Skyrift
Skyrift is a reaction-based game about deflecting projectiles, and while I had a hard time with the colors, it would be a lot of fun if I got better at it. The leaderboard adds competition, too. 6/10
https://www.youtube.com/watch?v=99rPC08mWOE
– Real player with 0.2 hrs in game
Read More: Best Epic Difficult Games.
Sky Battles
About game Sky battles. It is great game. I have never seen such a graphic. It is improved 3D graphic from past. Objects are big, 3D. It is not a lot of games today like this. Are there any other games to be in the future, new games with the same graphic ?
– Real player with 69.0 hrs in game
Read More: Best Epic Simulation Games.
“On the 6th day of the investigation, officials found a diary that belongs to a former, presumably dead employee. We’ve been able to recieve latest entries of the diary and it’s truly shocking! The employee claims that the destruction was caused by a video game. We always knew video games are evil and now it looks like we’re having an actual evidence on our hands. The following text is taken straight from the diary:
“Day 724. Our system is ready to test Sky Battles. We’ve been reported that it might be the game we’re looking for - a Unity game that doesn’t suck. If they’re wrong, the outcome is unpredictable. We’ve been feeding our machine with bad games for far too long. We’d better take a break, but there’s not much time left, we’re doing it for 2 years already…
– Real player with 2.9 hrs in game
Lord of the click
Overview:
Clicker games use clicking as an additional mechanic in a game, normally with other features like upgrades to the clicking, auto-clicking, DPS, DPS upgrades, prestiging and more to add depth which allows for steady progression towards making yourself stronger and unlocking more features. ‘Lord of the click’ has no progression, has none of those mechanics, and is solely centered around clicking on a building.
Positives:
1. A unique art style, including a cool idea of the map being ‘taken over’ by yourself or the enemy depending on who’s winning.
– Real player with 4.7 hrs in game
Read More: Best Epic Difficult Games.
Note: While I personally received Lord of the Click for free, it was as a gift, not a key from the publisher or anything like that.
This, as a clicker, is rather basic even with the general simple formula for these games. I can’t applaud the gameplay as anything special but it was a functional way to waste an hour or so, just collecting upgrades and taking out monsters. It’s decent to play while simply destressing or relaxing – especially with the TV on or something else on an extra monitor.
– Real player with 3.0 hrs in game
Super Crystal Hunter
Not a bad little puzzle/action game. I love the mini games, but wish there was a way to pick which you played as they are unlocked, instead of random each time.
Not sure if I am sold on the difficulty being longer levels with higher point threshold, but it’s an impressive feat nonetheless for an RPG Maker game to look like this AND have such variety.
– Real player with 1.3 hrs in game
The Good:
- Short download time
The Bad:
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Unskippable text / cutscenes
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Horrible hitboxes, both for catching gems and in mini games
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No explanation of gem values to let you score better
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Some characters don’t have portraits when you interact with them. It just says “NPC” instead
Not worth it even on sale.
– Real player with 0.6 hrs in game
Season of War (Alpha)
Season of War (The story of the past) — a complete reinterpretation of the classic Adventure.
Expressive presentation of the epic plot of Season of War, unusual and colourful action, music and pleasant graphics in the game will allow you to spend time with pleasure.
The plot of the game!
live together with Antonizar the history of his formation and Glory. Together with your colleagues, having passed through severe trials, create a Hammer guild, save Engelm, uncover the plot of Morhrok!
RPG-arcade action game!
The Season of War combat system has no analogues. This is a proprietary development of the SinorCreate team!
It is represented by a combination of conventional shooting, typical for arcade games, using the abilities and individual techniques of the heroes, which is typical for an RPG. Juicy and bright effects and a well-thought-out balance of forces complement the energy of the fights! Each character is played absolutely differently. And the pace of the battle will only add emotions to the fight!
An expressive game world!
In the Season of War locations, you can feel a piece of the soul of each of the development team! There are no identical locations in the game. As the story progresses, the world changes from dim to brighter.
Epic Bosses!
At the end of the chapters of the game, you meet with Bosses. Each of them is unique. Everyone has their own story and motives.
Gilbert:
For the greedy Gilbert, only money and power are important. He is ruthless, cunning and swift. But Rastor is also not a miss. His techniques are powerful. But only the skill of the player can decide the outcome of the battle.
Islock:
Stop the naive and arrogant Islok. Save the magician from the consequences of rash actions. Fight him in his illusory world.
We are not standing still!
The game is not ready yet. But we have already released 13 updates, five of them are global.
We have reworked the Gameplay, Graphics and partially the Plot!
We are completing the Alpha testing and moving on to the Beta test. The output is planned: 4-5 chapters (instead of two and the beginning of the third), new Heroes, Bosses, Locations!
The release is planned: for the middle of 2023.
Your opinion is important to us!
We are happy to communicate directly with the player if he wants! The opportunity for communication is realized. Many innovations and improvements were proposed by users. If you have any ideas, we are always happy to listen!
No Donation or Microtransactions!
By purchasing the game, you get a guarantee that updates will be sent to you in the future. You will not need to pay extra for anything. The game will never have donat options, and your opinion will definitely be listened to.
If you bought the Game – you bought the whole game.
Adventure Time: Finn and Jake’s Epic Quest
What time is it? It’s review time. I’ll get right down to it: this game sucks. At first you think it’s going to be fun playing an exploration game in the vein of Adventure Time, but it’s anything but fun. The “look for stuff and backtrack” design of gameplay is just tiresome by the 2nd world map, and by the 3rd, you just want it to be over and done with. The first Toe Jam & Earl game for the Sega Genesis had a similar feel and look, but was loads more fun.
Not very challenging since you can easily avoid most enemies. Also disappointing that you can only level up to level 15, and as a result, you don’t feel very powerful when defeating enemies.
– Real player with 7.6 hrs in game
This is a long review so if you just want a brief summary of why I recommend this game skip to Results and read from there.
NGD Studios does a great job bringing Adventure Time to the video game world with this epic hack ‘n slash adventure. Adventure Time: Finn and Jake’s Epic Quest is a fantastic game that mixes the great elements from RPGs with the awesome level schemes of ToeJam & Earl.
Story:
Adventure Time: Finn and Jake’s Epic Quest takes you out of the Land of Ooo and throws you into a new world that splits Ooo into floating islands. You play as Finn and Jake as they find themselves in a video game, which they use to explain all the weird elements. BMO has gone missing and it’s up to you to bring him back, but where is he? As you progress through the game you receive clues that help you find your lost comrade. In order to solve the mystery you must find artifacts scattered throughout the worlds, and eventually you will find the key.
– Real player with 7.3 hrs in game
Project Wingman
Project Wingman feels like playing an Ace Combat game, but where Ace Combat flirts a little with it’s crazier aspects, Project Wingman embraces them. And it is all the better for it.
It takes a lot for a game with a campaign to get me to actually finish it because I usually end up distracted by another game before I do so. But with PW I haven’t just cleared it once, but multiple times already. Sometimes I just play a few missions for no other reason than that the game is just that much fun and I have nothing else quite like it.
– Real player with 48.9 hrs in game
A beautiful post-rapture future in which California has finally been destroyed with all of its subhuman inhabitants, and all warfare is fought by huge swarms of advanced jet fighters. Where mercenary units can afford warplanes that would bankrupt small nations, and wars are fought over “Cordium,” a magic rock that allows scientists to subvert the inverse-square law.
Welcome to Project Wingman.
It’s best not to think of this game as a jet pilot simulator. It is a jet pilot movie simulator, much like Ace Combat. You control a warplane with an absurd capacity for missiles, and slaughter tens of thousands of enemies, like a wrathful god soaring on wings of steel. Play through a memorable campaign full of shocking twists and intensely frustrating missions. Replay these missions with a wide variety of jets, from clunky but awesome ground attack planes to sleek, sexy air superiority fighters. After you get bored of that, Conquest Mode may tickle your desire to fight 50 airships in one mission. There’s not a lot to say: If you’ve run out of Ace Combat games to play, pick this one up.
– Real player with 31.3 hrs in game
One Finger Death Punch
I would not have discovered this game if I hadn’t watched jacksepticeye play it on Youtube, and as soon as I saw gameplay of it, and saw that it was only $5, I knew I had to get it, and 90 hours of playtime later, I can safely say that it’s perhaps the best five dollars I’ve ever spent.
One of my favorite types of games are games that are simple to learn, difficult to master, and rank you on how well you did. One Finger Death Punch, Flappy Bird, Spin Copters, Electronic Super Joy, all of them very simple (and cheap) games that I’ve put more hours in than I’ve put into any other type of game. But like every game, even one as good as I think One Finger Death Punch is, there were some hiccups.
– Real player with 113.1 hrs in game
AT A GLANCE
(Full review follows below)
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Game Name: One Finger Death Punch
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Original Release: 2014
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Genre Tags: Innovative; Avant-Garde; Fast-Paced; Action; Simplistic; Casual
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My Overall Grade: A
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Estimated Playtime (Campaign): 10-40 hours
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Multiplayer Aspect: None
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Recommended To: Established fans of the genre; Those intrigued by the genre; Novelty seekers; Avant-garde enthusiasts; Casual gamers
REVIEW
– Real player with 27.3 hrs in game
Bone Marrow
Simple? - yes. Short? - yes. Repetitive? - yes. Overall, if you’ve got a small gap in your free time and just want to kill few hours without investing too much efforts - this will work. PIxel art and music is also kinda good. Gameplay is rather simplistic, but still, sometimes it may require some planning to achieve victory, while getting all the achievements may get really tricky. There are 2 characters to choose + 1 to unlock and four maps, but sessions may be rather long. Each new map has less space to move and harder enemies to deal with.
– Real player with 10.7 hrs in game
This game has a solid core mechanic, i.e. 2048, which is a puzzle game about merging identicle tiles to increase in levels. It also has nice pixel graphics.
However.
The attempt at merging 2048 gameplay with rpg starts and ends with tiles representing health, attack, and defense. As you increase in level, enemies ramp up but there is no skills or continuation of abilities to counteract the dry slog of checking whether enemy has more or less armor than you. If more armour, aquire more armour. If less armour, allow enemie to kill itself. You win as long as you have 1 HP.
– Real player with 6.5 hrs in game
More dark
A fine 2d puzzle platformer. More Dark offers surprisingly much for such a small package. We have 2x30 levels of pushing boxes puzzles, three abilities, two (arcanoid-style) mini games, two (bowser/hammer tortoise) mini-bosses, nice pixel art, and your typical chiptunes (actually, not too bad and gloomy, but not my really thing, I am picky when it comes to music. Though the sound effects are annoying, I’ve had to turn them off.
Unfortunately, the controls are rather weak, esp. if you use the keyboard, not game breaking but you easily die because your jump was not precise, you hit the bomb instead of the slime button, or simply tap on R by accident and reset the current level.
– Real player with 5.8 hrs in game
More Dark is by no means a perfect game. You play as what appears to be a an imp (whose sprite reminds me of Ned Flanders) that has to solve platforming puzzles to kill prisoners in Hell for some reason while the devil is on vacation.
Allow me to go over the cons: It’s very short. The dialogue is terribly translated. Said dialogue spoken by Evilina, the demon lady featured in all the art is spoken by a man without any sort of attempt at making it sound like a woman. Said demon lady is the only truly decent-looking pixel art in the game. Most of the difficulty of puzzles is thanks to red herrings. Much of the usable items rely on trial and error because you’re only given some of the details about how they work. The unlockable hats rely on finding a key in random levels by hugging the walls to find their exact location rather than being an optional, more-difficult level solution. The presence of a respawn button can make you accidentally kill yourself and add to your kill count. Said button is pointless because you can just exit the level and go back in if you get stuck, and that doesn’t count toward death total. Finally, sometimes there’s an odd hitbox inconsistency because at one point, I landed right on a normal enemies head and died.
– Real player with 4.1 hrs in game