Tell Me Why
Title is an Overrated Backstreet Boys Song But The Game Is Not!
We all had that moment when we saw the title of this game and sang that song in our heads. It deserves a better title imo and I stand by that. So this game is the pinnacle of pride month for June 2021. So I am extremely thankful for the Devs for providing like literally the whole game for free. Short story goes that the game is very atmospheric, not much puzzle invested and emotionally can be terrifying. It is by the devs of Life is Strange, so I did compare or was going to compare as soon as I installed the game. The two are very different in terms of atmosphere and the creativity. I feel like this game is more of a statement than an actual game. Common factor on both games is that protagonists in both games share an abnormal power of no origin.
– Real player with 19.2 hrs in game
Tell me why the music is no good in this game?
Tell Me Why is a new game from DontNod studio behind such masterpiece as Life is Strange and other good games such as Vampyr or Remember Me. Well this is not Life is Strange. I loved both LiS games they made and I liked this one. It’s a good game, just not as good as both LiS games.
The game is about twins and the mystery behind their mother. One of the siblings killed the mother and other one took the blame. After years of separation they finally meet again and go to the old house wanting to tidy up it up a bit and get some stuff before selling it. But suddenly they’re start finding puzzles and secrets their mother left and they start wondering about her past and who their father was.
– Real player with 15.7 hrs in game
Transcender
It was definetly a new experience.
The start narration felt like torture to me thats why I always interupted it.
The second part was very intuitive and even though one doesnt know what to do or what is happening it becomes clear pretty fast. It would be nice if we would get to see more changes on the planet though. One tree - that you just see if you zoom out - and a few clouds is not that exciting.
There where drones to send out but they never reported a find.
On the station the time is always running out too fast. Only once I had more time after a choice put me into a slow motion state where time moved slower and even though I was moving slower too I could explore much more.
– Real player with 4.1 hrs in game
Transcender is something special, unique and all of its own. While, I’ve done several playthroughs, I still don’t really know what the hell I experienced. This is an awe and thought inspiring interactive experience with heavy artistic elements and nods to Kubrick’s 2001: A Space Odyssey (you can even see a beacon, in the AI warehouse, that is modelled after Hal) while still remaining very original. After a few runs, I do think this chapter could’ve been expanded on slightly overall but it far exceeded my initial expectations and I think Aldo Jeffrey will have some very interesting stories to tell going forward.
– Real player with 4.1 hrs in game
Life is Strange 2
Life is Strange 2
Life is Strange 2 is an episodic, story driven, supernatural-ish game in which your decisions will change the outcome of the story between the two brothers as well as their friends they made on the way.
Story
The main protagonist of Life is Strange 2 is Sean Diaz who tries to get to Mexico with his little brother Daniel Diaz after a tragic event at their home, in which Sean discovered that his little brother has some sort of supernatural abillity. Wanted by the police, the two brothers try their best to strengthen their bond on the way to their father’s hometown Puerto Lobos.
– Real player with 52.4 hrs in game
Read More: Best Episodic Atmospheric Games.
If you’re craving anything even remotely similar to the storytelling in Life is Strange 1 or Before the Storm, you should may as well look elsewhere. If you don’t like social themes in you games – regardless of subtlety or lack thereof – you’re probably wasting your time, too.
Minor plot spoilers for Life is Strange 1 and 2.
On a technical level, LiS 2 far surpasses LiS 1 and even BTS. Environments feel much less static. Dialogue is more fluid. You’ll find yourself wandering around, only to discover little quips and comments from Sean, Daniel, or the other characters minutes later. The animations are spectacular. Lip-syncing is no longer puppet-quality, although that issue was mostly resolved in BTS. You’ve got your standard Dontnod/Deck Nine beautiful environmental shots. While on the topic of visuals, LiS 2 is undoubtedly the most visually diverse Life of Strange game to date. You get to see sleepy small towns blanketed in snow, redwood forests in California, scorched deserts. You even get a small taste of that original LIfe is Strange vibe (you know what I mean if you play it) in Episode 1 that sort of lulls you into a false sense of security. You think for a second that this game will be kind of like the other Life is Strange games. Boy, are you going to be in for a shock.
– Real player with 51.3 hrs in game
VideoHole: Episode I
It’s a fun lil romp with cute characters to talk to, although it’s kinda buggy at the end of the game (Just talk to the ‘Constable’ and book it where you need to go… trust me on this, you don’t want to be frozen). The story was so interesting, I was determined to see the ending, so going through all the bugs end-game was so worth it; unless they weren’t bugs… and actually…–nevermind, spoilerz!~ Also, a strange thing to note, but it recognizes the gamepad for most of the game, ‘cept the ..last telephone that require you hitting the ‘E’ key, though it’s only a minor thing.
– Real player with 3.9 hrs in game
great stuff, deep stuff, beautiful stuff.
Aesthetics, transitions and presentation are on-point, with a fantastic script as well.
Video hole starts off very quirky and light-weight, before sneakily turning into a poignant, melancholic piece of art (as all great art does). The ending is a punch in the gut, the characters remind me of my own friends (if they didn’t all end up crazy :P ), and you can see the developer baring their soul through this.
I was very moved, without really expecting it.
Strongly recommended.
– Real player with 2.5 hrs in game
Walkerman
-The game has a some nice backgrounds and overall the art is good but the backgrounds get used over and over and over. The same can be said about the characters, you get the odd flip left and right but the amount of actual unique art is very limited.
-The sound/music is alright, nothing to right home about, but the blaring “Walkerman” headbanger outro after each act… fml.
-The game/narrative is a blatant rip off of The Witcher, I am actually surprised that the developer hasn’t had a legal injunction filed against him, maybe there is just enough changed for it not to be considered intellectual property theft… If you have never played the Witcher, do yourself a a favour and run and grab it and stay clear of this.
– Real player with 12.8 hrs in game
I am a big fan of a well written story a a choice centered story where the choices you make have a real effect and this game very much delivered on that for me. It’s a shame it hasn’t gotten more attention really.
+Pros
-The music is very enjoyable for the most part, the main theme was a bit jarring at first but it grew on me in a campy way.
- The main character seems to have a lot of depth to him and has an actual personality in him, rather than many games like this where the main character is as much of a blank slate as possible.
– Real player with 8.0 hrs in game
Kentucky Route Zero: PC Edition
I’ve been putting off writing a review for this for literally years, because I have no idea how to describe it any better than anyone else has. But Kentucky Route Zero has been my biggest source of inspiration ever since I stumbled upon it seven years ago. In that span of time, every act released was better than the last, every character more in-depth, every location more mysterious. So let’s start there: I’m in love with this game, and have been from the start.
You play as a number of drifters in Kentucky. All of them are homeless, some have debts, most don’t have much family. Your job is to get them to Dogwood Drive, an address that is incessantly difficult to locate, and is only accessible by a route that takes you deep, deep underground.
– Real player with 138.4 hrs in game
**“We lay on our backs looking at the ceiling and wondering what God had wrought when he made life so sad and disinclined. ”
― Jack Kerouac, On the Road**
I don’t normally start my reviews with book quotes but when I do you can be assured that I mean business or I am trying really hard to look smart. Kentucky Route Zero is not for everyone. Its heavy on reading walls and walls of text and building your own story of interwoven threads from multiple characters that all knit together into this Kerouac beat style prose or in some other moments a Murakami-like flurry of surrealistic philosophy where things are real…but not quite real enough. There was a point where I had given up on this title and had no confidence that it would ever get finished but they did and I am glad, if only to give closure to the swathes of fans that waited almost 10 years for this to come to fruition.
– Real player with 41.9 hrs in game
Fears to Fathom - Norwood Hitchhike
Fears to Fathom is an episodic psychological horror game where each episode unveils a short story narrated by the ones who survived.
You’re browsing the second installment of the Fears to Fathom anthology.
Fears to Fathom : Norwood Hitchhike
In the second episode of Fears to Fathom you play as Holly Gardner, a 19 year old who was driving back home from a gaming convention, as the traffic got horrible she decided to take the long way to avoid the traffic which leads to an unplanned trip to a motel. Little did she know what was going down in the Norwood Valley. She survived as she made the right choices.
Key Features
-
Atmospheric environment and photo-realistic graphics.
-
VHS film aesthetic.
-
Receive texts from NPCs.
-
Player voice activity.
Life is Strange - Episode 1
I’ve been playing games for 30 years. I never thought a game would touch me. This came did it.
– Real player with 27.5 hrs in game
It has taken me years (and several restarts) to finally finish this game and I have no words to describe how much I love it. It was a beautiful story, wrapped up in heart-wrenching choices and gorgeous cinematography. Every episode is engaging and intense. I sobbed my through the final episode and I am very much looking forward to the other games in the series. This game will hold a special place in my heart and I love my best friend for making me buy it 3
– Real player with 26.8 hrs in game
Life is Strange: Before the Storm
DISCLAIMER
The review you are about to read is based on my own experience with the game and my own personal judgment and rating system! No third party has impacted anything said in this review. This review is also 100% spoiler free, so you don’t need to worry about that either.
Gameplay and Movement Controls (17 out of 20)
Everyone pretty sure expected the classic gameplay from the first game. ‘Before the Storm’ is based on the Unity Engine. Deck Nine had to re-do the gameplay aspect for this game. I must admit that I was very used gameplay feeling from the start, not that it’s that much different but still it is. Overal mouse control is pretty weird I have to admit. It feels like the mouse is working flawlessly sometimes and sometimes it just doesn’t register the movement right away. Which is later followed by half a second delay to anything you do with your mouse in terms of camera movement. I’m pretty sure it has to do with the engine itself or the developer set it that way on purpose, but since almost all games that are based on the Unity engine have had the same input delay issue of some sort for me in the past, I doubt it. It is not a game-breaking thing, but sometimes it can just be frustrating while moving the camera around.
– Real player with 57.1 hrs in game
More reviews on our Curator Page
Before the Storm is the prequel to the award-winning and highly claimed Life is Strange , one of the best Point & Clicks ever made. Is this complementary release as fulfilling and ground-breaker as the original? For fans, absolutely!
I find it hard to believe someone would be picking up Life is Strange: Before the Storm without first going through the original game. With that said, Before the Storm pretty much follows the steps of Chloe’s friendship with Rachel and their mischievous adventures.
– Real player with 43.4 hrs in game
Startup Valley Adventure
A very cool game! Allows you to plunge into the atmosphere of business and companies. Well-thought-out dialogues like the open world. Recommend!
P.S. Hopefully the design will improve the graphics a bit.
– Real player with 6.8 hrs in game
A very unique project. A kind of visual novel, but with a gameplay with humor, references, parody, with excellent dialogues, variability and vitality. “Your decisions are your consequences!” this is really about this game, I liked that you can learn from a homeless person in the game, humor is certainly not for everyone, but I went. The gameplay is certainly dry, and sometimes there are softlocks, but in General, the game is worth it so that you can close your eyes to it.
– Real player with 6.3 hrs in game