Super Club Soccer
Game is still in the thick of development, but a new patch was just released that allows players to form teams and compete in friendly matches which adds a huge amount of depth that was missing. Soon seasons will be added too.
When you read the negative reviews, keep in mind that this game is not meant to be played with bots. It really shines when you can get a team together and start building chemistry, and play against actual people.
If you haven’t played yet or had a bad experience, be sure to find yourself a team and hop on the discord.
– Real player with 581.3 hrs in game
Read More: Best eSports Turn-Based Tactics Games.
For people that like the tactical side of Football this is a great game to get into. The aim of the game is to play as a Defender, Midfielder or Forward and you control a player in a 11 a side game with the rest of your team being controlled by other players.
A 90 minute game lasts about 60 minutes and consists of turns where you control your player by moving, passing, defending and attacking.
When you receive the ball you have a option menu come up that allows you to run with ball or try a low pass or a high pass to a team mate.
– Real player with 149.5 hrs in game
Artifact
Valve got greedy.
Apparently Valve forgot everything they learned from TF2, CS:GO and Dota2. Making fun games fully accessible to everyone. Online games without players and communities are destined to fail.
But… Nope. Valve decides to exclude 90% of the World.
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Pay for the game.
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Pay for cards to play the game, making the best cards the rarest and therefore most expensive. (when they said power level wouldn’t be related to rarity)
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Pay to enter prize modes.
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Take a % cut of prize mode entry fees.
– Real player with 102.0 hrs in game
Read More: Best eSports Multiplayer Games.
Valve has literally abandoned the game…
Edit: 13/03/2021
This game was so hyped at the time, and for me, the gameplay lived up to it for me when it launched, it was so different from everything that I’ve tried before and I did not even know Dota 2 universe… But after years waiting for something, it’s finally Official, both versions of the game, Classic and Foundry, will not be in further development… Here is some of the main things that were impactful during all this time being a casual player.
– Real player with 64.7 hrs in game
ManaRocks
I have been playing digital card games all my life and I now have almost 200 hours in Manarocks. I’ve seen it evolve from what it was in the beginning and have been able to track the process of it as well as see how everything has been handled - allowing me to predict how things will be handled and how things may change in the future.
PROS
*** Completely free to play.** There is no store, you earn cards through playing. You do earn the cards faster if you buy the Mana pass, but getting good cards is easy even without paying, since there aren’t all that many bad ones.
– Real player with 333.8 hrs in game
Read More: Best eSports Massively Multiplayer Games.
I initially started playing Manarocks in beta, & 2 months in I am hooked. The game feels a lot like Hearthstone, but the diversity of deck structuring allows for the inclusion of any card in any deck. This could be both a good and bad thing, as the element of surprise is always advantageous, but causes some cards to become staples in the majority of decks (incinerator, doom, king jari). The business model they have adopted is what initially compelled me to try the game out ($10 for faster levelling & cosmetics & an entirely new set of cards to unlock every season), but the dev team’s dedication to feedback is what has kept me. Since obtaining the full collection a couple weeks ago (250-300 2v2 games in practice mode, 45-50 hrs of gameplay), they have increased the pace at which you level up & unlock cards & added handfulls of quality of life improvements such as speeding up all animations, adding more ladder tiers, and increasing xp gain when you partner up with a friend in 2v2. In the discord, devs respond to players within a couple hours, answering questions, helping to fix bugs, & responding to every single individual’s feedback. In the future, I’d like to see more variety in card abilities & board synergy. Currently, there are about 20 cards with unique abilities, and the majority of those unique abilities revolve around hard control or “stopping play” (take another turn, all cards cost 2x, destroy all mana). I have a lot of faith in the future of this game, & I’d recommend it to anyone who is sick and tired of paygates and/or playgates in vCCG games!
– Real player with 263.3 hrs in game
SABAT Fight Arena
Welcome to SABAT Fight Arena. Place where street fighters clash. Choose your fighter and Sabat tournament. There is only one reason to fight - be the last man standing.
SABAT Fight Arena is a modern take on classic 3d fighter games. It’s a one of a kind competition complete with four-button control scheme which makes it easy for beginners.
MODES:
In SABAT mode - choose tournament type and battle against fighters from all around the world.
In ARCADE mode - pick up a fighter from the 20 characters available and fight your way.
In PRACTICE mode - train and master your fight strategies with your favorite characters before going to battle.
FEATURES:
-20 playable characters from 4 continents
-Arcade and Practice Mode
-Sabat Mode - Slavic, Roman, Oriental and American Sabats
-Great OST by Kevin MacLeod and Punch Deck
-Support for XBOX and PS4 gamepad (both require configuration)
-A lot of fighting
The classic 3D fighting game “SABAT Figt Arena” is now out on Steam!