Dark Roll: Free Kick Challenge
Very fun game, downloaded it completely out of interest and have spent a decent amount of time playing it since.
Single player challenges start simple and ramp up in difficulty, and are a good way to learn different ways to hit the ball, ranked singleplayer modes are also enjoyable, and the leaderboards are competitive, with people consistently one-upping each other to be the best. The dev also actively deletes cheaters from the leaderboards to keep them legit
Multiplayer is a ton of fun, and a great way to play a nice quick game and climb the ladder. I’ve enjoyed ranking up through the ladder, and it’s nice queuing into the same high ranked people and adapting from their playstyles (HarryCane is in my head rent free, steals my rank everytime)
– Real player with 78.3 hrs in game
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This game is very fun, whether you are bored or you’re actually in a mood to play a game like this. Lots of single player challenges that get reasonably more difficult, and ability to get all orbs is possible, though tedious. Only thing I would consider is making the ranking system a bit better (like how I deranked after just one match as a new rank, and even after being on a TWELVE game winning streak and then losing once again, I’m now an even lower rank), maybe some type of visible MMR or point system, and add more various challenges and modes (if possible)
– Real player with 20.4 hrs in game
Fight for that Ball
FIGHT FOR THAT BALL
A minimalistic football fighting 2D platformer with extensive custom maps support. Fast four-player couch coop fun with obstacles, explosions and a bit of fighting!
It is a football game in its essence, two teams with up to two players per team. During play, the primary objective is to score a point by kicking the ball into the opponent’s goal. Actually, from which side does not matter, as long as it passes the two poles. You can fight a bit to gain a time advantage or block attacks and heavy shots on the goal.
You can draw a map in any paint app that supports PNG files. Put it into the game and have a good old scrap on it. Probably the most exciting feature is the custom maps support with its many additional settings for the maps to give you even more freedom to come up with crazy stuff.
Fight for that Ball also comes with Steam Remote Play support, a target practice mode to improve your timing and shooting skills, a couple of team statistics and achievements.
Background
Even if it does not look like much, I started work on that game a while ago. After my friends and I had some fun matches in a similar minigame back then, I thought it would be fun to have it a bit faster and more maps. Here we are six years later, a fast football platformer where you can bring your own drawings to shape the map. I enjoy the wacky ball physics and strange fights, so I hope that some of you can have the same fun.
I’m thrilled to see what maps you come up with. So, please share your maps, thoughts or experiences over in the Steam Community section.
Create custom maps
You can create your own Fight for that Ball custom maps with two steps. The base layer is a PNG file containing the stage colliders. Every part of the image that is not white will be seen as a collider. The background should be white or transparent. The next layer is a JSON file for advanced map options to move and rotate goals, move player or ball spawn points. Custom maps must be stored in “%userprofile%/Appdata/LocalLow/Beardman Studios/fightforthatball/CustomMaps/”. Fight for that Ball comes with a custom map guide. You can find all files in the custom maps directory under CustomMapGuide. Both files must have the same name, E.g. test.png and test.json. The JSON file is not required. The game would load the default positions for goals and spawn points if no JSON file was found.
Stay safe! 3
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Nonsense Soccer
a great game to spend with a friend while on a discord call. game is jank as all hell but still lots of fun. favorite map has got to be pit, being able to clone yourself by killing yourself at the perfect time is a pretty unique feature.
online multiplayer next?
– Real player with 6.0 hrs in game
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It’s a fun and crazy little multiplayer game :)
– Real player with 3.9 hrs in game
Rushdown Revolt - Alpha Testing
Rushdown Revolt is a decent game, but it has a major issue… The way the game is made combo centric with air rush and spark is all fun and stuff until you are the one getting combo’ed. They tried fixing this by making you able to “air tech” after a hit but if you actually do air tech a move you aren’t instantly actionable like a parry or even a bit of -frames, you’re still in the same amount of end lag as if you missed the air tech, you get little to no reward for actually air teching a move, all you receive really (if you miss) is your character entering “critical state” meaning you are in hit-stun after a move for longer and can’t even air tech again, all you have is a burst which is once per stock, you’re pretty much guaranteed to be hit after air teching a move. Spikes are also very, I mean very very lame in this game. This game has a cancelling system as well but they have a character ,weishan that can cancel some of his specials… like what??? I understand he has a lot of end lag but that’s what spark is for.
– Real player with 325.9 hrs in game
Note my playtime is inaccurate because I have been playing the private alpha as well.
Rushdown Revolt is ugly as sin, the music sucks, the voice acting is distractingly bad, and it has a stupid name. Yet there is one quality, more important than any other, which carries Rushdown like Atlas shouldering the heavens: it has the sauce.
Project M players will like it because it is Project M’s ethos taken to its logical extreme. Guilty Gear players might also like it because it has roman cancels.
On one hand it is derivative for a Super Smash Bros. clone (compared to, for example, Rivals of Aether or Brawlhalla, but not Slap City), as it keeps many holdover mechanics that others don’t, but it’s also very unique from Smash, because what it adds and changes transforms the game into something nearly unrecognizable.
– Real player with 157.3 hrs in game
Unreal Golf
Stars received: 0.6/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.3] Controls & Training & Help
[0.1] Menu & Settings
[0.1] Sound & Music
[0.1] Graphics
[0] Game Design
[0] Game Story
[0] Game Content
[0] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: not a Golf simulator
– Real player with 9.4 hrs in game
Spent about an hour on this before beating it. For some of the levels it is impossible to get 3 stars which pains my completionist mindset. The controls are pretty finnicky and sensitive to begin, but you get used to them after about 10 min of playing. It is only a dollar if you don’t get it from giveaway.su, but even then i wouldn’t recommend buying it.
– Real player with 0.8 hrs in game
Armajet
I would very much recommend this game. It is fun, fast, easy to learn but hard to master. There are lots of fun guns, a GREAT community (very very few trolls), and is growing. The developers are working hard, and only release good stuff. So besides for those reasons above here are the Pros:
Lots of Guns
Lots of replay ability
Cool skins
NO PAY TO PLAY
All grindable
Don’t push microtransactions
Great Reddit and communication between developers and players
The devs actually care about the community (its great!:)
– Real player with 443.5 hrs in game
It’s no secret that the standard “free to play” model for online games as a service employs micro-transactions as the primary source of revenue. These can be implemented with varying levels of egregiousness from game to game. It’s practically unheard of for anyone on the consumer side of the gaming industry to praise the use of in-game purchases but when a f2p game can finance itself while also respecting its playerbase the gaming community is vocally reverent. A great example of this is Path of Exile, a game funded through in-game cosmetics that players would buy because they loved the game experience. On the other side you have games like Candy Crush or any number of EA or Ubisoft titles where the game is filled with artificial fun-roadblocks, such as having time limits or restricted progress, which can only be lifted with your wallet.
– Real player with 107.4 hrs in game
Killer Queen Black
This game’s primary method of finding games or people to play with is their discord. However, there is severe nepotism and bias between the devs and a specific discord moderator that leads to someone being banned from their discord permanently for something they stated in the game itself. Nowhere in the discord did this so called person do anything against the rules, but because of something they said in the voice chat in game, they received a permanent ban from their discord. This led to them not being able to find people to play with, people GAMETHROWING whenever on a team with him or his friends, and they were essentially cut off from the entire community as a whole. All of this due to something they said in voice, and they weren’t banned off the game. The moderator that has nepotism with the devs mentioned that gamethrowing was not as big of an issue because they were doing it while on the team with the person in question.
– Real player with 521.6 hrs in game
Is this a Jojo’s reference?
EDIT: I left this as recommended so that people can see this honest review of a game I had once been hopeful for.
I have been a huge fan of the arcade version called Killer Queen and had been stoked about a version of the game coming to PC and Nintendo Switch. I managed to play in the beta and was in complete awe of the game. I was hooked and loved it so much. It was such a fresh take on the arcade version.
There were issues during beta that have been addressed and I had hoped that they would have been taken care of. Sadly, after the games launch, I noticed that they had not been fixed. They were some adjustments made such as berries being lobbed instead of being thrown as if it were shot out of a canon, which was a good change, but they reverted the increased cooldown to 1 second that causes games to go incredibly fast on certain maps. They were changes to certain maps that have managed to make the econ victory condition met with such insane ease. I have talked with some of the developers numerous ways on how that map can be improved and most were blown off. There has been little to no change in improving the game on a competitive level to make other victory conditions possible.
– Real player with 200.7 hrs in game
Laika
Laika is a third person perma-death runner game where you have to deal with various obstacles that exist to end your life. The main goal of this game is to survive until the end.
If you collide with a trap you die. If you fall you die. The map contain many hidden trap. Play carefully!
Laika
Laika (Russian: Лайка; c. 1954 – 3 November 1957) was a Soviet space dog which became one of the first animals in space, and the first animal to orbit the Earth. Laika, a stray mongrel from the streets of Moscow, was selected to be the occupant of the Soviet spacecraft Sputnik 2 that was launched into outer space on 3 November 1957
Story
A robot named Rico launched into the space. While Rico overcome various obstacles, his journey start by encounter Laika’s trace and finish by finding Laika!
Domiverse
This brawler is frantic, chaotic and beautiful. The 8bit visuals are spot on during the fights and the characters are great. The overall gameplay is fantastic and it is at its best when played with other people. There is also an Arcade mode that reminds me a lot of the mode found in Smash Bros for the N64 and they made 2 extra characters unlocked through gameplay.
The battle system works in a one hit kill fashion, with every character posessing his own unique attacks and moving at different paces, while the enviroment counts on spikes, death traps, rolling boulders and the like to make everything more difficult. I’m enjoying it a lot, and believe it’s a worth investment of your money and time.
– Real player with 50.5 hrs in game
Had so much fun playing this with my wife and daughters! The simplicity and the roster of interesting characters, each with its unique feel, makes this one a winner
– Real player with 15.2 hrs in game
Free Kick X
Attractive young girls + footy = fun for Rod from Hull.
– Real player with 8.9 hrs in game
Information / Review English
Free Kick X is a Sports game that was developed by Seito Games and is still in the Early Access Phase.
Gameplay / Story
In Free Kick X, your task is to master challenges in the form of free kicks through tactical thinking, in which you convert free kick goals directly,as we know it from the normal soccer game. So you shoot a soccer ball by moving the mouse around the wall, through the wall, over the wall, etc. You can choose from several nations. It’s not men, but scantily clad women in bikinis who accompany you through the game. As an introduction, there is also a training mode available to learn about the game. The whole thing is accompanied by relaxed music.
– Real player with 3.8 hrs in game