Grimm

Grimm

Cons:

Terrible repetitive gameplay with laughably unreliable controls. You’d think a bog-standard platformer would have the basics of running, jumping and “special moves” down to a science. Nope. Wonky, uncertain and many times completely unresponsive controls paired with a camera angle that will change to a fixed or limited range, making it impossible to see (or plan) ahead. It is frustrating to play.

The developers obviously knew the jumping was crap, as too many deaths (by falling, drowning, lava, etc.,) in any area will result in Grimm magically teleporting to the next safe area. Huh… Thanks? Grimm will pee if you stand still (but not always-especially when you most need it) to indicate where he will land if you jump. This mechanic rarely works as intended. A powerup changes this to flaming pee on a few levels, but getting the stream to hit “cleaners,” (generic name for enemies who undo your level progress) is almost impossible. In fact, all the powerup mechanics seem like an added afterthought and rarely appear, despite the constant tooltip reminders about their use.

Real player with 20.3 hrs in game


Read More: Best Episodic 3D Platformer Games.


Brief Synopsis:

Grimm is an episodic game that takes you through versions of different Fairy Tales. In this game, you play as Grimm, a gross little imp-like man who wants to turn all Fairy Tales back to their gruesome originals. To do this, you simply walk through each scene, dirtying up everything around you. Your main weapon is “butt-stomping”, which dirties up larger areas than simply walking. There are also special power ups such as “Flaming Pee” and “Sausage Stomp”, just to name two.

Real player with 13.9 hrs in game

Grimm on Steam