, the player teleports to the Well when HP is depleted. Upon climbing the Well to the top, the player transports to the Secret Room, nearest to the player’s “death” location. These rooms are closed from the inside, so the player will need to figure out how to unlock them.
Lynn , The Girl Drawn On Puzzles
good puzzles, cute story, amazing art
– Real player with 14.3 hrs in game
Why a space before a comma?
Don’t you just hate this random space before a comma? Why is it there? It’s really bugging me, I just want to squash it. The good news is that’s the only thing bugging me about this game. Lynn , The Girl Drawn On Puzzles is a beautiful and smart puzzle game that will challenge your ‘little gray cells’ while feasting your eyes and ears. It will also tell you a touching, poignant story about the mythical Nine-tailed Fox who dared to be human and a human girl who dared to set foot into this mythical realm.
– Real player with 11.8 hrs in game
Splinter
Splinter is a first-person movie/video game hybrid where the player explores the warehouse of a transhumanist hacker collective, watching full motion video clips that answer the question: What happened to Mason?
Splinter is an experiment with a new style of storytelling. A full playthrough is approximately 2 hours long, similar to a feature film.