Ord.

Ord.

This game is very simplistic. You pick a word (usually out of two choices) and at most, the game shows you only three words after each choice. However, for as simple as that sounds, it does very well in painting out stories that rely on your choices. The graphics are also very simple with some slight effects to give the game some ambiance. There are 5 different stories that you can choose from, and most of those stories were really fun. Don’t get me wrong, I did like the bulk of them, but Foul Things was a bit tedious to do (since each ending requires you to go through many rooms and most rooms can kill you in one way or form). The heist story was a bit simple/quick and seemed a bit less in-depth as the other stories (even with Foul Things' faults, I think Heist was my least favorite story).

Real player with 11.6 hrs in game


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Hello, Gamer!

What, were you expecting a three word review? Not a chance.

You can picture this one as an Infocom text adventure streamlined to within an inch of its life. Maybe it’s the white text on black background, but I swear it had something of the same feel. The first story could almost be the Readers Digest version of “Enchanter.” That’s supposed to be a good thing, by the way.

This is one of those elegant, minimalist-without-fundamental-loss-of-content ideas that makes you shake your head in wonder that nobody’s done it before.

Real player with 5.7 hrs in game

Ord. on Steam