TIMESCAPE: Altitude
Its a VERY hard escape the room game, probably the hardest ive played. Played for ~2hrs and i couldnt finish it… i was stuck most of the time, so not many puzzles solved or anything like that.
I think it has to do with some solutions where quite hard to make sense of.
Like, the very first puzzle, you start “chained” and have to find the code to your lock… the answer is right in front of you, but when i finally solved it, WHY would “THAT” be the combination??
There arent any clues to make me think those 2 things are related between them or even with my lock.
– Real player with 2.7 hrs in game
Read More: Best Escape Room Casual Games.
👍I Expect You To Fly?
I love that being trapped alone on a crashing plan adds a REAL REASON to want to escape!
Overall, you can expect a set of HIGHLY unique and “real world” based puzzles, where all the answers are there, but it’s still tricky. It’s not as “big studio polished” as the more well know and comical based “spy’s who die” escape rooms are. So don’t go in expecting that.
😃 Best way to play is…
It’s super fun to play while in our Voice Chat, so other’s can taunt/help/sabotage you in a playful way. A few in our Steam Group (link below) have been doing that and loving it. Brings a whole new level to the fun.
– Real player with 2.5 hrs in game
Extreme Escape
It’s do short quest, but a superb start. I think Immersion could develop the idea and make some other extreme envs in THIS game, so we could choose them from start menu. (or like dlc)
btw there is no full Valve Index support. It runs well, but finger tracking is a really good thing.
Also it will be great to add EARTH during the fall. To see that we are really going to die, it will be more atmospheric. Now there is only the sky view
Aaand the last thing - teleport is not obvious. If you indicate your controller on the place you are not allowed for teleporting, you will not see the circle. And sometimes it’s a bit confusing cause you think - it’s not working at all
– Real player with 1.9 hrs in game
Read More: Best Escape Room Casual Games.
Surprisingly fun and Exciting!
Gotta praise the level design! The environment is perfect for a small standing room scale setup, yet it never feels claustrophobic. being able to climb around inside and outside the aircraft in the middle of the storm is extremely immersive and thrilling! The ‘escape-room’ puzzles are brilliant; just complex enough to get your brain working, but never outlandish or frustrating (felt more like an adventure while playing).
The experience itself is rather short about 30 - 60 minutes in total, but it launches from an in-game hub/library, hinting at the fact that more experiences/missions will be added in future updates, hopefully the devs keep updating this one as it has a lot of promise!
– Real player with 1.7 hrs in game
Bottle Flip VR
Master the ancient art of bottle flipping to escape the room!
Land flips on targets to unlock new challenges and locations. Every successful flip will earn you coins that can be used to unlock new throwables.
-
Unique Locations
-
Multiple game modes (adventure, speed-run, time trial, score-chaser, etc)
-
Unlockable bottles/throwables
Read More: Best Escape Room Puzzle Games.
The Pillar
In the words of James May: “No.”.
It’s a pity. The programming is competent. Good use is made of the Unity game engine. The environment is colourful and pretty, though completely ripped off of a well known game. Perhaps one could call it a tribute. I didn’t find any bugs, though I thought I did several times because the game design is a bit strange.
And that’s the problem. Numerous questionable design decisions spoil the game. It carefully explains how to solve a particular puzzle type, but presents a single use of that puzzle type which works differently. It features a bright, powerful, dangerous-looking laser beam … which in its first appearance shines right through where you have to be standing without harming you. There are a number of different puzzle mechanisms, one of which is so fast, and requires such a quick memory, that I cannot solve it without watching a playback outside the game. Things you change, change the environment with appropriate sound-effects, but you can’t see what changes because the game forces you to look away as it happens.
– Real player with 7.5 hrs in game
At first gland, the DEV is definately inspired by “The Witness”. The puzzles however start very easy and simple, but dedicated to be the same as all the others and yet slightly off. But when you progress deeper into the game, sometimes a bit more “challenging” the puzzles become.
The controls are a bit weird, but I could adjust it to a level on which I could work with. Same as for the sound, it was very loud at certain points. Music wasn’t constant, had to put other music in the background. Don’t like silent games.
– Real player with 5.5 hrs in game