Tactical Monsters - Strategy Edition
Tactical Monsters Strategy Edition is a special version of Tactical Monsters.
Based on the connect6 rules for monsters deployment on the field and fight turns order, brings a fresh new playstyle concept which comes very close to a game of chess with the addition of strategic passive skills.
Read More: Best eSports Turn-Based Strategy Games.
Queen’s Conquest
better than TEKKEN 7
– Real player with 16.0 hrs in game
Read More: Best eSports 2D Fighter Games.
Great Start
– Real player with 4.4 hrs in game
Musical Aim Trainer
I definitely recommend this.
The music makes you focus and try hard to hit the targets.
The sensitivity-convertor is really useful and it works very well.
There are a lot of possibilities in target options: for instance, you can train against snipers by making targets spawn in a big distance.
I think it’s a good price-quality product.
My aim got much better after a few hours of training.
The only thing that I don’t like is that you can’t change the look of the background.
Otherwise, the design looks great.
– Real player with 9.8 hrs in game
Read More: Best eSports FPS Games.
Good game for aim training and listening to music. You can import your sensitivity from other games and change a lot of other settings. Because it only costs 3$, I think it’s a good buy.
– Real player with 2.9 hrs in game
Soldat 2
It’s a good, fun game, but still lacks a fair bit of refinement.
Hit registration is absolutely horrendous at the moment. You throw a knife at someone, you can see it hits the mark, because it then stops and drops to the floor, but no damage is done.
Similar thing with sniper rifles. You see the bullet pass through the opponent and it does zero damage.
Grenades. Sometimes you hit a person with all 3 grenades and they still don’t die, but they throw just one back at you and poof, you’re dead.
Player balancing system is just silly. When you join a server with an even number of players, you become the poor soul that is going to be tossed back and forth between teams whenever the team you’re in exceeds the other team’s score by 2 (flag caps or bases occupied). You might get thrown into the opposing team just as they’re about to lose. Lovely.
– Real player with 71.2 hrs in game
I wouldn’t recommend buying this, even if it’s for nostalgia purposes.
The game is literally dead, whenever I attempt to play there’s noone online on any servers - I’ll join a game and play with bots for a while and occasionally 1 or 2 people may join but then leave after 10-15 minutes.
There’s no Oceanic community, that’s for sure. The only community is a few Russians and Germans that sometimes populate their server, but other than that - it’s essentially dead.
There’s also no effort to boost the player population, such as creating communities for specific regions, simple things such as in the Soldat 2 Discord you can create a rank specifically for their region so people can tag @Oceania or @Australia “let’s populate a server” - there’s none of that or anything close.
– Real player with 56.6 hrs in game
Soulfire : Weapon Master
Öğretici modunda iksir kısmında takılma oluştu böyle olunca öğretici modu direkt geçip oyuna başladım. Zaten bir iki oyun sonra oyunu kavrıyorsunuz. Çok oyunculu olarak herkese karşı teke tek mücadele ettiğiniz bir arena oyunu diyebiliriz. Geliştirildikçe ve farklı modlar geldikçe tadından yenmez.
– Real player with 0.1 hrs in game
Armajet
I would very much recommend this game. It is fun, fast, easy to learn but hard to master. There are lots of fun guns, a GREAT community (very very few trolls), and is growing. The developers are working hard, and only release good stuff. So besides for those reasons above here are the Pros:
Lots of Guns
Lots of replay ability
Cool skins
NO PAY TO PLAY
All grindable
Don’t push microtransactions
Great Reddit and communication between developers and players
The devs actually care about the community (its great!:)
– Real player with 443.5 hrs in game
It’s no secret that the standard “free to play” model for online games as a service employs micro-transactions as the primary source of revenue. These can be implemented with varying levels of egregiousness from game to game. It’s practically unheard of for anyone on the consumer side of the gaming industry to praise the use of in-game purchases but when a f2p game can finance itself while also respecting its playerbase the gaming community is vocally reverent. A great example of this is Path of Exile, a game funded through in-game cosmetics that players would buy because they loved the game experience. On the other side you have games like Candy Crush or any number of EA or Ubisoft titles where the game is filled with artificial fun-roadblocks, such as having time limits or restricted progress, which can only be lifted with your wallet.
– Real player with 107.4 hrs in game
Maze Qore Arena
Your game overall is really fun! i didn’t have time to play it with my friends but even just playing against the bots on multiplayer / campaign was fun! I have a few suggestions: Improve the AI a bit sometimes when i played multiplayer against they wouldn’t fight each other at all. Maybe add like armor or that is like an extra health bar or something. Bigger maps would be good the maps now are a bit too small imo and can get a bit to chaotic. But yeah overall really fun game.
– Real player with 1.9 hrs in game
This is a fun game and will keep you busy for a long time.
– Real player with 1.5 hrs in game
Choppa: Rescue Rivals
Choppa: Rescue Rivals is a chaotic arcade-style helicopter rescue competition game for one to four players. Take off with your trusty rescue chopper and carry disaster victims to safety before your rivals do! All bets are off in this high-flying, physics-driven game spanning multiple levels from the mountains of Nepal to an offshore oil tanker disaster.
Features
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Globetrotting 2+ hours long story campaign with a motley crew of pilots and couch co-op!
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Online and local multiplayer for up to 4 players
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Play quick casual online matches with matchmaking or join a public lobby
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Lots of customization options: Change your pilot, chopper and decorate your ride with stickers
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Spice up local multiplayer matches with exciting power-ups and rule mutators
Rescue the victims by all means necessary
The world has been struck by terrible disasters and people are in danger. Governments are too busy bickering amongst themselves, so it’s your job to become the best rescue pilot ever and save the helpless people from distress by all means necessary! But you are not alone — the world is full of reckless rescue pilots, hungrily hogging the glory from your grasp.
Simple controls, plenty of challenge
Choppa: Rescue Rivals is full of mayhem, yet easy to learn! Anyone can take off, but becoming a master rescue pilot against global hot-shot opponents is not a simple task.
Several ways to play
Whether you enjoy climbing to the top of the rescue charts online or just want to have fun with friends, Choppa: Rescue Rivals has you covered. Personalize your pilot identity by unlocking new levels, helicopters, stickers, customization options and characters!
Street Fighter V
TL;DR Game was awful at launch, but has been really good for a couple years now. Most people that are complaining are either casuals that don’t know what they’re talking about, scrubs, or people that for some odd reason feel attacked when they see an advertisement or DLC char/stage/costume.
People don’t understand that these new versions and new characters requiring you to pay more money all over again is what Capcom has done from the very beginning. They’re actually being BETTER about it in SFV. In previous titles like SF2, Alpha, SF3, and SF4, when the new version of the game came out you had to BUY THE WHOLE GAME AGAIN to play the new characters and stages. You also COULDN’T PLAY THE OLD VERSION ANYMORE because everyone else had moved on to the newest version, which wasn’t just an expansion upon the old base game and was an entirely new physical title. For example, when Super SF4 came out, you HAD to spend $40 to buy SSF4 to keep playing because everyone stopped playing the vanilla version of SF4 overnight and that version of the game became vacant and useless to own. In SFV you can still play against the up-to-date community without paying for the newest DLC and not get left behind by the game and community. New characters and stages have never ever been free or cheap before in a Street Fighter game. To complain about this is just strange to long time SF players. Spending $120+ on the game by the end of it is just what we do because we like the game. SFV has given us the option to not have to do that now, although gaining in-game Fight Money is a slow grind. Viewing the Ads that the game has is a way to getting this Fight Money slightly faster. You can turn the Ads off if you don’t want to see them or gain the extra Fight Money.
– Real player with 653.4 hrs in game
Made it easier for new comers. Don’t like how they skipped out on better character animation with some of the dlc, as well as some iffy character models. Overall it turned out to be a solid street fighter title worthy of a place in the street fighter legacy.
This game really brings out the fundamentals of fighting games.
– Real player with 95.7 hrs in game
GUILTY GEAR Xrd -SIGN-
After a Dozen Years comes now the next new Installment of Guilty Gear.
Developed with the Unreal Engine 3, the Game features now real 3D Chars (No HD Sprites) alongside some few Cinematics during Play which gives the Feel of Immersive 3D. The Game itself is still played in 2D (Arenas are tough 3D Maps with Impression giving 2D).
You can choose over 16 Characters (some New alongside some Old Ones) each with his own Challenge Course for learning BnB Combos. The Story Mode is now a Movie (estimated 4 hours) without some Interaction, so you can sit back and press only the Text Screens away during Talking between Characters.
– Real player with 272.5 hrs in game
+Fantastic art direction/art style
+Rockin OST
+There is an English dub for those who want it. Overall quality is hit or miss; there are issues with delivery, voice clip editing, audio balancing, etc. I find it worthy enough to be a positive
+Very solid gameplay
~The input buffer is slightly finicky; this is my opinion, and it’s listed here as an observation, and not a review point
-This game was played entirely on a keyboard, and using the button configuration menu was a hassle
-The menus use their own fixed button configuration for navigation, and you can’t change it
– Real player with 245.5 hrs in game