Demonic Blade

Demonic Blade

I thought it will be a regular story, but it was so much better than expected. The gameplay is negligible -from what i’ve seen, the decisions doesn’t affect the ending in this one-, and it limits to tell the story and branch just some dialogue by the choices you make. Not a revolutionary storytelling, but the characters were memorable for the duration of the game, and for the price, it was a good shot for me.

Recommended for anyone who is curious about it, and who wants a small and self-contained story. Not a game changer, but a good one, at least for any sensible soul.

Real player with 2.1 hrs in game


Read More: Best Episodic Atmospheric Games.


Great game. Very exciting!

Real player with 1.4 hrs in game

Demonic Blade on Steam

Dark Nights with Poe and Munro

Dark Nights with Poe and Munro

Dark Nights with Poe and Munro is a FMV comedy-thriller game, where the player intervene in radio hosts' adventures in six episode. The game is playing in the same universe like The Shapeshifting Detective from the same developer.

I bought the game at the first place, because I really liked The Shapeshifting Detective.

Sound and music is most likely the brightest part of the game. Especially the main menu theme, but all of the songs are really good. Other sound and voices are really good in the game, has good quality in my opinion. In the last episodes, one of the actress voice was low, but that’s all really.

Real player with 9.8 hrs in game


Read More: Best Episodic Choose Your Own Adventure Games.


The Infectious, Shapeshifting Madness of D’Avekki Studios!

(The infectious madness I’m currently enduring is that of COVID symptomatology, so please forgive anything that doesn’t quite make sense!)

I think I love it.

The Infectious Madness of Doctor Dekker had a huge impact on me. A fact poor D’Avekki Studios will have already been well exposed to if they caught any glimpse of my Shapeshifting Detective review. Where it really separated itself from all other FMV games then and since is that it was effectively one-on-one campfire storytelling. Patients were constricted to lounging on a central sofa as they beguiled you with outlandish stories against a superbly crafted atmosphere. Your imagination was put to work, but with the FMV visuals lending it all more credibility. Nothing else is quite like it and thus quite matches it (the closest perhaps being Her Story). I’ve been eargerly awaiting anything D’Avekki ever since.

Real player with 9.7 hrs in game

Dark Nights with Poe and Munro on Steam

The Outcast Lovers

The Outcast Lovers

I admit I openly ridiculed some of the dialogues in this game. Especially the part with “Werther’s Original”.

But that’s kind of the issue with Outcast Lovers. It is a narrative game, with pretty much the same pros and cons as it’s prequel, The Night Fisherman. But this time, instead of making us experience or feel the narrative, the game just force-feeds us it’s main message.

And since the main message (Immigration system evil and cruel, outcasts helping immigrants marginalized, brave and warm-hearted) is the same as in the prequel game, all the tension is gone. We know how the story is going to end. And we know why.

Real player with 0.8 hrs in game


Read More: Best Episodic Mature Games.


The premise of this game, and the other, is the treatment of immigrants. The story of this game was absolutely lost on the reader.

The title is “The Outcast Lovers,” but doesn’t even focus on them other than a conversation about adopting a kid they accidentally hit in a car crash (who is completely fine I guess?). One small fight between the interracial couple (which could have been an additional story element due to the times where that was even more looked down upon) does not make me care for them, or for the kid who randomly gets hit.

Real player with 0.7 hrs in game

The Outcast Lovers on Steam

VideoHole: Episode I

VideoHole: Episode I

It’s a fun lil romp with cute characters to talk to, although it’s kinda buggy at the end of the game (Just talk to the ‘Constable’ and book it where you need to go… trust me on this, you don’t want to be frozen). The story was so interesting, I was determined to see the ending, so going through all the bugs end-game was so worth it; unless they weren’t bugs… and actually…–nevermind, spoilerz!~ Also, a strange thing to note, but it recognizes the gamepad for most of the game, ‘cept the ..last telephone that require you hitting the ‘E’ key, though it’s only a minor thing.

Real player with 3.9 hrs in game

great stuff, deep stuff, beautiful stuff.

Aesthetics, transitions and presentation are on-point, with a fantastic script as well.

Video hole starts off very quirky and light-weight, before sneakily turning into a poignant, melancholic piece of art (as all great art does). The ending is a punch in the gut, the characters remind me of my own friends (if they didn’t all end up crazy :P ), and you can see the developer baring their soul through this.

I was very moved, without really expecting it.

Strongly recommended.

Real player with 2.5 hrs in game

VideoHole: Episode I on Steam

Negative Nancy

Negative Nancy

Negative Nancy is an social introvert’s wet dream.

Negative Nancy is a modern take on the classic CYOA genre with a modern twist that will humor, amuse, and entertain you.

Negative Nancy is the “No” simulator that you wished was your real life when you worked/work at your retail job that you hate.

Negative Nancy is everything and more.

Negative Nancy…

is the negativity in your life, processed and refined, polished and packaged with care-

so that your life can be

a little more

positive.

Real player with 24.8 hrs in game

“Nancester, we’re doing a review on your game. Would you like to say a few words about it?”

“No.”

“Come on, Nancester. Tell people why they should play Negative Nancy. Is it for my dashing good looks?”

“No.”

“My charming wit?”

“No.”

“My heroic deeds?”

“No.”

“My spiffy hairdo?”

“No.”

“Nancester, come on. Don’t be such a grump. Should they at least play it?”

“…”

“I’ll take that as not a no!”

Real player with 11.3 hrs in game

Negative Nancy on Steam

OMEGA: The Beginning - Episode 1

OMEGA: The Beginning - Episode 1

An interactive story about Scott and his missing friend, who hasn’t been the same after an accident where he lost his leg. Solving puzzle’s brings you closer to him but also towards something darker…

https://youtu.be/Bb4XvUdfZIo

Real player with 9.7 hrs in game

This was a cute, fun little point and click puzzle game.

However, during my playthrough i noticed a few things.

There was some dialogue that was not translated (entering the garage at the front of Teni’s house as well as the first time yo touch the bricks in the tower), and a few other pieces of dialogue that were not overly translated well and/or contained spelling mistakes. I didn’t feel like this took away from my enjoyment of the game personally.

Most of the puzzles were fairly straight forward and not frustrating. (Although one of them did cause me to look up the answer as i had clicked on absolutely everything and still couldn’t quite work it out).

Real player with 2.8 hrs in game

OMEGA: The Beginning - Episode 1 on Steam

Fears to Fathom - Home Alone

Fears to Fathom - Home Alone

Very nice concept for horror game, I don’t usually like games with jump scares because in my opinion, jumpscares are lazy way to make the game scary, I enjoy terrifying and creepy atmosphere, but with this game, the jumpscares are fine, they are not forced like in other horror games as being part of the storyline, you can play the game without experiencing these jump scares and that is what I really like, however if you encounter any of these jumpscares, they are really well made and will spook you the first time encountering them. The atmosphere is really well nailed as well, I also enjoy the VHS tape feeling of the “screen”, this is someones story and this VHS tape feel reminds me of it. I’m terrible at describing things but what I can say very well, I am more than enjoying this game and looking forward of playing through the next and other future episodes!

Real player with 3.5 hrs in game


Curator page here-- [url] DaRevieweD #111 [/url] -- [i]New review every Weekend[/i]

“When The 80s Come Knocking on Your Door…”

https://steamcommunity.com/sharedfiles/filedetails/?id=2556472649

Here’s The Thing:

You are Miles Tell-all, a 14-year old who decided to make a game about a terrifying encounter while being Home Alone instead of posting on Reddit like a normal adolescent or human being! Starts off normal enough, you get to kick back and relax- you see a neighbor playing “bark louder” with his dog, no alarms there!! But the true fear comes after… HOMEWORK. Can you find the answers and live to share your story… even though you were already doing it~

Real player with 1.2 hrs in game

Fears to Fathom - Home Alone on Steam

Orwell: Keeping an Eye On You

Orwell: Keeping an Eye On You

Preface

This review is being written before the conclusion of the game in episode five. I’ve played through the first four episodes a couple times exploring different outcomes, however, as episode five is not out yet I’m not able to comment on the totallity of the story.

The Machine

Orwell has a very close Person of Interest vibe. The government of the fictitious country has obtained a Machine, or System, that surveils the populous gathering information however it does not act on the gathered information. The idea of the game is that the system, aptly named Orwell, isn’t able to decern human subtlety, sarcasim, or deciet. As such, the fictious government has outsourced the task of resolving conflicts in the data, and identifying what is relevant and what is not. You as the player take on this role as an outsider to the country, tasked with sifting through the data that Orwell gives you access to inorder to identify person(s) of interest. This is a role somewhat like Person of Interest’s Harold Finch.

Real player with 14.4 hrs in game

My playtime: 10h (based on steam, 100% achievement; 2.5x playthrough)

Grindy Achievement(s): No.

Optional Achievement(s): Yes (17 achievements).

Difficult Achievement(s): No.

Intro

Orwell: Keeping an Eye On You is a massive information gathering system where you, an investigator, is taking a role in sorting the relevant data and fix conflicting data that the system gathered to assist a crime. The game has story branching that persists over 5 chapters.

Real player with 10.5 hrs in game

Orwell: Keeping an Eye On You on Steam

The Advisor - Episode 1: Royal Pain

The Advisor - Episode 1: Royal Pain

My secret word is ‘Blessing’.

I knew to expect quality and a fun time. This surpassed expectations! It got me really thinking about what I know in terms of army logistics and self-sufficiency. I know, that may seem redundant these days but, in my humble opinion, striving for self-sufficiency and knowing how to work together as a group is always good idea. Growing food, purifying water, basic medicine and basic repairs on everyday objects, all that can be very useful. I still need to know more but that only means I’m excited to replay this in a few years and see how my ideas and capabilities have grown!

Real player with 2.0 hrs in game

My Secret Word: Bard

My apparent skill as an adviser: Magnificent

Overall, I found this to be a very intriguing game. Like all other games by this developer I found myself having to face very difficult ethical questions. However, unlike the others there was also a lot of questions regarding leadership and tactics (personal interests of mine). Overall, I loved the opportunity the story provided me and the story itself. As for the main character, I find him to be painfully pragmatic somewhat in contrast to my values. However, not as much as I would like to admit. Aside from his quick leaps to pyromania I do not think Magnus is an entirely evil person. Perhaps this is due to my own propensity for witticism that endears him to me. In addition, I am sure he is smart enough to recognize benevolent leadership is better for the leader and their people as well. I like to think of it as enlightened self interest that benefits others. Along with the previously mentioned shared traits Magnus and I both have a nigh obsessive love of magic. Regarding the choice of kingdom, I find myself conflicted. I value loyalty above all else, yet know too little of this magical staff to be certain of the value. Gun to my head, I say stay with the current king. Given how well I turned things around I see no reason that the king and the Magnus can’t barter for the staff from a position of increased strength.

Real player with 1.6 hrs in game

The Advisor - Episode 1: Royal Pain on Steam