Skyrift
Skyrift is a reaction-based game about deflecting projectiles, and while I had a hard time with the colors, it would be a lot of fun if I got better at it. The leaderboard adds competition, too. 6/10
https://www.youtube.com/watch?v=99rPC08mWOE
– Real player with 0.2 hrs in game
Read More: Best Epic Arcade Games.
DARK SOULS™ II
Everything is fair
– Real player with 236.0 hrs in game
Read More: Best Epic Atmospheric Games.
The souls series is one of my favorite series ever, and this game is no different. ignore the hate for this game, its a good game, its just a 9 in a series of straight 11’s, one of the games has to be at the bottom and it just so happens to be this one, but that does not make it a bad game. I would recommend this game to all, including souls vets who have never played it and anyone new trying to get into the series.
– Real player with 182.3 hrs in game
Jade Cicada
Interesting and original puzzle game, pretty difficult for me, but everybody who likes puzzles should try it.
Use Red Bull before try :)
– Real player with 1.9 hrs in game
Read More: Best Epic Atmospheric Games.
Jade Cicada is a puzzle game with mirror-like movement of figures where you have to simultaneously get two figures to certain areas along the way bypassing tricky enemies and walls.
Gameplay
The game features 60 levels across 6 different locations with a variety of enemies, level design and bosses. The game requires you to control two characters simultaneously while attempting to reach objectives. The goal is to get both fish to be on the same square as each of the crickets on each level while navigating around enemies and obstacles. The mirror-like movement tests the player’s ability to plan ahead, strategize and utilize their problem-solving skills. The threats to both fish on each level poses a unique puzzle-solving experience and requires the player to navigate multiple puzzles at the same time, the failure of one side of the puzzle influencing the success of the other. The game’s unique style of puzzle design is interesting, challenging and fun.
– Real player with 0.6 hrs in game
Make The Jump
It is not bad for the price I am not complaining.
– Real player with 0.7 hrs in game
Kine
I really liked Kine. It’s a fun puzzle game about moving one or more of three musical instrument characters around what looks like a simple block oriented course. Each puzzle only takes a few moves but it’s not as simple as it sounds because it involves rotating the character and extending their ‘limbs’ to help movement. Movement from one position to another is very slick and its just as easy to revert a move so the game encourages a try and see if it works approach. The music is fun and there is a story which ties it all together.
– Real player with 35.4 hrs in game
Quality puzzle game in terms of production value
The most impressive thing for me about this game is the visuals. The comic book art-style is lovely. The music stands out, too, which isn’t surprising in a game where you play as anthropomorphic musical instruments aspiring to be musicians. I did find it a bit too lively and upbeat at times, though, which can be a bit distracting when you’re doing puzzles that require patience and focus to solve, but this is pretty much a nitpick, easily remedied by turning the volume down a bit. On top of that, this is a relatively narrative-driven puzzle game, where the story is told via dialogue by the characters in the form of speech bubbles. There are three characters altogether, and they each have their own personalities! There’s no voice acting in the game, but that is probably too much to expect from an indie puzzle game where a lot of effort has already been put into the visuals and music.
– Real player with 13.2 hrs in game
I Am Bread
My opinion about the game overall:
If you were expecting a funny/punny review then you came to the wrong review. I decided to make an actual helpful/serious review for the game. Let me start off saying this is a really great game and is a real and serious game despite looking like a joke, back when I saw this game in Greenlight I laughed and gave it a vote expecting it to be a game that wouldn’t even get to a full release, when it first came out my friend bought it so I went to his place and played it for a few hours, after playing it a few times I decided to buy i. Aas it got more and more updates it got better. A lot of people say the game is hard to play with a keyboard but I disagree, back when I first played the game I didn’t have a controller so I played it with a keyboard, after a while, I got a controller, and the only thing that was hard about playing with a controller was that sometimes I got confused with the buttons' names, overall it’s better with a controller. Awesome game, they really put a lot of work to it and listened to the community throughout the making of the game.
– Real player with 89.8 hrs in game
This game is amazing! The main story is a fully immersive action, adventure, 3D platformer, roleplaying puzzle game with unexpectedly dark twists in the story. It is truly an emotional roller coaster as you hang on for dear life, inches away from safety, flinging yourself upward with the little strength you have left in a desperation, only to fall to a painful death, alone, far from loaf of your family, on the cold hard floor. Then you try again, and again, as frustration and you question whether it is even possible to reach you goal is this cruel world. The feeling of accomplishment after finally succeeding makes it all worth it. You learn, if a piece of bread can overcome all the odds and become toast, you might have a chance at succeeding in life too, if you stop playing this addicting game and go live it. You also learn that alcohol compounds psychological issues.
– Real player with 21.4 hrs in game
Season of War (Alpha)
Season of War (The story of the past) — a complete reinterpretation of the classic Adventure.
Expressive presentation of the epic plot of Season of War, unusual and colourful action, music and pleasant graphics in the game will allow you to spend time with pleasure.
The plot of the game!
live together with Antonizar the history of his formation and Glory. Together with your colleagues, having passed through severe trials, create a Hammer guild, save Engelm, uncover the plot of Morhrok!
RPG-arcade action game!
The Season of War combat system has no analogues. This is a proprietary development of the SinorCreate team!
It is represented by a combination of conventional shooting, typical for arcade games, using the abilities and individual techniques of the heroes, which is typical for an RPG. Juicy and bright effects and a well-thought-out balance of forces complement the energy of the fights! Each character is played absolutely differently. And the pace of the battle will only add emotions to the fight!
An expressive game world!
In the Season of War locations, you can feel a piece of the soul of each of the development team! There are no identical locations in the game. As the story progresses, the world changes from dim to brighter.
Epic Bosses!
At the end of the chapters of the game, you meet with Bosses. Each of them is unique. Everyone has their own story and motives.
Gilbert:
For the greedy Gilbert, only money and power are important. He is ruthless, cunning and swift. But Rastor is also not a miss. His techniques are powerful. But only the skill of the player can decide the outcome of the battle.
Islock:
Stop the naive and arrogant Islok. Save the magician from the consequences of rash actions. Fight him in his illusory world.
We are not standing still!
The game is not ready yet. But we have already released 13 updates, five of them are global.
We have reworked the Gameplay, Graphics and partially the Plot!
We are completing the Alpha testing and moving on to the Beta test. The output is planned: 4-5 chapters (instead of two and the beginning of the third), new Heroes, Bosses, Locations!
The release is planned: for the middle of 2023.
Your opinion is important to us!
We are happy to communicate directly with the player if he wants! The opportunity for communication is realized. Many innovations and improvements were proposed by users. If you have any ideas, we are always happy to listen!
No Donation or Microtransactions!
By purchasing the game, you get a guarantee that updates will be sent to you in the future. You will not need to pay extra for anything. The game will never have donat options, and your opinion will definitely be listened to.
If you bought the Game – you bought the whole game.
Lord of the click
Overview:
Clicker games use clicking as an additional mechanic in a game, normally with other features like upgrades to the clicking, auto-clicking, DPS, DPS upgrades, prestiging and more to add depth which allows for steady progression towards making yourself stronger and unlocking more features. ‘Lord of the click’ has no progression, has none of those mechanics, and is solely centered around clicking on a building.
Positives:
1. A unique art style, including a cool idea of the map being ‘taken over’ by yourself or the enemy depending on who’s winning.
– Real player with 4.7 hrs in game
Note: While I personally received Lord of the Click for free, it was as a gift, not a key from the publisher or anything like that.
This, as a clicker, is rather basic even with the general simple formula for these games. I can’t applaud the gameplay as anything special but it was a functional way to waste an hour or so, just collecting upgrades and taking out monsters. It’s decent to play while simply destressing or relaxing – especially with the TV on or something else on an extra monitor.
– Real player with 3.0 hrs in game
Bone Marrow
Simple? - yes. Short? - yes. Repetitive? - yes. Overall, if you’ve got a small gap in your free time and just want to kill few hours without investing too much efforts - this will work. PIxel art and music is also kinda good. Gameplay is rather simplistic, but still, sometimes it may require some planning to achieve victory, while getting all the achievements may get really tricky. There are 2 characters to choose + 1 to unlock and four maps, but sessions may be rather long. Each new map has less space to move and harder enemies to deal with.
– Real player with 10.7 hrs in game
This game has a solid core mechanic, i.e. 2048, which is a puzzle game about merging identicle tiles to increase in levels. It also has nice pixel graphics.
However.
The attempt at merging 2048 gameplay with rpg starts and ends with tiles representing health, attack, and defense. As you increase in level, enemies ramp up but there is no skills or continuation of abilities to counteract the dry slog of checking whether enemy has more or less armor than you. If more armour, aquire more armour. If less armour, allow enemie to kill itself. You win as long as you have 1 HP.
– Real player with 6.5 hrs in game
Vengeful Rites
A MUST-HAVE EXPERIENCE FOR ANY LEGEND OF ZELDA/FABLE/WITCHER FANS.
This game is a unicorn. Not only is it an Early Access success story that has been continuously developed for almost 3 years; it’s also a VR game that has a full 15+ hour adventure complete with voiceover work, puzzles, mini-games, unique boss fights, and a huge world to explore. Everyone seems to compare it to Zelda, which is pretty accurate, but the devs have clearly taken inspiration from many of the great RPGs.
The combat feels a lot like Zelda but I also get strong Fable vibes at times. You have your sword(s), bow, and magic, all of which have their uses. There is a talent tree to choose your specializations, but I find myself utilizing all the offensive abilities no matter what my spec is. Melee combat is notoriously hard to pull off in VR, but somehow these devs got it right. You need to make wide and fast swings to inflict the most damage, but flailing your arms wildly will only result in weak glancing blows. Parrying is actually required and it makes melee combat feel like a true sword fight.
– Real player with 29.7 hrs in game
So here’s the long and short of it:
Until Nintendo gets off their butts and brings us Legend of Zelda VR…
This is the closest you’re going to get. I mean that in a good way.
It’s clear that the developers (who actually respond to suggestions- thank you so much for adding WMR support) were obviously influenced by classic dungeon crawlers along this vein.
The world is bright and cartoonish, but not over the top.
The best analogy I could draw would be if you were inside Windwaker; there’s a very similar feel to both the graphics and the gameplay.
– Real player with 20.5 hrs in game