The Kids We Were

The Kids We Were

Set in the late Japanese Showa era (the 1980s), it’s a nostalgic journey through a unique time in Japan’s recent history. Take on the role of Minato, a young boy who sets out on an unexpected and incredible summer adventure.

This game is an award-winning adventure game originally released worldwide for smartphones in February, 2020. Selected as one of the top 3 titles at the Google Play Indie Games Festival 2020, it has also won the Special Award, and been chosen for the Best Indies category of Google Play’s Best Games of 2020.

To celebrate the release of The Kids We Were on Steam, we’ve added a bunch of brand-new content. If you want the full experience, look no further than this, the Complete Edition!

The Complete Edition includes the full story available in the app, in addition to a new bonus episode set after the events of the main game. There are also brand-new collection items to find!

[Game Details]

・Unravel the secrets of the Seven Mysteries notebook to save your family and fix a broken future

・Collect over 90 retro items hidden in the nooks and crannies of a Japanese town in the 1980s

・Unlock over 20 original Steam achievements

・Play through a bonus epilogue episode that takes place after the events of the main game!

[Story]

Our story begins with Minato arriving in the small town of Kagami, an exceptionally ordinary sort of place in a sleepy suburb of Tokyo.

But there’s more to this simple trip than meets the eye. Minato has a secret objective: he intends to find his missing father, who is supposedly living somewhere in the area.

Our young sleuth Minato wastes no time getting started, and soon finds a puzzling clue to his father’s whereabouts. A mysterious notebook left for him with the portentous title “The Seven Mysteries.”

With this notebook as his guide, Minato sets out on a long and difficult journey, not through space, but through time. For his destination is none other than 33 years in the past—the day his father and mother first met!


Read More: Best Emotional Indie Games.


The Kids We Were on Steam

Moonglow Bay

Moonglow Bay

A really fun and relaxing game.

I’m a bit sad it has such a mixed review score.

There’s not really a big challenge to anything you do ingame, however to me this was perfectly fine.

I wanted to play a really laid back game, which is exactly what Moonglow Bay seemed to be.

And I got even more.

You can just chill, catch a few fish, cook, collect pieces of the story behind your character and the citizens of the bay.

You’ll progress through quite the variety of biomes and there’s lots of interesting fish to find, that all have nice little myths the people of the bay affiliate them with.

Real player with 30.4 hrs in game


Read More: Best Emotional Fishing Games.


I really can’t recommend the game in it’s current state. There’s just too many bugs ranging from small visual things to currently unfixable softlocks. I’m currently stuck, unable to progress through a bossfight because it simply won’t continue. I see too many other issues like this in the game’s discord as well. Keyboard support seems like a very last moment addition; on launch, the controls were wonky and you couldn’t even save your game. They updated the controls, but there’s still no way to rebind anything. The game also doesn’t use the mouse, which is strange for a game with analog input in sections. I really wish this game had had some sort of early access/open beta period to iron out the more obvious and game-breaking issues before launch.

Real player with 24.6 hrs in game

Moonglow Bay on Steam

Timpu’s treasure

Timpu’s treasure

timpu’s treasure is a follow-up to the excellent kili’s treasure , though all they share are the presentation and gameplay, the story and characters are not connected.

Real player with 4.4 hrs in game


Read More: Best Emotional Indie Games.


I enjoyed Timpu’s treasure, it was simple fun, but i loved the characters and finding out the towns dirty laundry. The inventory mechanics were interesting, and i did trip up on completing one of the tasks because if it, but once i’d gotten used to how it worked, it was fun to play

Real player with 2.9 hrs in game

Timpu's treasure on Steam

A Painter’s Tale: Curon, 1950

A Painter’s Tale: Curon, 1950

Incredibly deep expression of a very sad event in the history of the world. Excellent game and time well spent!

Real player with 3.6 hrs in game

A gentle and relaxing game that allows the player to immerse themselves within history. I never thought I would feel such nostalgia from a quaint little town, or receive goosebumps upon my finishing of the game. Though the movement was a bit awkward at times, the shading and colours of Curon were stunning, and the soundtrack was beautiful. The story is novel-like, the visuals are picturesque, and you will walk out of this piece of art with a fleeting, but haunting experience of a tale from the past.

Real player with 2.8 hrs in game

A Painter's Tale: Curon, 1950 on Steam

Kili’s treasure

Kili’s treasure

Game is fun and the history felt to close to home. Will be following new projects

Real player with 7.7 hrs in game

kili’s treasure finds our young hero going on a treasure hunt her mom organized to make kili feel better after losing her dog, rosco.

it’s an isometric point & click where you walk around the family’s house (starting in your bedroom, with 5 more rooms opening up as you progress), inspecting and interacting with many items, trying to put the story together and figure out what mom’s clues refer to.

Real player with 1.9 hrs in game

Kili's treasure on Steam

In The Shadows

In The Shadows

I saw this game at a student developer showing at a college in Montreal some time ago and was very impressed so when I saw it on Steam I had to try it out. The game is very good, the story, design and game play are very well thought out. I am a big fan of unique puzzle games, kind of tired of the same stuff so I look for more original designs and this one fits the bill with a nice light and shadow based game play that adds new concepts as you go through the levels to keep it interesting, even to the point where I would have liked to see even more levels with certain mechanics (like the movement of the sun or the shadow mirroring levels). Given this it must also be noted that there are some issues which I am sure could have been polished with more time. The controls are less responsive than ideal (mainly the jumping), there were some glitches where I had to restart the level as my shadow no longer jumped, the respawn points were often off leaving you in an area that forced a level restart plus a few other minor bugs. None of these really were much of an issue though, so I still really recommend trying it out.

Real player with 8.5 hrs in game

In the Shadows is a little gem of an indie game!

I really enjoyed the pixel art and animation in this puzzle game.

Clearly a lot of time and effort was put into the visual aesthetic and soundtrack and it makes for a very atmospheric experience.

Most puzzles are a joy to figure out, but I did run into 2 or 3 that required too specific a timing and execution to complete for my taste.

Overall however the levels never outstay their welcome, on top of that all of them are nicely varied and beautifully detailed.

Real player with 7.1 hrs in game

In The Shadows on Steam