Britannic: Patroness of the Mediterranean
Overall I say the game is rather good and is worth the time. Graphics are nice, and experiencing the sinking is mostly pleasant.
Though there are some quality of life changes that I’d only hope are implemented in future updates. For example, the narrator Robin has a feature to toggle his dialogue. With all interiors that you can go through requiring you to return to the main menu, you need to toggle Robin every single time if you want to hear him. A way to save the settings for him and keep them as selected would be beneficial. Some text had some serious overlapping issues, and there’s some grammatical errors dotted around, and that could use another editor’s pass.
– Real player with 21.5 hrs in game
Read More: Best Experience Simulation Games.
I recommend this game but with a few caveats. I believe it’s worth noting that I don’t have VR at all.
I’m a huge Britannic nerd. I love the story of her construction, career, and her sinking. This game was a must buy for me so I was thrilled to pick it up and explore the ship. The thrill is still here for me months later and I know I’m going to just walk around even more in the future.
Positives
- Exterior exploration is spectacular. The numberous information points have helped me learn new things about the ship and the overall visuals are very pleasing. Both the RMS and HMHS models of the ship look stunning. During the sinking, things get a bit more interesting, especially when there’s another deck above which really gives a feeling of being trapped. That said, I mainly stay in the bridge.
– Real player with 19.8 hrs in game
Ord.
This game is very simplistic. You pick a word (usually out of two choices) and at most, the game shows you only three words after each choice. However, for as simple as that sounds, it does very well in painting out stories that rely on your choices. The graphics are also very simple with some slight effects to give the game some ambiance. There are 5 different stories that you can choose from, and most of those stories were really fun. Don’t get me wrong, I did like the bulk of them, but Foul Things was a bit tedious to do (since each ending requires you to go through many rooms and most rooms can kill you in one way or form). The heist story was a bit simple/quick and seemed a bit less in-depth as the other stories (even with Foul Things' faults, I think Heist was my least favorite story).
– Real player with 11.6 hrs in game
Read More: Best Experience Casual Games.
Hello, Gamer!
What, were you expecting a three word review? Not a chance.
You can picture this one as an Infocom text adventure streamlined to within an inch of its life. Maybe it’s the white text on black background, but I swear it had something of the same feel. The first story could almost be the Readers Digest version of “Enchanter.” That’s supposed to be a good thing, by the way.
This is one of those elegant, minimalist-without-fundamental-loss-of-content ideas that makes you shake your head in wonder that nobody’s done it before.
– Real player with 5.7 hrs in game
NYKRA
EDIT: THIS GAME IS VERY LIKELY NOT CONTENT-COMPLETE, DESPITE BEING SOLD AS SUCH.
Here is the developer’s explanation:
https://steamcommunity.com/games/867660/announcements/detail/3060751829368207462
For simplicity’s sake, okay, I suppose I can believe that Chapter 7 doesn’t have any dialogue. Likewise, let’s say the text for any sort of ending dialogue and the credits are still hard-coded into the game. I don’t really believe this is done, but I can give him the benefit of the doubt.
For the missing rooms, however, it’s as if he is trying to explain away the criticism by confirming it. The theory was that later rooms were absent from the public branch because they weren’t complete. The explanation there is that they weren’t exported to the public branch because they’re broken and are being worked on in a dev branch. To a given player, these are the same thing!
– Real player with 59.1 hrs in game
Read More: Best Experience Exploration Games.
NYKRA, my MAN. my buddy. where did we go wrong
from the moment we met on some random twitter post to the moment we met again when my good pal told me “this slick gms game is releasing soon lets get it” to when i actually bought you to when i realized i needed a git repository in my save folder to when not a single person alive was able to beat the game due to something that isnt exactly a crash at a certain point in the game
where did we go wrong
so heres the deal: game doesn’t work for shit. not even close.
– Real player with 7.0 hrs in game
Spaceship Commander
Good game from my perspective. Fills that spot between Stellar Tactics and Wayward Terran Frontier: Zero Falls. Can’t wait for this game to mature. Pretty sure my standards are not the same as everybody else’s. I see lots of potential in this game and I hope my hope for potential from this game is not doused later. So try it out for yourself if you are interested enough to play.
– Real player with 26.5 hrs in game
The Devs of this game despite having a fair few negative reviews have remained strong and kept working on this game instead of just giving up like so many others have.
This game from what I have played of it so far is genuinely pretty good and I think has received a bad rep by people who wanted a quick go and then refund it without giving it a full run.
Keep it up guys.
– Real player with 2.8 hrs in game
Human Delusion
Amazing atmosphere and beautiful scenery.
It does not work on oculus rift but you can see try the game without a VR device.
– Real player with 0.8 hrs in game
At some point it loops back to beginning lol. I tried twice and wasted almost an hour of my life. This is more of a VR high school project than a game.
– Real player with 0.7 hrs in game
Defend the village from goblins
I bought it cuz it looked like shit. Was not disappointed
– Real player with 2.0 hrs in game
This game is a masterpiece and worth all 10 cents I spent on it.
– Real player with 0.3 hrs in game
Everything
If you remember that funny screensaver & ambient noise generator called ‘Mountain’ (has achievements now), you already know the dev David OReilly who’s vastly expanded his idea behind that one in his new creation ‘Everything’. As the change in names suggests it’s really much bigger, but still can perfectly (even better) serve you as a screensaver in autoplay mode.
The thing is built around the famous series of lectures by Dr. Alan Watts, a well-known popularizer of Eastern philosophy in the West & a psychedelic guru - I remember some of those sayings from listening to psy-ambient tracks, where the musicians used them as samples, you know.. along with Terence McKenna’s & Timothy Leary’s words. I’m also totally into wholistic philosophy & esoteric psychology myself, I study yoga & use psychoactive substances - so I kinda represent 100% target audience for this.. AND I FEEL LIKE I’VE BEEN WAITING FOR THIS ALL MY GAMING LIFE, RLY! For games with more serious, deep & grown-up ideology behind them.
– Real player with 313.6 hrs in game
A very odd game that I’m not sure if it’s anything or everything.
The game mostly involves exploring areas and trying to touch every object in them to discover them… no, it’s try to complete the tutorial that takes a couple hours. No wait, it’s just a sandbox to mess around with.
Actually Everything is all those things and none. It’s an odd game, reminding me almost of Katamari Damacy in a few ways, however it doesn’t exactly have a “gameplay” loop. You explore the world, experience lots of stuff, and then either shrink or grow out of that world. You have the option of doing either and you do it through your own control rather than hitting a size limit.
– Real player with 32.1 hrs in game