Britannic
It might need a little bit of tweaking (at the time of this review), but I HIGHLY recommend this game!
The rules -
Ship hits mine, you go to the lifeboats (not too early or too late) and survive!
I’ve already both killed and survived my player time and again (including jumping off the props!) LOL
Enjoy! :)
– Real player with 35.0 hrs in game
Read More: Best Experience Simulation Games.
While to game is a little buggy at times and there is some minor details missing, I thoroughly enjoyed it. You really do get a real feeling of impending danger and suspense. I hope the developer keeps refining and adding to this game as there isn’t much out there on the “forgotten” Olympic class sister. Recommended…
– Real player with 16.3 hrs in game
Titanic: The Experience
short answer:
limited features, boring
factual answer:
to be honest, i thought it was pretty good at first but seeing how long it takes to get just the bow to sink is ridiculous. literally a city full of bugs.
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➳❥
rating:
➳❥
♡❀ 𝙳𝙸𝙵𝙵𝙸𝙲𝚄𝙻𝚃𝚈 ❀♡
🔲 depends on what you set it to
✅ a turtle could play it
🔲 easy
🔲 normal
🔲 hard
🔲 a challenge to be reckoned
🔲 in the heat of confrontation, treat your opponent with respect
– Real player with 9.9 hrs in game
Read More: Best Experience Simulation Games.
New Review:- There is no longer any Interior Access- The ship does break in half (you can see where the split will happen if you look closely at the floor board textures on the deck)- You can escape using the lifeboats, but staying on it as it launches takes some work.- After managing to stay on a lifeboat and watching the ship sink. I was dismayed to find that I still died because once the ship had sank, the lifeboat vanished and I dropped into the water.- The lifeboats are kind of to close now though (previous update)Some work has happened but not very much given the time period. Some problems fixed simply by removing them (eg Grand Staircase, which really is a feature that needs to stay in to create some feeling that you are actually on the Titanic). Instead of releasing a second title such as Britannic, maybe focus on working on this instead, polishing it and finishing it right. This could be so much more with some more elbow grease.For $2.00 though, its a negligible cost to satisfy curiosity. The ladders at the back is such an unauthentic bandaid however. Come on do it properly and rework the clipping. These ladders don’t sink with the rest of the ship (and are still blue despite the update)You still can’t move up or down the stairs that are just inside the little rooms, coz the hole in the floor isn’t big enough.Still leaving it as not recommended at this point, not because I’m mean just because I also have the Titanic Honour and Glory demo installed, and that rocks. Will check back in another couple of years and see how this has progressed.Its not a lost cause by any means, but is still some time away from achieving its potential. Possibly a decade. Even Titanic Honour & Glory is not showing any sign of release anytime soon).Will happily change this review when it reaches a point of slickness, with some ambience (eg Band Music), may be even a few people (even if its only some crew). A few bodies in life jackets bobbing up and down in the water etc.Previous Review:Needs a lot of work!
– Real player with 3.6 hrs in game
EXP: War Trauma
Attention: This game has high psychological terror and scares, not recommended for people with heart conditions. By playing, you accept the above term and are on your own.
With extremely immersive first-person gameplay, EXP is a short experience, but extremely detailed and terrifying, an intense psychological horror.
Gameplay
You are completely helpless, your only weapon is your intelligence and extinct. Explore a mysterious and strange apartment, solve riddles, and most important of all, when the countdown starts, be quick.
Narrative
EXP: War Trauma has a fictional story, inspired by some historical facts from World War II.
You are Krieger, a traumatized WW2 soldier, as you progress through the experience, you will discover more about his history, his traumas, and what happened to him.
EXP Meaning
“EXP” stands for “Experience” which marks the beginning of a series of short games, with different themes, with the first being “War Trauma”.
It’s time for you to… Experience: War Trauma
Being a new style of game, which brings a short but detailed and atmospheric experience, to bring the greatest possible immersion, which would not be possible to be created by Indies Developers, if it were on a larger scale.
Read More: Best Experience Investigation Games.
Griptape Backbone
According to all known laws
of aviation,
there is no way a bee
should be able to fly.
Its wings are too small to get
its fat little body off the ground.
The bee, of course, flies anyway
because bees don't care
what humans think is impossible.
Yellow, black. Yellow, black.
Yellow, black. Yellow, black.
Ooh, black and yellow!
Let's shake it up a little.
Barry! Breakfast is ready!
Ooming!
Hang on a second.
Hello?
- Barry?
- Adam?
- Oan you believe this is happening?
– Real player with 20.7 hrs in game
level design: 11/10
music: phire/10
controls: 5/10
felt like driving a container ship on lean.
Steve ol' boy, love your style. came here after playing awkward demension redux. it’s never about the actual gameplay it’s about the art and the feels. games need more phylisophical pointlessness nowadays.
only thing i didnt like were the controls. turning was more of a suggestion rather than an actual control, which made it tough to do the line rides you want. and the gravity is awkward. the wall-riding code made your freefall gravitate toward whatever angle surface you were close to, which would cause mid-air seizures sometimes. but none of these made it unplayable.
– Real player with 2.2 hrs in game
The Flow Experience
The Focused Experience
The Flow Experience is a game of focus and determination. Move, dash, and guard through enemy attacks to survive. You don’t shoot. You don’t attack. Just go with your instincts and stay alive.
The Growth Experience
Making mistakes is being human. Don’t worry if you’re getting beaten. Just trust your feelings, listen to the music. Follow the symbols of ancient civilizations and learn to improve. You will grow with every try.
été
Fill a blank canvas with vivid memories as you explore the summer with paint, music and photographs. Wander into open city scenes, discover secrets and meet charming characters as you unfold an immersive world filled with everyday wonders.
Key Features
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Painting: Use gorgeous watercolour to paint the world and reveal its secrets.
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Exploration: Roam freely through open city areas and unlock more as you progress.
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Photography: Capture your favorite locations on film to revisit them later.
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Music: Lead a symphony of instruments as you interact with the world around you.
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Relaxing: No combat, no puzzle, no challenge, no failure. Explore at your own pace.
Kind Words (lo fi chill beats to write to)
This is not a game. This is a community of kind strangers helping each other with kind words. Your only reward will be nice music and rooms to decorate. But that truly is enough. Kind words are not for those who seek rewards or validation. You don’t meet or talk or make friends with anyone. Kind words isn’t made for that. It is just meant to be kind words spoken without reward or consequence between strangers. And in doing just that Kind Words elevates itself. It truly becomes a place where you can seek kindness from strangers, when real life deals you a bad hand.
– Real player with 130.9 hrs in game
I bought this game a long time ago on a recommendation from a friend, but never picked it up. Then one day recently I was feeling really down and useless about myself. I didn’t really want to play any of my usual favourites and I remembered I had this and thought I’d give it a go.
At first I thought it might be fun to vent into the aether (and I got some lovely responses), but soon I realised that replying to other people’s messages and helping where I thought I could felt great. So many people were going through things I’d been though and could help with. It’s a thoroughly charming game with so many enDEERing features, I’d recommend it to anyone whether you’re feeling good or bad. It’s the sort of game where playing for 15 minutes can make you feel better about the day.
– Real player with 26.1 hrs in game
Mosaic
Striking visual designs and themes I usually enjoy aside, it’s a bit on the nose with it’s message about rejecting the hamster wheel of only working and never living. It’s also a bit too simplistic in it’s presentation. Real life isn’t as simple as just daring to choose between being happy and doing fun stuff you enjoy and working yourself to death in a boring dead end job with unreasonable demands. Real life usually is a mix of the two sides, and all the thousands of little bits in between those two extremes.
– Real player with 7.5 hrs in game
Some Tiles Are More Equal Than Others
Mosaic is a game secretly about another game. Blip Blop, the bare-bones clicker game contained on employee 978-067443006’s phone. In-between guiding him through his non-life, you’ll find your brain defaulting to your Blop accumulation and when you can next stop to Blip. You’ll reach for your virtual phone when ignored every morning in lifts and on train platforms and, to hell with it, stop in the middle of crowds. Even after the most harrowing visual set piece of late-stage capitalism’s worst excesses and neglect you’ll immediately open your phone to invest your auto-Blops, lest you be inefficient. This pernicious little app is the only source of stimulation - empty and soulless stimulation though it may be - in a world and game so utterly devoid of it.
– Real player with 7.3 hrs in game
Overseas
Overseas is an experience. Each of the games that are part of it have their own ambiance and feel. Honestly, the devs could expand on this model into a whole world of worlds that you navigate through.
For the brief moment that Overseas is, it was enjoyable.
A certain rain achievement evaded me until I stumbled across it and was very pleased.
I look forward to if/when the devs make this into a VR adventure, because that would be wicked cool.
– Real player with 1.1 hrs in game
Being kinda involved in the creation process as a tester and a voluntary assistant it is hard for me to be an objective judge but: 1) what I can say for sure: “Chernodyrsk” is a pure joy, especially for those who speak Russian, well worth the money, 2) “Sacred grove” is a satisfying audio-visual experience, spend more time there than in “Journey”, lol.
– Real player with 0.9 hrs in game
RŌA
I’m a huge fan of Aentity but so far I havn’t found the drive to “zen me” in RŌA. I think it’s my personal taste when it comes to the fact that this feels more “pixely” combined with the colour choises here wich just makes me feel ill.
However it’s still a low price game so the “risk” is worth it to see wether you like it more then I do. I still see the beauty behind this so it’s hard to put the dislike-stamp on i.
Maybe this was better off added to Aentity then a seperate buy (even with the option to recieve it for free in the bundle).
– Real player with 0.8 hrs in game
Edit 6/21/2018: Sometimes when I write a review, the developer contacts me to request I play a bit more. Perhaps I missed something. I always try to honor this request because I certainly don’t want to write ignorant reviews (note that this does not include when more content is added during EA campaigns).
–-
The developer of ROA asked me to give it another shot. So I did. It only made my blood boil because while I found a few little things I hadn’t before - it was just more of the same. You guys know I’m a huge advocate for the whole Itch.io scene and experimental games. This title is fine in that regard, but I just don’t think it’s worth three bucks. What else do you want me to say?
– Real player with 0.7 hrs in game